{(hidden:)[ 1gender, 2health, 3armor, 4atk, 5stamina, 6unused, 7mana, 8name, 9--, 10unused]
(set: $player to (a:"m",10, 7, 1, 1, 0, 0, "John", "normal",0))
(set: $roldun to (a:"m",9, 8, 5, 5, 0, 4, "Roldun", "normal",0))
(set: $kostos to (a:"m",10, 9, 2, 2, 0, 0, "Kostos", "normal",0))
(set: $ingo to (a:"m",10, 10, 2, 3, 0, 0, "Ingo", "normal",0))
(set: $jemon to (a:"m",10, 12, 2, 3, 0, 0, "Jemon", "normal",0))
(set: $lasir to (a:"m",10, 8, 3, 4, 0, 0, "Lasir", "normal",0))
(set: $kivan to (a:"m",9, 10, 3, 4, 0, 0, "Lord Kivan","normal",0))
(set: $ken to (a:"m",10, 13, 4, 4, 0, 0,"Prince Ken Feron","normal",0))
(set: $berga to (a:"f",10, 8, 2, 2, 0, 0,"Berga", "normal",0,0))
(set: $ellin to (a:"f",8, 6, 1, 1, 0, 0,"Ellin", "normal",0,0))
(set: $ianna to (a:"f",10, 7, 2, 4, 0, 3,"Ianna", "normal",0,0))
(set: $aia to (a:"f",9, 6, 1, 1, 0, 0,"Aia", "normal",0,0))
(set: $sultana to (a:"f",10, 7, 1, 4, 0, 4,"Sultana", "normal",0,0))
(set: $kimi to (a:"f",10, 8, 3, 5, 0, 0,"Kimi", "normal",0,0))
(set: $tara to (a:"f",10, 9, 4, 3, 0, 0,"Tara", "normal",0,0))
(set: $agatha to (a:"f",10, 9, 3, 3, 0, 0,"Dame Agatha","normal",0,0))
(set: $camilla to (a:"f",10, 9, 3, 3, 0, 0,"Dame Camilla","normal",0,0))
(set: $rayna to (a:"f",10, 7, 2, 4, 0, 0,"High Priestess Rayna","normal",0,0))
(set: $bandit to (a:"m",10, 6, 2, 2, 0, 0, "Bandit", "normal",0))
(set: $ranger to (a:"m",10, 7, 3, 4, 0, 0, "Ranger", "normal",0))
(set: $brute to (a:"m",11, 12, 3, 4, 0, 0, "Brute", "normal",0))
(set: $villager to (a:"m",9, 7, 1, 1, 0, 0, "Villager", "normal",0))
(set: $monk to (a:"m",9, 6, 1, 1, 0, 0, "Corrupted Monk","normal",0))
(set: $mutant to (a:"m",8, 5, 1, 1, 0, 0, "Mutant", "normal",0))
(set: $golem to (a:"m",8, 5, 1, 1, 0, 0, "Flesh Golem","normal",0))
(set: $wolfen to (a:"m",10, 6, 1, 2, 0, 0, "Wolfen", "normal",0))
(set: $sycamore to (a:"m",10, 6, 1, 2, 0, 1, "Rabid Sycamore","normal",0))
(set: $vampire to (a:"m",10, 9, 2, 4, 0, 1, "Vampire", "normal",0))
(set: $hellspawn to (a:"m",10, 11, 2, 5, 0, 0, "Hellspawn","normal",0))
(set: $gargoyle to (a:"m",11, 10, 4, 5, 0, 1, "Gargoyle", "normal",0))
(set: $tauron to (a:"m",12, 12, 4, 7, 0, 2, "Tauron", "normal",0))
(set: $orchid to (a:"m",15, 14, 2, 8, 0, 0, "Orchid Demon", "normal",0))
(set: $shadow to (a:"m",15, 16, 4, 10, 0, 5, "Shadow demons","normal",0))
(set: $flayer to (a:"m",15, 14, 4, 10, 0, 5, "Pussy Flayer","normal",0))
(set: $nymph to (a:"f",9, 6, 3, 3, 0, 0, "Nymph", "normal",0))
(set: $thewarlock to (a:"m",20, 20, 5, 5, 0, 6, "The Warlock","normal",0))
(set: $rook to (a:"m",20, 60, 10, 16, 0, 2, "Rook", "normal",0))
(set: $wolfena to (a:"m",10, 11, 5, 4, 0, 0, "Alpha wolfen","normal",0))
(set: $sothar to (a:"m",10, 11, 4, 4, 0, 8, "Sothar", "normal",0))
(set: $sycamorek to (a:"m",15, 20, 7, 2, 0, 2, "Rabid Sycamore King","normal",0))
(set: $ravager to (a:"m",30, 60, 10, 16, 0, 1, "Ravager", "normal",0))
(set: $zugzur to (a:"m",20, 20, 6, 8, 0, 1, "Zugzur", "normal",0))
(set: $narmuhg to (a:"m",20, 16, 5, 8, 0, 2, "Narmuhg", "normal",0))
(set: $gurm to (a:"m",20, 20, 7, 8, 0, 2, "Gurm", "normal",0))
(set: $torgon to (a:"m",40, 30, 9, 10, 0, 4, "Torgon", "normal",0))
(set:$daypart to (a:"morning","noon","evening","night"))(set:$dpos to 4)(set:$monthlist to (a:"January","February","March","April","Vernal","May","June","July","August","September","October","November","December"))(set:$date to (dm:"day",1,"month",4,"year",490))(set:$weapontypes to (a:"slashing","blunt","ranged"))(set:$bodytypes to (a:"scrawny","slender","athletic","muscled","heavy"))(set:$haircolortypes to (a:"crimson","brown","orange","chestnut","blonde","pink","silver","black"))(set:$hairtypes to (a:"shaved","short","unkempt","short curly","spiky","side combed","long straight","long curly","long banged","braided","ponytailed"))(set:$eyecolortypes to (a:"black","crimson","brown","amber","hazel","aqua","blue","silver"))(set:$skintypes to (a:"black","brown","olive","white","pale"))(set:$drinks to (a:"water","cider","ale","mead","spirits"))
(set:$playername to "John")(set:$playerbody to "slender")(set:$playerhair to "short")(set:$playerhaircolor to "brown")(set:$playereyecolor to "brown")(set:$playerskin to "white")(set:$villagename to "Orin")(set:$favdrink to "water")
(set:$party to (a:$player))(set:$stamina to 1)(set:$speech to 1)(set:$gold to 0)(set:$saves to (a:))(set:$rand to 0)}
=><=
###Fucking Quest DEMO
<==>
(display:"separator")
<==
Ver: 1.01 11/04/21 © triplehex | www.triplehexart.com
(link:"> Content Tags")[''> Content Tags:''
<==>
> Technical: Interactive Fiction, Male Protagonist, Multiple Endings, Sandbox, Text Based
> Non-Adult Content: Adventure, Combat, Fantasy, Mind control, Monsters, Religion, Romance
> Adult Content: Anal Sex, Ahegao, Big Tits, Cheating, Creampie, Group Sex, Groping, Harem, Milf, Multiple Penetration, Non-Consensual, Pregnancy, Prostitution, Slaves, Tentacles, Tattoos, Teen, Vaginal sex, Virgin
The monsters in this story are professional, don't attempt to do their stunts at home.]
[[> Update notes->Updates]]
[[> Game tips->Game Tips]]
(display:"LoadGameCode")
(display:"separator")
(t8n:"dissolve")+(link:"> Player Customization")[''> Player Customization''
Player name: (input-box: 2bind $inputname1, "X==", 1,"John")
Village name: (input-box: 2bind $inputname2,"X==", 1,"Orin")
> Body type: (cycling-link:bind $playerbody, $playerbody, ...($bodytypes-(a:$playerbody)))
> Skin color: (cycling-link:bind $playerskin, $playerskin, ...($skintypes-(a:$playerskin)))
> Hair style: (cycling-link:bind $playerhair, $playerhair, ...($hairtypes-(a:$playerhair)))
> Hair color: (cycling-link:bind $playerhaircolor, $playerhaircolor, ...($haircolortypes-(a:$playerhaircolor)))
> Eye color: (cycling-link:bind $playereyecolor, $playereyecolor, ...($eyecolortypes-(a:$playereyecolor)))
> Favorite drink: (cycling-link:bind $favdrink, $favdrink, ...($drinks-(a:$favdrink)))]
(display:"separator")
=><=
###[[Start->OldHovel]]
<==>
(if:$inputname1 is 0)[(set:$inputname1 to "John")](if:$inputname2 is 0)[(set:$inputname2 to "Orin")]\
|title>[$inputname2 burns] {(set:$backparty to (a:))
(set:$playerclothes to "tattered rags")
(set:$playerweapon to (dm:"name","bare fists","type","blunt"))
(set:$rest to "Willden")(set:$ontent to false)
(set:$travel to "Willden")(set:$upkeep to 0)
(set:$spellbook to (a:"None", 0))
(set:$silverpoison to false)
(set:$bonusarmor to 0)(set:$bonusattack to 0)
(set:$bmushrooms to 0)(set:$bflowers to 0)(set:$oflowers to 0)(set:$pflowers to 0)(set:$wmushrooms to 0)(set:$wflowers to 0)
(set:$firstquest to false)
(set:$train to (a:0,0,0,0,0))
(set:$willdenstate to 0)
(set:$stratmorestate to 0)(set:$marenafucked to false)
(set:$ruinstate to 0)(set:$ruinorgy to false)
(set:$locklearstate to 0)(set:$silverdust to 0)(set:$monkkey to false)(set:$skulls to 0)
(set:$witchcliffstate to 0)
(set:$baystate to 0)(set:$jock to false)(set:$fishingnet to false)
(set:$ishtartemplestate to 0)
(set:$teriastate to 0)
(set:$muridgestate to 0)(set:$chaincutter to 0)(set:$redridingwoof to 0)
(set:$mountainstate to 0)
(set:$monasterystate to 0)(set:$monsterfed to false)(set:$gurmmap to false)
(set:$banditcampstate to 0)
(set:$banditcamp2state to 0)
(set:$foreststate to 0)(set:$carriage to false)
(set:$demoncampstate to 0)
(set:$xernstate to 0)(set:$jug to false)(set:$daemonesslives to true)(set:$goldcart to 0)
(set:$faction to 0)
(set:$locsaved to (a: 0,0,0,0))(set:$taralives to false)(set:$torgondies to false)
(set:$dpos to 4)
(set:$playername to (v6m-print:$inputname1))(set:$party's 1st's 8th to "$playername")
(set:$villagename to (v6m-print:$inputname2))
(set:$partya to 0)(set:$partyatk to 0)(set:$enemya to 0)(set:$enemyatk to 0)(set:$victory to 0)
(set:$enemyparty to (a:))
(set:$die to 0)
(set:$partyslaves to (a:))
(set:$cityslaves to (a:))
(set:$typeslave to "fixed")(set:$fengage to "none")(set:$mengage to "none")
(set:$males to (a:))(set:$cpos to 0)(set:$fpos to 0)(set:$mpos to 0)
(set:$partyaia to false)(set:$aiaquest to 0)
(set:$partyberga to false)(set:$bergaquest to 0)
(set:$partyellin to false)
(set:$partyianna to false)
(set:$partyingo to false)
(set:$partykimi to false)(set:$goldcart to 0)
(set:$partylasir to false)
(set:$partyroldun to false)
(set:$partysultana to false)
(set:$partywendy to false)
(set:$partyrayna to false)
(replace:?footertext)[(display:"Update footer")
(set:$savegamename to "FQ-$playername")
(save-game:$savegamename)]}
<==>
{(set:$party's 1st's 4th to 3)(set:$party's 1st's 7th to it+2)
(set:$playerweapon's name to "Stratmore Axe")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(set:$party to it+(a:$ingo, $jemon))(set:$partyingo to true)
(set:$spellbook to (a:"Angu Lesser Key Spell page", 1))}
DEBUG: [[Angu Ruins Camp]]
Leaves rustle in the dark forest. A $playerbody figure runs as fast as he can through dirt and mud. Despite the failing gait and shortness of breath, he runs uphill. Thankfully, a full Moon illuminates his path.
(link:"> Look back")[(t8n:"dissolve")[==> $playername slows down and looks back. The faint orange glow of $villagename burning reflects off the trees. The shadows of the loud demons pass in front of the fires.
"I am Narmuhg!!" A deep rasp voice bellows in the distance, "I am the defiler of virgins! Second Lieutenant of Torgon's Clan! Surrender, humans!"
The wind also carries the sounds of the clashing of steel and the screams of the village's women.]
(link:"> Look forward")[(t8n:"dissolve")[==> $playername looks on but he only sees trees, darkness and a little glow in the distance. The fires behind him illuminate the trees in front and the sinuous narrow path.
(link:"> Run to the little glow")[(t8n:"dissolve")[==> "No time to lose!" $playername murmurs. Short of breath, he quickens the pace as much as possible.
"There was nothing I could do for them," he keeps saying. Little by little, he gets near the glow. What guided him here was a simple but bright candle inside a hovel and illuminating a small window.
The wooden building seems to have been constructed in a single day by a madman. Whoever lives here grows his own vegetables in a little farm. A chicken coos and a bright blue pinwheel rolls with the nocturne wind.
A cloaked figure peeks through the window and immediately snuffs out the candle.(show:?t1)]]
|t1)[(link:"> Knock! Kno--")[(t8n:"dissolve")[==> $playername knocks on the door which immediately opens. A hand pulls him inside the hovel and shuts the door behind him. The light of the Moon strikes the old man's feet. He brushes the dust off his old blue robe with golden details. His face has hard lines, an uneven shave and short disheveled silver hair.
"What do you think you're doing, you little shit?!" The old man asks with a coarse voice, "they could be right behind you."
"I'm... I'm sorry," $playername replies, unsure of what else to say.
"What's your name, boy?"
"I'm $playername," he replies.
"Hm, $playerhair $playerhaircolor hair, $playereyecolor eyes..." the old man sizes the young man, "I remember you. I'm Roldun. What happened to $villagename, did your parents make it?"
"No one made it. It all happened too fast."
"Did you see the attackers?"
"I didn't get a good look, but they're big, have loud booming voices and carry axes and clubs. I think some might have horns and they're red, I think, I could have imagined it..."
"Fucking fuck!" Roldun froze in place, looking past $playername.
"They were taking extra care to keep the women alive. I saw a friend get dragged outside right before I left. I'm sorry I couldn't save her." $playername looks down, "I left everyone behind..."
"You couldn't do anything, kid." Roldun says, looking back at $playername, "those were demons."
"Demons? Like in the children's stories?"
"Yes, but don't worry, they won't come here. You can lay down there for the night," Roldun points to a makeshift bed, "it's not much, but it's better than nothing."(show:?t2)]]
|t2)[(t8n:"dissolve")+(link:"> Did you know my parents?")[> "Did you know my parents?"
"Yes." Roldun replies and pauses for a moment, "I used to teach them magic. They brought you along when you were little, you probably don't remember." The old man brushes the thoughts away with a gesture.]
(t8n:"dissolve")+(link:"> So, where do these Demons come from, exactly?")[> "So, where do these Demons come from, exactly?" $playername asks.
"They are very rare here, but if memory serves me well, they have to come from another world." Roldun clutches his golden pendant with an eight pointed star. "Yes. They come from hell. There, the sky is green and is filled with smoke and ash from volcanoes that never stop erupting."
"You seem to know a lot about them."
"Few that have crossed a portal into hell have come back, but I've heard stories from a survivor. I remember her well, she had short silver hair and was quite flexible..." Roldun looks away with a smile.]
(t8n:"dissolve")+(link:"> Are you a mage? Can you turn back time?")[> "Aren't you a mage? Can you turn back time?"
"I am a Mage and no, no one can turn back time. I'm sorry." Roldun looks through the window to conjure some quick wisdom. "Sometimes we just... have to make do with the lot that is given to us..." Roldun raises his eyebrows, surprised with his own words, "or some shit like that, it doesn't matter kid, what matters is that you're alive and kicking."
"Thank you..."]
(t8n:"dissolve")+(link:"> Can you spare anything?")[(set:$gold to it+5)(replace:?footertext)[(display:"Update footer")]> "Can you spare anything?" $playername asks, "I only have what I'm wearing."
"Of course. But don't get used to it, I have to eat too," Roldun pulls out his pouch and delivers ''5 gold coins'', then walks towards a table and feels it in the dark. Reaches out for bread, nuts, smoked meat, a water canteen and a bag.
"Thank you so much! This is more than anyone has ever done for me." $playername bows slightly.
"Now let's [[rest->FirstRest]]. Tomorrow is another day."]]
|title>[Roldun's Hovel]{(set:$date's day to it+1)(set:$dpos to 1)
(replace:?footertext)[(display:"Update footer")]}
<==>
$playername wakes up and a teenage girl is looking at him.
"Aia? You survived!" He says, surprised. She lived a couple of houses away from him. Her compassionate brown eyes and curly long brown hair are as clear as day. Her breasts gently press against him as she reaches in for a long wet kiss.
"You're going to be ok," Aia says.
Two demons throw the door down and barge into the hovel. One drags the girl outside and rips off her dress, while the other strikes $playername with his giant golden double axe.
(t8n:"dissolve")+(link:"> Wake up!")[> $playername wakes up! Sweaty and tearful, he throws himself off the bed, ready to fight. Then relaxes and realizes once again that it wasn't all just a dream. The life he knew is over. The hard but peaceful work in his father's farm is over. The warmth is over. No one will ever take water from the stone well in the center of the village. He wonders if a part of him died, and as the morning star rises on the steel horizon, so a new man rises from the ashes of $villagename.
Roldun is standing by the window, very still and looking outside. He raises a ceramic cup to his lips and moans, "hmm, that's delicious." The looks at the young man. "Ah! You're awake. Don't worry about the dreams. This is a magical zone, your mind goes batty here."
"You don't say..." $playername puts on his clothes, $playerclothes.
"By the way, don't forget to conserve stamina. Traveling and doing exerting tasks will tire you."
"I'll remember that."
"You can find training camps all around the country to train your stamina." Roldun says and drinks some more of his hot tea. (if:$playerbody is $bodytypes's 5th or $bodytypes's 1st)["It looks like you need it."]
"I know, I know." $playername retorts, annoyed.
"Have you decided what you want to do with your future?"
|q1>[(link:"1. I want to wipe these Demons off the face of the Earth.")[(replace:?q1)[(show:?t1)(show:?t3)]]
(link:"2. I want to forget all this and just go on adventures.")[(replace:?q1)[(show:?t2)(show:?t3)]]]]\
\
\|t1)[(t8n:"dissolve")[==> "I want to wipe these demons off the face of the Earth."
"Noble, but do you really want to become a hero?" The mage says, nodding, "the world doesn't always do what we want or what we expect, and that's ok, you will learn to dance with it in time..."
$playername looks at him, puzzled. Roldun looks back at $playername with a smirk, but his eyes never stay in the same place for long.
"It's probably worth it to be the hero, I wouldn't know... I recommend being careful with revenge, it's a double edged sword. Sometimes it cuts more on your side."]\
\
\|t2)[(t8n:"dissolve")[==> "I want to forget all this," $playername says, shrugging, "and just go on adventures."
"I see. I'd be careful with wanderlust, it can take you to the end of the world," Roldun advises, "besides, if you don't deal with these demons, there may be no one else to deal with them."
"Don't worry old man, I'll figure it out as I go. That's my thing."]
|t3)[(t8n:"dissolve")[==The mage turns to $playername and holds his shoulders, "and one more thing, $playername. If you leave now to the north, you will reach the village of Willden before nightfall. Tell the taverner that I sent you, she should have some room for you."
"All right. Thank you again."
"Knock, knock." Roldun opens the door and $playername meets a cloaked young woman with green eyes. Her golden straight hair falling outside the cloak. $playername's gaze falls down to her big breasts and her almost naked body under the cloak. She has extensive golden jewelry, tribal tattoos and a big pendant like the old man's, an eight pointed star.
"Run along now, boy, I have a very important ritual to perform." Roldun pushes $playername out of the hovel.
[[> Travel to Willden->Willden Start]]]
|title>[Willden](display:"Action Code")
<==>
$playername set himself on a beaten dirt path towards north. At a brisk pace, he left Stratmore's forest by noon. After a quick stop to rest and eat, he got back on the road. The trip was peaceful except for one time when a horse pushing a large cart almost ran him down. It took several hours of walking, but before sundown, he finally laid eyes upon the village of Willden.
Willden is just half a dozen houses and a tavern, but surrounded by wheat fields and small forests. A villager is cutting some wood on a block, but stops to follow $playername with his eyes. Another villager, a big man, walks from behind a large cart. The same that was in a hurry earlier in the morning.
"Oi mate? Who you?" The man asks. He's wearing an expensive patterned leather jacket and a scabbard with a sword.
"I'm $playername and I just came from $villagename..."
"What? You survived?" The man looks at him up and down, "I went there to sell our produce - cabbages and wheat - and there was no village! It was just gone, everything burned down! What happened?"
"I think some demons attacked us!"
"Demons? You're delirious!"
"Maybe... by the way, where is the tavern?"
"It's that building, you can't miss it." the trader points at the largest building in the village.
$playername enters the tavern. Most tables are empty but one table is occupied by one guy staring at infinity. He holds his wooden cup as if it was a treasure. The taverner, a young woman, has her elbows on the counter and her head sitting on her hands. She's wearing a flowery sepia dress that drapes to her feet. On top of it she wears a brown corset and a white apron. Her blonde hair is caught up in a bun and her breasts are gently pressed against each other.
|q1>[(link:"1. I heard you might have a room for me...")[(replace:?q1)[(show:?t1)(show:?t4)]]
(link:"2. Good evening. Roldun sent me, he said I can stay here tonight.")[(replace:?q1)[(show:?t2)(show:?t4)]]
(link:"3. Hey babe! What are you doing tonight?")[(replace:?q1)[(show:?t3)(show:?t4)]]]\
\
\|t1)[(t8n:"dissolve")[==> "I heard you might have a room for me..."
"Are you lost?!" She barks, "who you?!"
"I come from $villagename--"
"Are you even old enough to drink?" She asks, looking past him.
"Yes, I mean, Roldun sent me. He said I could stay here."
"Ah, old Roldun! Why didn't you say so? I do have some sort of room, it's in the attic." She rolls her eyes up to point at the ceiling.]\
\
\|t2)[(t8n:"dissolve")[==> "Good evening. Roldun sent me, he said I can stay here tonight."
''> $playername raised his speech ability.''(set:$speech to it+1)(replace:?footertext)[(display:"Update footer")]
"Hello!" She replies, springing up from her hands. "How is the old man?"
"He's great. He was just starting a ritual this morning..."
"Ahah!" The taverner chuckles, "that old pervert never stops... anyway, my only room is in the attic, but it has all the accommodations you need."]\
\
\|t3)[(t8n:"dissolve")[==> "Hey babe! What are you doing tonight?"
"Are you serious? Get lost before I punch your eyeballs out!"
"Just kidding! Roldun sent me. I need a room, maybe we can share it?"
The taverner sighs, "that old pervert keeps corrupting the youth... but I do have a room. It's in the attic."]
|t4)[(t8n:"dissolve")[=="That's fine. How much?"
"One night? It will be 10 gold."
"Damn. I only have 5."
"Then no. You can sleep outside. The weather is warm enough."
"But Roldun said--"
"I'm running a business here, kid." She shrugs.
"There must be something I can do? Maybe clean your... hum... fine establishment?"
"I have everything under contr--" she stops herself and thinks for a moment, "we have a problem, sometimes our cattle disappears or gets eaten. So I called two adventurers to deal with the problem. It's probably just some dumb wolf. I guess an extra hand won't do any harm."
"And how can I help?"
"Make yourself at home in the attic. There's an old armor and a sword in there. They were from my brother, but since he fucked off to wherever, he's not going to need them, you can have them."
"Thank you, that will come in handy."
"In the evening come down here to meet the adventurers. My name is Ginna, by the way."
"I'm $playername. Nice to meet you, Ginna."
(t8n:"dissolve")+(link:"> Go to the attic")[==> $playername climbs the ladder and opens a trapdoor on the ceiling. The dusty attic is cramped, but there's a bed, a candlestick and a trunk.
(t8n:"dissolve")+(link:"> Open the trunk and pick up the equipment")[> $playername opens the trunk and puts on the old leather gambeson, trousers and boots. He picks up a rusty iron sword and sheaths it into the scabbard. There is also a larger bag that should come in handy for longer travels.
{(set:$party's 1st's 3rd to 9)
(set:$party's 1st's 4th to 2)
(set:$playerclothes to "Old Gray Gambeson and Boots")
(set:$playerweapon's name to "rusty sword")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
''> $playername sheathed a (print:$playerweapon's name), and is now wearing and $playerclothes.''}]
(t8n:"dissolve")+(link:"> Wait for the evening")[(display:"Action Code")(display:"separator")
> The night fell and the tavern got lively. Patrons came from all the surrounding farms to drink and get updated on the latest gossip. Ginna is busy serving drinks to a table.
"Hey adventurers." Ginna calls, waving towards a couple of adventurers at a table, "this is your new guy, $playername."
(if:$playerbody is $bodytypes's 3rd or $bodytypes's 4th)["This fool is an adventurer?"](else:)["This wimp?"] The man retorts and spits on the floor.
"Kostos! Don't spit on the floor," the woman at his side says, "I'm Berga and this is my idiot significant other, Kostos."
(t8n:"dissolve")+(link:"> Take a long look at them")[> The adventurers are wearing jackets reinforced with leather. The main difference is that Berga's gambeson is stretched open, showing her ample bosom. Her black hair is caught up in a long braided ponytail. She has dark blue eyes and a small pink mouth, but thick lips. She's quite slender, with a tight waist. It's hard to imagine that this woman can hold up in a fight.
Kostos, on the other hand, has very short brown hair, dark blue eyes and has a burly body build. He seems like he can take a severe beating without flinching. He wears a necklace with a black iron ring that looks tight on his immense neck.]
The survivor from $villagename sits at the table with the adventurers. Kostos downs his tankard of black stout ale, while Berga just stares at $playername with a smirk.
"Hey new guy," Ginna shouts from behind the counter, "what's your favorite drink?"
|q3>[(link:"1. Water (0 gold)")[(replace:?q3)[(show:?water)(show:?t8)]]
(link:"2. Apple cider (1 gold)")[(set:$gold to it-1)(replace:?footertext)[(display:"Update footer")](replace:?q3)[(show:?cider)(show:?t8)]]
(link:"3. Stout ale (2 gold)")[(set:$gold to it-2)(replace:?footertext)[(display:"Update footer")](replace:?q3)[(show:?stout)(show:?t8)]]
(link:"4. Mead (3 gold)")[(set:$gold to it-3)(replace:?footertext)[(display:"Update footer")](replace:?q3)[(show:?mead)(show:?t8)]]
(link:"5. Spirits (4 gold)")[(set:$gold to it-4)(replace:?footertext)[(display:"Update footer")](replace:?q3)[(show:?spirits)(show:?t8)]]]]]\
\
\|water)[(t8n:"dissolve")[> "I'll have a cup of water."(set:$favdrink to "water")]]\
\|cider)[(t8n:"dissolve")[> "Apple cider please."(set:$favdrink to "cider")]]\
\|stout)[(t8n:"dissolve")[> "I'll have what he's having."(set:$favdrink to "ale")]]\
\|mead)[(t8n:"dissolve")[> "Mead, of course."(set:$favdrink to "mead")]]\
\|spirits)[(t8n:"dissolve")[> "I need the strongest spirits you have."(set:$favdrink to "spirits")]]
|t8)[(t8n:"dissolve")["Coming right up." Ginna brings a cup and $playername raises it in a silent cheer. Kostos looks at him with a disapproving expression.
(t8n:"dissolve")+(link:"> So, what are we fighting?")[> "So, what are we fighting?" $playername asks.
"You don't know?" Berga starts, "we have seen the marks on what's left of the sheep. The beast has very sharp canines. We think it's a wolf or a pack of them."
"It should be a simple job." Kostos says.
"Don't worry," Berga says, "it's nothing that we haven't faced before."]
(t8n:"dissolve")+(link:"> When and where are we going?")[> "When and where are we going?" $playername asks.
"Wake up after dawn, we will be here, then we will survey the nearby caves together." While Berga speaks, Kostos downs his tankard of ale again and wipes his mouth with his sleeve.]
(t8n:"dissolve")+(link:"> Do you know anything about demons?")[> "By any chance, do you know anything about demons?"
"Demons?" Berga retorts, "they're very rare. We've never seen one, but we've heard stories. I've heard that demons attacked a village east of Locklear."
"Who told you that?"
"It was a traveling thief. According to her story, demons just poured out of a portal, invaded the village and then raped and enslaved all the women. Queen Sana had to send a guard detachment to deal with them."
"That's horrible."
"You know," Kostos quickly changes subject, "when the fight breaks out, you better stay away, I swing my Zweihander far and wide, you might get cut in half... accidentally."
"Please," Berga chuckles, "your sword is not that big."
Kostos coughs, "what do you mean woman, is that an oof-- an off-- an euphemism?"
"Maybe..." She laughs.
In good company and through unsettling stories, the night advanced quickly until bed time.
"All right then, (link-reveal-goto:"I'll see you tomorrow","First Quest")[(set:$date's day to it+1)(set:$dpos to 1)(set:$party to it+(a:$berga, $kostos))(set:$partyberga to true)(replace:?footertext)[(display:"Update footer")]]."]]]
(display:"separator")
{|footertext>[''(if:$date's day is 1 and $date's month is 1)[New Year's Day, (print:$date's year)](else:)[(print:$date's day)/(print:$monthlist's ($date's month))/(print:$date's year) ((print:$daypart's $dpos)) (if:$dpos is <3)[☀️](else-if:$dpos is 3)[⛅️](else-if:$dpos is 4)[🌙]]'' |
''Gold'': (if:$gold is <=0)[(color:red)[(print:$gold)]](else:)[(color:white)[(print:$gold)]] |
''Stamina'' (if:$stamina is 0)[(color: red)[(print:$stamina)/(print:$party's 1st's 5th)]](else:)[(color:white)[(print:$stamina)/(print:$party's 1st's 5th)]] |
''Mana'': (if:$party's 1st's 7th is 0)[(color: red)[(print:$party's 1st's 7th)]](else:)[(color: white)[(print:$party's 1st's 7th)]] |
''Armor'': (print:$party's 1st's 3rd) |
''Attack'': (print:$party's 1st's 4th) |
''Speech'': (print:$speech)]}
{(append:?sidebar)[(icon-fullscreen:)]
(change:?title,(font:'Alice')+(text-style:"none")+(text-size:1.25))
(change:?footertext,(text-size:0.7))}|title>[Willden - Cave]
<==>
The morning air is cold and fresh. $playername and the adventurers followed the beast's footprints towards the west. At the edge of a wheat fields there is a forest and a rising mount of broken rocks. Amidst some of these rocks there is an entrance to a cave. Berga inspects the ground and sees some dried mud with clear paw marks.
"These are much bigger than I expected." Berga says, kneeling over them.
"It looks more like a," Kostos squints, "a large human foot, with claws."
"A wolfen?" $playername guesses, shrugging.
"Nonsense!" Kostos scorns.
"Those are only found in the northern mountains." Berga completes, "they wouldn't come so far south."
"There's only one way to find out." Kostos points at the entrance.
(t8n:"dissolve")+(link:"> Enter the cave")[> Kostos lights a torch and leads the way. As the party proceeds into the tight cave, the air becomes stale but warmer. After a minute of careful footing, the cave opens up to a natural chamber. In this chamber there is a dried carcass, small pieces of eaten meat and a pile of old bones. Kostos inspects it.
"You were right, $playername, it's a wolfen, although it's very dead for..." Berga says, looking at the decomposing carcass full of bugs. It has a humanoid figure with the ribcage exposed. The arms are slender, but has long strong muscles that end in a big clawed hand. The head still has a black mane and its face is halfway between a man and a wolf.
"Dead for 2 days." Berga says. "They must be starv--"
"Grrrowll!!" A series of chilling growls and fast steps come from a deeper chamber.
Berga and Kostos draw their swords. Four wolfens appear. They are the size of men and very aggressive. They snarl, bark and walk around the adventurers, waiting for the best moment to strike.
"''The lunch came to me today!''" One of the wolfens says with a deep rasp voice.(show:?t1)]
|t1)[(t8n:"dissolve")+(link:"> Attack a wolfen")[{(set:$enemyparty to (a:$wolfen,$wolfen,$wolfen,$wolfen))(display: "COMBAT")}\
\
\(event: when $victory is not 0)[(if:$victory is 1)[> Kostos is the first to attack and just like he said he would, he swings his longsword in a sequence of long winded circular motions. Berga is more conservative and resorts to careful thrusts. $playername attempts to slash a wolfen, but the beast proves to be too fast and agile. In an absolute failure of luck, the survivor manages to hit a rock and break his rusty sword and then fail his footing and his grip. The rusty sword flies away from his hand. The wolfen immediately takes advantage of this and bites $playername in the neck. Blood spurts out until the unlucky survivor of $villagename loses his consciousness and his life.
Or maybe that's not how it went, let's recall that [[morning->First Quest]] again.](else-if:$victory is 2)[(show:?victory1)]]]]\
\
\|victory1)[(t8n:"dissolve")[==> Kostos is the first to attack and just like he said he would, he swings his longsword in a sequence of long winded circular motions. Berga is more conservative and resorts to careful thrusts. $playername, is still getting used to using a sword and his swings are full of anger. The wolfen evades and evades and then attacks, but the survivor of $villagename manages to defend from the dangerous claws with his sword and torch.
Kostos is the first to draw blood and cuts a wolfen's chest. The beast emits a chilling howl and blood pours out of his deep wound. He still tries to claw Kostos, but with a final thrust he puts the beast to rest. The other wolfens are enraged by this and their attacks become more vicious. $playername's armor is slashed open by claws and he's thrown on the ground. All seems lost, but Kostos turns and saves the day by cutting that wolfen's head.
Meanwhile, Berga is between the wall and her wolfen. Her sword is piercing the wolfen's chest but she's holding his wrists, trying to push him away. The wolfen is barking to her face. Kostos drives his sword to pierce the wolfen's back, towards his heart. The beast dies almost instantly.
"Where would you be without me, woman?" Kostos scorns.
"Humpf," Berga adjusts her slashed gambeson and pulls her sword out of the dead beast, then picks up her torch from the ground. One button of her gambeson is missing and so the jacket is open down to her navel. Her ample round tits are now in full view. Only her nipples are covered and some drops of sweat are running down her chest. "What are you looking at?"
"Nothing, nothing." $playername replies and takes a step towards the darker path.
"Wait!" Kostos warns. "I'll go first. You would die with one slash of those claws."
Kostos leads the way, with his torch in front and his sword ready to thrust. The path is long but ended up opening to a larger cavern. It is lit with some torches and there are makeshift tents. On one side of the cavern there is a cauldron with boiling meat and a natural shaft on the ceiling to let the fumes out. In the middle of the tents, there is a large bed made of stitched furs and it's at least twice the size of a person. There is a strange slow breathing sound in the air.
"These things are actually smart." Kostos chuckles, pointing at the cauldron.
A very heavy and very large figure drops on top of Kostos and bites his neck. The big guy swings his sword, but due to the lack of space he can't apply enough strength to cut the wolfen. The adventurer loses consciousness and the beast stands ready to deal with the other two invaders. He snarls and growls, with blood on his fangs and eyes whitened with rage.
"(text-style:"rumble")[''Roooooaaarrr!!'']" The sound shakes the whole cavern.
(t8n:"dissolve")+(link:"> Attack the alpha wolfen")[{(set:$party to it-(a:$kostos))(set:$enemyparty to (a:$wolfena))(display: "COMBAT")}\
\
\(event: when $victory is not 0)[(if:$victory is 1)[Before anyone had a chance to attack, the Alpha wolfen pounces on $playername, grabs his head and hits it once on the ground. [[The last thing he hears is Berga screaming->Wolfen Victory]].](if:$victory is 2)[(show:?victory2)]]]]\
\
\|victory2)[(t8n:"dissolve")[==> Berga screams and charges the beast, swinging her sword. Despite the size of this wolfen, he manages to evade the attacks in a series of jumps. $playername tries to flank and attack, but the beast roars and counter attacks both adventurers. After a few seconds, the alpha wolfen finds himself cornered against a wall. He roars again and pounces on Berga to rip her gambeson in half.
$playername thrusts his sword into the back of the alpha wolfen. More enraged than before, the beast turns around, with the sword still sticking in its back, then attacks $playername. Berga gets up and buries her sword into the wolfen's back too. A gush of blood pours out. The beast finally loses his breath and falls dead while pursuing the adventurers around the cavern.
Topless, [[Berga exhales of relief->First Victory]].]
(display:"separator")
<==>
{(set:$partya to 0)(set:$partyatk to 0)(set:$enemya to 0)(set:$enemyatk to 0)(set:$victory to 0)
(for: each _char, ...$party)[(set:$partya to it+_char's 3rd)(set:$partyatk to it+_char's 4th)]
(set:$partya to it+$bonusarmor)(set:$partyatk to it+$bonusattack)
(for: each _enemychar, ...$enemyparty)[(set:$enemya to it+_enemychar's 3rd)(set:$enemyatk to it+_enemychar's 4th)]}\
\
\Adventurers:(for: each _char, ...$party)[ (print: _char's 8th).]
Enemies:(for: each _chare, ...$enemyparty)[ (print: _chare's 8th).]
(set:$turn to 1)(live: 1.1s)[|active>[🔄] ''TURN $turn''(set:$turn to it+1)(set:$die1 to (random:0,2))(set:$die2 to (random:0,2))
(set:$enemya to it-$die2-$partyatk) ⚔️ Adventurer party attacks with (print:$partyatk)+(print:$die2) damage
(set:$partya to it-$die1-$enemyatk)⚔️ Enemy party attacks with (print:$enemyatk)+(print:$die1) damage
🛡 Adventurers Remaining Armor: $partya
🛡 Enemies Remaining Armor: $enemya
''(if:$enemya <= 0)[(stop:)(replace:?active)[](if:$partya <= $enemya)[(set:$victory to 1) ❌ Enemy victory ](else-if:$enemya < $partya)[(set:$victory to 2) ✔️ Adventurer victory ]](else-if:$partya <= 0)[(stop:)(if:$partya <= $enemya)[(set:$victory to 1) ❌ Enemy victory ](else-if:$enemya < $partya)[(set:$victory to 2) ✔️ Adventurer victory ]]'']
(display:"separator")
|title>[Willden - Cave]
<==>
(set:$party's 1st's 3rd to 7)(set:$playerclothes to "tattered rags")(set:$stamina to 0)(set:$dpos to 2)(set:$savegamename to "FQ-$playername")(save-game:$savegamename)(replace:?footertext)[(display:"Update footer")]\
\
\(t8n:"dissolve")+(link:"Wake up!")[$playername wakes up and finds himself sitting against a wall near the cauldron. He has his arms up, crossed at the wrists. A strong rope binding him to a stone column. His armor has been ripped off and is now only wearing tattered rags. Distressed whimpers and wet squelching sounds fill the cave. The light of the fire is lighting up the big Alpha wolfen pounding Berga on his fur bed. Berga is laying on her back with her arms extended, trying to push the monster away, but can't stop the wolfen from licking her wet chest and face. Her legs are wrapped around his furry waist as the enormous alpha wolfen covers her completely and thrusts his cock into her wet pussy.
"Aww! No! Please stop!" Berga moans, "No! Please!"
$playername tries to free himself from the ropes, but the wolfen immediately turns its big head to him, without stopping fucking Berga.
"That's some heightened senses..." $playername murmurs, "I'll have to wait until he's done."
The beast then keeps pounding the woman until it howls and holds his cock deep inside her to deliver a load of hot sperm.
"Ah! It's so hot!" Berga says, gasping for air and her blue eyes shining. "At least it's over." The wolfen pulls his cock out. A rope of white liquid pours out of her vagina.
Then the beast grabs her like a toy doll, turns her around, pins her head to the bed and fills her wet hole again from behind. He roars and furiously pounds Berga.
"Ahhhh! You're going to destroy my pussy!" With every bounce, Berga moans and whimpers. "I'm not this flexible, you monster!" However she can't keep her legs closed and sways back and forth to his rhythm. She looks back and tries to pry the beast's large hands gripping her waist and then sees $playername tied up. For the first time, her face shows the fear of the realization that she will not get away from this furry beast.
"Aw! Aw! Oh! Oh fuck me!" Berga mumbles, "what am I saying, I mean, release me!"
(t8n:"dissolve")+(link:"> Wait until the alpha wolfen is done with Berga")[> The alpha wolfen fucked Berga for hours, he didn't stop to eat or drink and filled her womb with sperm four times. She came several times, but the beast didn't care and just pounded her through her orgasms. With time Berga got more and more exhausted, and she was already asleep when the wolfen came inside her for the last time. Finally, he fell asleep at her side.
Berga is sleeping belly down and her open legs are wet with cum, while the wolfen is snoring and purring. The last embers of the fire still burn and $playername decides to work his way out of the ropes. These seem too thick to really hold his wrists, so he slithers out of them with only a few rope burns. He slowly picks up his sword from the ground and walks up to the monster, takes a deep breath and drives the sword through the alpha wolfen's skull.
"(text-style:"rumble")[''Roooooaaarrr!!'']" Blood gushes out and the beast attempts to rise up and roars one last time before falling dead.
$playername sighs of relief and picks up Berga, still half asleep. He notices there is a chest in the corner, but he can't carry anything else but Berga.
"Mnmmnm..." Berga mumbles, "fuck me more please..."
It is time to leave this place. $playername walks around Kostos' body and walks towards the light coming from outside.
"Mnmnmn... gimmie," Berga moans again, "cock..."
As soon as $playername steps outside into the morning light, he sets himself on the road back to (link-goto:"Willden","Willden").]]
|title>[Willden - Cave]
<==>
(set:$firstquest to true)(set:$stamina to 0)(set:$dpos to 2)(set:$savegamename to "FQ-$playername")(save-game:$savegamename)(replace:?footertext)[(display:"Update footer")]
"Kostos?! Kostos?!" Berga calls, kneeling on top of her lifeless friend. "Don't you fucking die on me now."
"He already lost too much blood," $playername says, looking at the large red pool under Kostos, "I'm sorry."
Berga kneels in front of Kostos. "I actually loved you, you fool." She cries. With pain and anger at the same time, she punches his chest twice.
$playername looks around the cave and finds some objects around the tents. There are some crude rugs made of animal fur and human skin and there is also some sort of human sized fur shirt. Well stripped bones and rough wood and iron tools are scattered across the cave. On a corner, there's a shovel, broken earthenware and finally, a chest.
(t8n:"dissolve")+(link:"> Get the contents of the chest")[> Inside the chest there is some decorative cutlery, silver goblets and dishes.
(set:$gold to it+30)(replace:?footertext)[(display:"Update footer")]''> $playername got 30 Gold.'']
The rest of the morning was uneventful. Berga changed clothes and put on a fur shirt to cover her nipples at least. Then, the adventurers carried Kostos outside and buried him. Berga spent some time alone in front of the grave.
At last, she looks at Kostos' necklace with the iron ring and puts it around her neck.
$playername approaches her, "we better get back to the village before sundown."
Berga gathers her black hair to make a ponytail again, "I'm ready." She finally says, getting up.
"Let's go!" $playername says.
Berga looked one last time at the grave and sighed. The adventurers then (link-goto:"returned to Willden","Willden").
(set:$rest to "Willden")(set:$travel to "Willden")(set:$upkeep to 1)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Willden is an unremarkable village with half a dozen houses and Ginna's tavern. Around it, there are many cereal and vegetable fields and a couple of small forests. There isn't much to see except hay, farm animals, peasants and the occasional trader.
To the north there is a road that leads to the rest of the country. To the east there is a path that leads to Stratmore City. To the south lies the Stratmore Forest and Roldun's Hovel.
$playername and the adventurers take a walk through Willden. (if:$dpos is 1)[The morning sun is rising and people are leaving their homes to work the fields. All the birds in the surrounding trees are overactive and singing like their lives depend on it. A rooster crows and a dog barks at it from across the village. Ginna comes outside to buy groceries and drinks from a passing merchant, who comes here every morning without fail.](else-if:$dpos is 2)[The afternoon sun burns but the peasants seem unaffected by it. A sweaty hairy man passes by, he's shirtless but his tan is only on the arms and head.](else-if:$dpos is 3)[The sun is setting and people are returning home or joining together in Ginna's tavern to eat, drink and get entertained.](else-if:$dpos is 4)[The village is very quiet at night. Only one house has an outside torch. There are only the sounds of crickets, night birds and distant wolves. Ginna's tavern is still lit inside.]]
(if:visits is 1)[
"We should go see Ginna about a reward for the wolfen's head." Berga says.
](else-if:$stratmorestate is 0)[
Berga walks out of Ginna's tavern still tightening her belt. "So, ready to go to Stratmore?"]
(if:$willdenstate is 0)[[[🏩 Go to Ginna's Tavern->Ginna's Tavern 0]]](else-if:$willdenstate is 1)[[[🏩 Go to Ginna's Tavern->Ginna's Tavern 1]]]
(display:"separator")
(if:$stamina is >0)[(link-reveal-goto:"➡️ Travel East to Stratmore City (1 stamina)", "Stratmore City")[(set:$stamina to it-1)(display:"Action Code")]
(link-reveal-goto:"⬇️ Travel South to Roldun's Hovel", "Hovel")[(set:$stamina to it-1)(display:"Action Code")]](else:)[➡️ Travel East to Stratmore City (1 stamina)
⬇️ Travel South to Roldun's Hovel (1 stamina)]
(set:$rest to "Stratmore City")(set:$travel to "Stratmore City")(set:$upkeep to 2)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Stratmore is a respectable city centered on a hill, surrounded by stone fortifications. A sign at the gate says "Welcome to the Southern Jewel: Stratmore City". It is home to two dozen houses, a market square and many smithing shops.
Armorers and swordsmiths work from dawn to dusk to provide equipment to the whole country. In the center of the market square there's a bronze statue of Lord Bomen, the late father of the current Lord, Kivan Bomen.
Stratmore palace is the center of the city, and its highest point. There is an inn called Big Jewels Inn, and on the opposite ends of the city there are two shrines, one Ishtarian and one Jeevist. The local guard house has a practice ring in front where city guard sharpen their fighting skills.
$playername and the adventurers park their horses and take a walk through the streets of Stratmore. (if:$dpos is 1)[The sun is rising and people are leaving their homes to work or to shop. A rooster crows and a couple of dogs bark at each other from opposite sides of the city. A blacksmith washes his hands on an open cask of water. A guard yawns and extends his arms to shake off the sleep.](else-if:$dpos is 2)[The afternoon sun burns and people are trying to not get caught under it. A guard pours water down his head and a peasant walks with a hay bale. He's slow, exhausted and sweaty.](else-if:$dpos is 3)[The sun is setting and people are returning home or joining together in taverns and inns to eat, drink and get entertained. A music band is playing a song with a lute, a flute and drums.](else-if:$dpos is 4)[The city is getting quiet at night. Besides the sounds of crickets and cats, there is the occasional guard passing with a torch. Some houses are lit inside.]]
(if:$ruinstate is 0 and $stratmorestate is 1)[
The adventurers stop at the city center in front of the palace to drink some water and rest for a moment.
"$playername," Berga calls, "when we can, we should really check out those Angu ruins."
]\
\
\(else-if:$ruinstate is 1 and $stratmorestate is 1)[
(set:$ruinstate to 2)The adventurers returned to Stratmore and left Aia at the Big Jewels Inn. She's now resting and recovering in the comfort of civilization.
"We should report back to Lord Kivan." Berga says.
]\
\
\(else-if:$stratmorestate is 2 and $teriastate is 0)[
"$playername," Berga calls, "we should ride to Teria to warn the Queen about what we saw at the Angu ruins."
$partyingo[
"Or," Jemon says, "we can just travel the country and have fun."
]]\
\
\(if:$marenafucked is true)[
Suddenly, in the middle of the street, a stranger grabs $playername's wrist and whispers in his hear, "you have been sticking your filthy cock where you shouldn't."
$playername takes a longer look at him. He has his mouth covered by a piece of cloth, but is dressed in the armor of a city guard. He pulls $playername closer again and whispers, "leave Lady Marena alone."
"Heh..." $playername looks to the side, slightly embarrassed, "Lady Marena needed some attention, so..." $playername replies.
The man lets $playername go "if Lord Bomen orders us to lop off your head I won't say no, be careful peasant." Then the stranger just keeps walking.
Berga shrugs, "what did he want?"
"Nothing."(set:$marenafucked to false)
]
(link-goto:"🏩 Go to the Big Jewels Inn","Big Jewels Inn")
(if:$dpos is <4)[(link-reveal-goto:"💰 Go to the Market","Stratmore Market")[(display:"Action Code")]](else:)[💰 The market is closed at night]
[[🏰 Go to the Stratmore Palace->Stratmore Palace]]
(if:$stamina >0)[[[💪 Go to the Practice Ring->Stratmore Train]]](else:)[💪 Go to the Practice Ring (1 stamina)]
(display:"separator")
(if:$stamina >0)[(link-reveal-goto: "➡️ Travel East to Angu Ruins (1 stamina)", "Angu Ruins Camp")[(set:$stamina to it-1)(display:"Action Code")]
(link-reveal-goto: "⬆️ Travel North to Locklear (1 stamina)", "Locklear")[(set:$stamina to it-1)(display:"Action Code")]
(link-reveal-goto: "⬅️ Travel West to Willden (1 stamina)", "Willden")[(set:$stamina to it-1)(display:"Action Code")]](else:)[➡️ Travel East to Angu Ruins (1 stamina)
⬆️ Travel North to Locklear (1 stamina)
⬅️ Travel West to Willden (1 stamina)]
(if:$bergaquest is >0)[(if:$gold >500)[(if:$stamina >0)[(link-reveal-goto: "⬇️ Travel South to Gor City (1 stamina)", "Solitudinis Plains")[(set:$stamina to it-1)(display:"Action Code")]](else:)[⬇️ Travel South to Gor City (1 stamina)]]]
(set:$rest to "Locklear")(set:$travel to "Locklear")(set:$upkeep to 0)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Locklear is just an inn and a lake. This is usually the stopping point for fishermen and peasants looking to haul water from the lake. To the east there are just wild fields and mountains. Some trees of the Windmere forest can be seen on the horizon. To the west, right next to the inn, river Ter runs and opens up to a peaceful lake surrounded by swamps.
Around the lake goes the west road to Witchcliff. To the far north lies the capital city of Teria and getting there from here takes more stamina than usual. To the south lies Stratmore City.]
(if:$locklearstate is 0)[[[🏩 Go to the Two Bites Inn->Two Bites Inn 0]]](else:)[[[🏩 Go to the Two Bites Inn->Two Bites Inn 3]]]
(link-reveal-goto:"🌅 Go to Locklear Lake","Locklear Lake")[(display:"Action Code")]
(display:"separator")
(if:$stamina >0)[(link-reveal-goto: "➡️ Travel East to Old Village (1 stamina)", "Old Village")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[➡️ Travel East to Old Village (1 stamina)]
(if:$stamina >1)[(link-reveal-goto: "⬆️ Travel North to Teria (2 stamina)", "Teria")[(set:$stamina to it - 2)(display:"Action Code")]](else:)[⬆️ Travel North to Teria (2 stamina)]
(if:$stamina >0)[(link-reveal-goto: "⬅️ Travel West to Witchcliff (1 stamina)", "Witchcliff")[(set:$stamina to it - 1)(display:"Action Code")]
(link-reveal-goto: "⬇️ Travel South to Stratmore (1 stamina)", "Stratmore City")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[⬅️ Travel West to Witchcliff (1 stamina)
⬇️ Travel South to Stratmore (1 stamina)]
|title>[Resting]
<==>
{(set:$stamina to $party's 1st's 5th)
(set:$dpos to 1)
(if:$date's day is 28)[(set:$date's day to 1)
(if:$date's month is 13)[(set:$date's month to 1)(set:$date's year to it+1)
](else:)[(set:$date's month to it+1)]
](else:)[(set:$date's day to it+1)]
(replace:?footertext)[(display:"Update footer")]
(set:$cpos to 0)(set:_currentf to 0)
(set:$males to (a:))(set:$whores to (a:))(set:$partywhores to (a:))
(set:_male1 to "")(set:_male2 to "")(set:_male3 to "")
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 1st is "m")[(set:$males to it+(a:$cpos))]
(if:_char's 9th is "whore")[(set:$whores to it+(a:$cpos))]
(if:_char's 9th is "party")[(set:$partywhores to it+(a:$cpos))]]}
\
\|s0)[The evening was quiet for a while.
]\
\
\|s1)[
(print:$party's (_male1)'s 8th) (either:"fucked","had an intimate moment with") (print:$party's (_currentf)'s 8th) and came (either:"in her mouth","on her boobs", "all over her body", "in her pussy", "in her ass").
]\
\
\|s2)[
(print:$party's (_male1)'s 8th) and (print:$party's (_male2)'s 8th) (either:"double penetrated","spitroasted") (print:$party's (_currentf)'s 8th). They mostly came (either:"in her mouth","on her boobs", "all over her body", "in her pussy", "in her ass").
]\
\
\|s3)[
(print:$party's (_male1)'s 8th), (print:$party's (_male2)'s 8th) and (print:$party's (_male3)'s 8th) (either:"gangbanged","fucked","took turns on","used") (print:$party's (_currentf)'s 8th) and she ended up drenched in cum.
]\
\
\|s4)[
Before going to sleep, (print:$party's (_male1)'s 8th) pounded (print:$party's (_currentf)'s 8th)'s (either:"mouth", "pussy", "ass"). Then (either:"she was the center of attention of the rest of the party","the rest of the party gangbanged her","the adventurers wrecked her holes","she was used by all party members","the men in the party took turns on her", "the party women loved her") for the rest of the night.
]\
\
\{(if:$partywhores is not 0)[
(for: each _fem, ...$partywhores)[(set:$males to (shuffled:...$males))(set:_rnumber to (random:0,$males's length+1))(set:_currentf to _fem)
(if:_rnumber is 0)[(show:?s0)]
(if:_rnumber is 1)[(show:?s0)]
(else-if:_rnumber is 2)[
(set:_male1 to (either:...$males))
(if:_male1 is 1)[(set:$party's 1st's 7th to it+1)]
(show:?s1)]
(else-if:_rnumber is 3)[
(set:_male1 to $males's 1st)
(if:_male1 is 1)[(set:$party's 1st's 7th to it+1)]
(set:_male2 to $males's 2st)
(if:_male2 is 1)[(set:$party's 1st's 7th to it+1)]
(show:?s2)]
(else-if:_rnumber is 4)[
(set:_male1 to $males's last)
(if:_male1 is 1)[(set:$party's 1st's 7th to it+1)]
(set:_male2 to $males's 2ndlast)
(if:_male2 is 1)[(set:$party's 1st's 7th to it+1)]
(set:_male3 to $males's 3rdlast)
(if:_male3 is 1)[(set:$party's 1st's 7th to it+1)]
(show:?s3)]
(else-if:_rnumber is >4)[
(set:_male1 to $males's last)
(if:_male1 is 1)[(set:$party's 1st's 7th to it+1)]
(show:?s4)]]](else:)[]}
(if:$rest is "Willden")[$playername threw himself into the old attic bed and had the best resting hours possible in this small room.]\
\
\(else-if:$rest is "Hovel")[After an unexpectedly delicious dinner and many strange stories of magic and pagan rumours, $playername threw himself into the bedroll and had a good night's sleep. He dreamt of $villagename still burning.]\
\
\(else-if:$rest is "Stratmore City")[The adventuring party spread by the rooms of the Big Jewels Inn. $playername threw himself onto his bed and had a good restful sleep.]\
\
\(else-if:$rest is "Gor City")[The adventuring party spread by the room of the Unnamed Inn. $playername threw himself into the old creaking bed. Fortunately it didn't break. Everyone else slept in bedrolls on the floor.]\
\
\(else-if:$rest is "Locklear")[(if:$locklearstate is >0)[The old room in the Two Bites Inn has a comfy bed and $playername got some well deserved sleep. $partyellin[In the middle of the night, Ellin came into his bed and slept tight and hugging him.]](else:)[$playername had a restless sleep in the camp near the Two Bites Inn.]]\
\
\(else-if:$rest is "Witchcliff")[$playername and the adventurers slept in a cramped room of the Alchemist's Corner Inn.]\
\
\(else-if:$rest is "Ishtar Temple")[$playername went to his room and sank in the soft luxurious bed of the Temple of Ishtar. It didn't take long until Kezia came into $playername's room.
"Not now, Kezia, I'm so tired." $playername complains while she pulls the bed sheets away. Kezia is still wearing her armor and bikini, but forgot to put on her panties to display her wide wet pelvis and vulva.
"Tired? When did that ever stop me?" Kezia says with a chuckle and jumps on top of $playername, her deep black eyes are wide awake and playful, "besides, it's free mana if you're the type of man who throws fireballs with your hands."
Kezia was very loud, rode him for two hours and milked him until the last drop of cum. Exhausted and sweaty from her favorite hobby, she fell asleep at his side.
(set:$party's 1st's 7th to it+1)''> $playername got 1 Mana.'']\
\
\(else-if:$rest is "Teria")[$playername slept with Berga in his suite at the Grand Bunny Inn. The King's sized bed was very comfy and sturdy.]\
\
\(else-if:$rest is "Monastery")[$playername slept in his camp's tent, just outside the Monastery.]\
\
\(else-if:$rest is "Crossroads")[$playername slept in his camp's tent, near the Crossroads.]\
\
\(else-if:$rest is "Bandit Camp" or "Bandit Camp 2" or "Mountain Pass")[$playername rested in his tent.]\
\
\(else-if:$rest is "Bay of Roses")[$playername rested in his tent. The sand texture and the sound of the waves crashing on the beach are very soothing. $playername had the most relaxing sleep possible.]\
\
\(else-if:$rest is "Angu Ruins Camp" or "Angu Ruins Victory")[$playername got into his tent and after adjusting his fur bed, laid on it and daydreamed about what happened and what's to come. He fell asleep and dreamed of sex with demonesses.]\
\
\(else-if:$rest is "PlayerVillage")[$playername laid in his tent for the night. He had a restless, dreamless sleep.]\
\
\(else-if:$rest is "Windmere")[$playername had a difficult sleep in his tent in the middle of Windmere forest. No one passes through here and wild animals make all sorts of strange sounds day and night.]\
\
\(else-if:$rest is "demons Camp")[(if:$faction is not 2)[$playername had a restless sleep in the forest, right next to the demons camp.](else:)[It would have been easy for $playername to fall asleep in his bedroll, but the countless demonesses and sex slaves in the camp were a persistent distraction. He fucked a (either:"demoness","teen half-demoness","teen sex slave","sex slave from Stratmore","sex slave from Witchcliff"). The other adventurers also had enough tits and ass to keep them entertained for hours before sleep.
(set:$party's 1st's 7th to it+1)''> $playername got 1 Mana.'']]\
\
\(else-if:$rest is "Xern City")[$playername tried to have a quiet and restful sleep in an old bed of his house in hell, but the slave demoness came into his bed and performed a blowjob and then rode him until she got his hot milk inside her. Apparently no one can go to sleep here without demonesses getting in their bed.
(set:$party's 1st's 7th to it+1)''> $playername got 1 Mana.'']\
\
\(else-if:$rest is "Willden Attacked")[$playername made camp in a secluded place near the village and slept in his tent.]\
\
\(else-if:$rest is "Stratmore Attacked")[$playername made camp in a secluded place near the city and slept in his tent.]\
\
\(else-if:$rest is "Locklear Attacked")[$playername made camp in a secluded place near the inn and slept in his tent.]\
\
\(else-if:$rest is "Witchcliff Attacked")[$playername made camp in a secluded place near the town and slept in his tent.]\
\
\(else-if:$rest is "Teria Attacked")[$playername made camp in a secluded place near the city and slept in his tent.]\
\
\(else-if:$rest is "Battlefield Sana Barrack")[It was difficult for $playername to sleep in this cramped place, but eventually, he, Berga, Ingo and Jemon all feel asleep almost hugging each other.]\
\
\(else-if:$rest is "Battlefield Torgon Barrack")[It was difficult for $playername to sleep in this cramped place, but eventually, he, Berga, Ingo and Jemon all feel asleep almost hugging each other.]
(display:"Rest Whores")
> A day has passed and $playername's stamina was restored.
> (if:$upkeep>0)[(set:$gold to it-($upkeep*$party's length))(print:$upkeep*$party's length) Gold paid for accommodations and food.](else:)[Resting here is free]
> It's now the morning of day (print:$date's day) of the month of (print:$monthlist's ($date's month)) of (print:$date's year)
(set:$savegamename to "FQ-$playername")(save-game:$savegamename)(if:(save-game:"FQ-$playername"))[''⏺ GAME SAVED!''](else:)[''❌ GAME NOT SAVED'']
(display:"separator")
(link-goto: "☀️ Continue", $rest)
(replace:?footertext)[(display:"Update footer")]
|title>[$travel]
<==
(t8n:"dissolve")+(link:"> Look at $playername")[> $playername looks $playerbody, has $playerskin skin, $playerhair $playerhaircolor hair and $playereyecolor eyes
⚔️ His weapon is (print:$playerweapon's name) ((print:$playerweapon's type))
🛡 He's wearing $playerclothes
(if:$spellbook's 2nd is >0)[📖 His spellbook is (print:$spellbook's 1st).](else:)[📖 He doesn't have a spellbook.]]
(link-goto:"> Look at inventory","Inventory")
(t8n:"dissolve")+(link:"> Look at party")[(set:$partya to 0)(set:$partyatk to 0)(set:$tempchar to $player)> The adventuring party currently has (print:$party's length) members: (for: each _char, ...$party)[(set:$tempchar to _char)(set:$partya to it+$tempchar's 3rd)(set:$partyatk to it+$tempchar's 4th)
> (print:$tempchar's 8th) ((print:$tempchar's 3rd) Armor) ((print:$tempchar's 4th) Attack) (if:$tempchar's 1st is "f")[((if:$tempchar's 9th is "party")[party wife](else-if:$tempchar's 9th is "whore")[whore](else:)[normal])]]
(after:200ms)[⚔️ Party's total attack: $partyatk
🛡 Party's armor: $partya]
(if:$upkeep is >0)[📓 Upkeep in this location: $upkeep Gold per member per Rest ((print:$upkeep*($party's length)) Gold total)](else:)[📓 Resting here doesn't cost anything.]]
<==>
(display:"separator")(set:$rest to "Angu Ruins Camp")(set:$travel to "Angu Ruins")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Around the ruins there is nothing but grass, bushes and trees. Embedded in the mountain is the only visible wall of an ancient Angu building. Some of the stones composing the wall have carved figures. These are weathered and indistinct except that they appear to be people.]
The adventurers reach the eastern mountain and set up a camp. In the middle of all the wild vegetation, a couple slabs of cube shaped rocks are piled up. Beyond these, lie the remains of an ancient stone building. Berga cooks a quick meal in the campfire. (if:$party contains $ingo)[Ingo and Jemon make sure all the equipment is in good conditions and sharpen all the party's swords with a whetstone.
(if:$ruinstate is 0)[(if:$spellbook's 2nd is >0)[The entrance itself is walled off with large stones. A red symbol with a circle and a key is painted on one of these stones. Touching the symbol is slightly arousing. (if:$spellbook's 2nd is >0)[$playername has the key spell for this lock.](else:)[$playername does not have the key spell for this lock.]
(t8n:"dissolve")+(link:"> Recite the Lesser Key Spell")[> $playername pulls the old spell page from his bag and reads it out loud.
"Hus Thegreb Thogot!"
An open hand position is also described, so he attempts to read it again while doing the hand position.
//"Hus Thegreb Thogot!"//
(if:$party's 1st's 7th is <1)[Nothing happens.
"Maybe you didn't say it loud enough." Berga advises.
"No, I did exactly as it says here."
"Wait." Berga says with an eager smile. "Lady Marena said the Angu uses sexual mana for their spells. Maybe we need to have sex."
"That works for me! Let's rest and go back to the inn."
"Or maybe, we can do it right here!" Berga says.
(t8n:"dissolve")+(link:"> Fuck Berga here")[(set:$party's 1st's 7th to it+1)> "Perfect advice." $playername grabs Berga's waist and kisses her mouth. They both tangle together, kissing and touching wherever they can and undressing each other.
"Uh? Guys?!" Ingo asks, but the lovebirds don't reply.
"Why does he get to fuck her?" Jemon asks, "anyone can do sex magic, right?"
$playername pulls Berga to his tent and lays her on his bedroll. He keeps kissing his half naked party member all over. He pulls her heavy trousers out and now all their outerwear is out. Berga has only her shirt pulled down and covering her belly. $playername kisses her lips, her neck, her exposed big boobs and plays with her clitoris.
"Oh yes!" Berga exclaims, "oh right there!" She wraps her legs around him and pulls him closer, right over her. He directs his cock inside her pussy and starts fucking Berga.
"I guess we just wait then..." Ingo says, outside of the tent.
"There better be a big treasure in there." Jemon says, "I didn't sign up for third... fourth wheeling."
After about a dozen minutes, $playername and Berga come out of the tent and redress.
"Was it good? Good," Ingo says, "now lets get going."
"That was the best pussy I've ever had!" $playername says with a big smile.
"Also the only one." Berga comments and hands out the spell page.
$playername picks up the old spell page again and looks at the symbol on the walled entrance.
(t8n:"dissolve")+(link:"> Recite the Lesser Key Spell")[(set:$party's 1st's 7th to it-1)> "Hus Thegret Togoth! No wait... Hus Thegreb Thogot!"
The key symbol bursts into flames and the stones crack and start burning out into dust. The entrance is now open.
"The power of love!" He declares.
Berga chuckles, "Get moving cocksure."
Berga lights a large oil lantern, then unsheathes her sword. Ingo and Jemon follow close behind.
[[> Enter the Angu Ruins->Angu Ruins]]]]]\
\
\(else:)[(set:$party's 1st's 7th to it-1)(replace:?footertext)[(display:"Update footer")]The key symbol bursts into flames and the stones crack and start burning out into dust. The entrance is now open.
"The power of love!" He declares.
Berga chuckles, "Get moving cocksure."
Berga lights a large oil lantern, then unsheathe her sword. Ingo and Jemon follow close behind.
[[> Enter the Angu Ruins->Angu Ruins]]]]]]\
\
\(else:)[$playername has been here before.
"You remember when we rescued Aia?"
"Yeah, what a great time." Berga smiles.
(if:$spellbook's 2nd is <2)[[[> Go back inside the ruins->Angu Ruins Right]]]]]\
\
\(else:)[$playername reaches the eastern mountain. In the middle of all the wild vegetation, a few slabs of cube shaped rocks are piled up. Beyond these, lie the remains of an ancient stone building.
"This looks dangerous." Berga advises. "It's better to bring a bigger party to go in there. Maybe we can find adventurers at the Big Jewels Inn in Stratmore."]
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
(if:$stamina >0)[(link-reveal-goto: "⬅️ Travel West to Stratmore (1 stamina)", "Stratmore City")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[⬅️ Travel West to Stratmore (1 stamina)]
(set:$rest to "Witchcliff")(set:$travel to "Witchcliff")(set:$upkeep to 2)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Witchcliff is a small city with a castle near a jagged escarpment. At the entrance of the city there is a wooden bridge that lets an affluent of the river Ter pass towards an waterfall. The river then goes through Witchcliff Port below and ends in the sea. This city has a market and many diversions, an archery range, many taverns and a well-respected school. The castle itself is small and unassuming, only housing the local Lord and the guard barracks. Witchcliff is where the archers of the realm are trained.
$playername and the adventurers take a walk through the city. (if:$dpos is 1)[The sun is rising and people are leaving their homes to work in their craftsmanship and other businesses. All the birds in the surrounding trees are overactive and singing like their lives depend on it. A rooster crows and a couple of dogs bark. A merchant arrives and parks his cart to unload supplies and give rest to the horses. Away from the city, fishermen sell their produce on the beach.](else-if:$dpos is 2)[The afternoon sun burns but the people seem to have plenty of fresh water from the river and soak their heads and necks. The city is lively with people in the taverns eating, or resting before getting back to work. Some younger boys and girls go play near the waterfalls.](else-if:$dpos is 3)[The sun is setting and people are returning home or joining together in taverns and inns to eat, drink and get entertained.](else-if:$dpos is 4)[The city is very quiet at night. Only the castle has outside torches. There are only the sounds of crickets, night birds, distant wolfens and the waterfalls.]]
(if:$ishtartemplestate is >2 and $witchcliffstate is 1)[
"$playername," Berga calls, "we need to get back to Lord Sirius and tell him we got an alchemist."]
(if:$dpos is <4)[(link-reveal-goto:"💰 Go to the Market","Witchcliff Market")[(display:"Action Code")]](else:)[💰 The market is closed at night]
(link-goto:"🏩 Go to the Alchemist's Corner Tavern and Inn","Alchemist's Corner")
(link-reveal-goto:"🏰 Go to the Witchcliff Castle","Witchcliff Castle")[(display:"Action Code")]
(if:$stamina >0)[[[💪 Go to the Archery Range->Witchcliff Train]]](else:)[💪 Go to the Archery Range (1 stamina)]
(display:"separator")
(if:$stamina >0)[(link-reveal-goto: "➡️ Travel East to Locklear (1 stamina)", "Locklear")[(set:$stamina to it-1)(display:"Action Code")]
](else:)[➡️ Travel East to Locklear (1 stamina)
⬆️ Travel North to Temple of Ishtar (DEMO LIMIT)
]
(set:$rest to "Teria")(set:$travel to "Teria")(set:$upkeep to 2)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Teria is the largest city in the country and the seat of Queen Sana. At the gates of the city hang blue banners with yellow edges and a crowned yellow lion. The sprawling streets of the city are animated with people going about their daily lives.
There are many houses, taverns, markets, stores, the Queen's Palace, the Royal Bank, the Maribaldus Academy and administrative buildings. The largest city square has a marble statue of their first king and conqueror, King Geraud Feron. The city seems well cared for, although there are many poorly constructed or decaying houses outside the city walls.
The barracks contain a retainer of the best kingdom's soldiers, although the bulk of the army camps outside the city walls. There are also bandits and poor people that are either homeless or live in tents. The city seems to be suffering from frequent bandit attacks, some buildings mysteriously burn and people are assaulted at night. The guards do what they can to keep the order.
The northernmost part of the city is separated by the Ter river. It has an inland port for boats to travel downstream to Witchcliff or upstream to cities out of the country. That part of town has a large water mill and a lumber mill.
$playername and the adventurers take a walk through the streets of the city. (if:$dpos is 1)[The sun is rising and people are leaving their homes to work or to shop. A rooster crows and a couple of dogs bark at each other from opposite sides of the city. A couple of squires are helping a guard get his armor on and get on a horse to patrol the city. A merchant comes outside his shop to call for clients. Some people are setting up their shops at the market.
$partykimi[
"Oh look." Kimi says. "Someone dropped a pouch with 5 gold right into my fucking hand."
(set:$gold to it+5)(replace:?footertext)[(display:"Update footer")]''> $playername got 5 Gold.''
]]\
\
\(else-if:$dpos is 2)[The afternoon sun burns and people are trying to not get caught under it. A guard pours water down his head and a peasant walks with a hay bale in the middle of the street. Horses too, seem exhausted. A nobleman is complaining about the cabbages he bought at the market square.](else-if:$dpos is 3)[The sun is setting and people are returning home or joining together in taverns and inns to eat, drink and get entertained. A music band is playing a song in front of the Grand Bunny Inn. They have a cheap lute, a flute and a drum.](else-if:$dpos is 4)[The city is getting quiet at night. Now that the sun is set, most of the warmth comes from the earth. Besides the sounds of dogs, cats and crickets, there is the occasional guard passing with a torch. Most houses are lit on the inside.]]
(if:$teriastate is 1)[
"Well..." Berga says, "I never liked nuns, but we should check out the Monastery if we want to find Princess Manna."
](if:$partysultana is true and $marenafucked is true)[
(set:$stamina to it-1)(display:"Action Code")(set:$marenafucked to false)(replace:?footertext)[(display:"Update footer")]> During a calm walk through the city, a man wearing an overcoat and a hood barges into $playername.
"Lord Bomen sends his regards." he says and walks away.
$playername is puzzles and looks at the stranger disappear in the city crowd. Then he notices a sharp pain near his spleen.
"Ow!" $playername reaches the pain with his hand and sees a lot of blood coloring his hand in red. "Shit," and he sits on the side of the street.
"Oh my Goddess!" Sultana says and pulls out a vial from her belt. She pours some of the liquid into an handkerchief and applies pressure to the wound. "Thankfully that didn't hit any serious organs. You're going to be fine."
]
(t8n:"dissolve")+(link:"✵ Visit the Ishtarian shrine")[> The Ishtarian shrine is a small marble shrine besides the road to the south. There are some pink flowers, a wreath of roses and lit candles at the feet of a statue of a well endowed woman. She has wide hips, tight waist and big boobs. Her long hair is overflowing behind her and her arms are open in a welcoming gesture. No one is around.
(if:$pflowers > 1)[
(t8n:"dissolve")+(link:"> Offer pink flowers to Ishtar")[> $playername puts two pink flowers on top of the others at the base of the goddess' statue.]]]
(t8n:"dissolve")+(link:"✧ Visit the Jeevist shrine")[> The Jeevist shrine is near the northern gate of the city. It has a bronze statue of a dancing man in a suit, he has a cane and a top hat, and at the base of the statue is sculpted a large square with broken shackles. A couple of peasants are kneeling towards the statue and seem to be praying. It's better to not disturb them.
(if:$wflowers > 1)[
(t8n:"dissolve")+(link:"> Offer white flowers to Jeeves")[> $playername puts two white flowers at the base of Jeeves' statue.]]]
(if:$dpos is <4)[(link-reveal-goto:"💰 Go to the Market","Teria Market")[(display:"Action Code")]](else:)[💰 The market is closed at night]
(link-reveal-goto:"🍺 Go to the Flying Spirits Tavern","Flying Spirits Tavern")[(display:"Action Code")]
(link-goto:"🏩 Go to The Grand Bunny Inn","Grand Bunny Inn")
(link-reveal-goto:"🏰 Go to the Queen's Palace","Teria Palace")[(display:"Action Code")]
[[💪 Go to the Barracks->Teria Barracks]]
(display:"separator")
(link-reveal-goto:"🔀 Go East to the Crossroads","Crossroads")[(display:"Action Code")]
(if:$stamina >0)[(link-reveal-goto: "⬆️ Travel North to Camp (1 stamina)", "Bandit Camp 2")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[> Travel North to Camp (1 stamina)]
(if:$stamina >1)[(link-reveal-goto: "⬇️ Travel South to Locklear (2 stamina)", "Locklear")[(set:$stamina to it - 2)(display:"Action Code")]
](else:)[> Travel South to Locklear (2 stamina)]
(set:$rest to "Crossroads")(set:$travel to "Crossroads")(set:$upkeep to 0)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Just outside of the East Gate of Teria, four roads cross. Jagged rocks and some trees side all these roads. At the crossing itself there is only a post with wooden plaques with the destinations of these roads. To the East, the road disappears into the dark Windmere forest. To the North, the road goes up a mountain, on which it's built a large monastery. To the West there is the East Gate of Teria. Finally, to the South, the road seems to lead to nowhere but empty valleys.
Here grow white flowers and more white flowers.
(click:"white flowers")[
(set:$wflowers to it+2)''> $playername got 2 white flowers.''
]]
(if:$banditcampstate is 0)[
A group of three bandits are approaching quickly. Two of them seem stronger and stockier than the usual lowlife.
"Oi! Mate, give us gold or your life." The bigger one says.
"And that pussy!" Another one laughs, pointing at Berga.
(link:"> Fight them")[{(set:$enemyparty to (a:$ranger, $brute, $brute))(display: "COMBAT")}\
\
\|loss1)[(t8n:"dissolve")[==The bandits surround the adventurers and engage in melee combat. Swords clash. The biggest brute parries Berga's attack and slaps her to the ground.
$playername trips on a branch and falls back, the other brutish bandit trespasses him with his sword.
Berga gasps and crawls away but the bandits pull her ponytail and grab her again.
"[[Don't come any closer!->Bandit Game Over]]"]\
\
\|victory1)[(t8n:"dissolve")[==The bandits surround the adventurers and engage in melee combat. Swords clash. The biggest brute parries Berga's attack and slaps her on to the ground. But as he turns around to deal with the other party members, Berga gets up and trespasses him with her sword.
$partyingo[Ingo and Jemon do their back to back dance and with a quick series o parries and slash attacks, they wound the enemies enough so they can't fight anymore.
]
$playername uses his (print:$playerweapon's name) to cut down the bandits, one by one.
"That wasn't so bad, was it?" Berga smiles.
"At least you finished a fight fully dressed." $playername jests.
(set:$banditcampstate to 1)(set:$gold to it+40)(replace:?footertext)[(display:"Update footer")](show:?finish)''> $playername got 40 Gold.''
]\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?loss1)](if:$victory is 2)[(show:?victory1)]]]]
|finish)[There is no one else here, only the rustling of leaves (if:$dpos is >2)[and the distant howl of a wolfen](else:)[and the scorching sun]. The adventurers are within a short walking distance of the city of Teria.
(if:$faction is 0)[(link-reveal-goto: "↩️ Go Back to Teria", "Teria")[(display:"Action Code")]]\
\
\(else:)[(link-reveal-goto: "↩️ Go Back to Teria", "Teria Attacked")[(display:"Action Code")]]
(display:"separator")
(if:$stamina >0)[(link-reveal-goto: "⬇️ Travel South to Camp (1 stamina)", "Bandit Camp")[(set:$stamina to it - 1)(display:"Action Code")]
](else:)[➡️ Travel East to Windmere Forest (DEMO LIMIT)
⬆️ Travel North to Monastery (DEMO LIMIT)
⬇️ Travel South to Camp (1 stamina)
]](if:$banditcampstate is >0)[(show:?finish)]
(set:$rest to "Bandit Camp")(set:$travel to "Bandit Camp")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[Near the east-west road, in the middle of wild fields there's a small valley and a few trees hiding a simple camp. There are enough tents for half a dozen people or more.]
(if:$banditcampstate is <2)[$playername and his party of adventurers come near a camp. It's difficult to count how many men there are, or if they are aggressive. The adventurers lay low on a mound overlooking the camp.
"I'm seeing about half a dozen well armed men." whispers Berga behind a tree.
$partyingo["They're near the road. I think they might be bandits.
]
|q1>[(link:"1. Just attack them")[(replace:?q1)[(show:?attack)]]
(if:$party's 1st's 7th is >0)[(link:"2. Attack and throw a fireball (mana)")[(replace:?q1)[(show:?fireball)]]](else:)[2. Attack and throw a fireball (mana)]
[[> Run back North to the Crossroads->Crossroads]]]]\
\
\(else:)[$playername and his party of adventurers reach their camp and prepare to have a good resting day.]
|attack)[{(set:$enemyparty to (a:$bandit, $bandit, $bandit, $ranger, $brute, $ranger))(display: "COMBAT")}\
\
\|loss1)[(t8n:"dissolve")[==The adventurers all charge at the bandits. Their rangers immediately see them and shout to warn the others of the attack.$partyingo[ Ingo receives an arrow on his arm and Jemon barely escapes another. Their swords clash with the brutes that came forward and then get shot by another volley of arrows.]
Berga is knocked to the ground and disarmed by a thin bandit with a moustache and a red bandana. Meanwhile the other bandits surround $playername. He manages to fend off some of the attacks, but they soon overwhelm him and he gets several cuts that puts him out of combat.
"You shud have lived a happy life in de city, boy." Says a bald brute who produces a [[pair of iron shackles->Bandit Game Over]].]\
\
\|victory1)[(t8n:"dissolve")[==Berga sheaths her sword and walks to the camp.
"Hey boys! Do you want to have fun?" Berga says out loud. A couple of bandits blink to check their eyesight.
"What de fook do we has here?" Says a thin one with a moustache and a red bandana. They start approaching and surrounding Berga like a pack of hungry dogs.
"You know what I like?" Berga says with a sultry expression, "Gangbangs! Lots and lots of fucking gangbangs, with wolfens too, I'm not picky..."
"Fook me! That's not sexy!" Another bandit says while another puts his hand inside Berga's cleavage and undoes the buttons of her gambeson.
"We take you one by one." A brute says and everyone agrees, but as soon as they agree, they start to claim to be the first dip in Berga.
While they fight among themselves about who goes first, the adventurers enter the camp. The rangers are the first to shout and warn the others, but undefended, they get cut down with ease.
The other bandits turn to the adventurers but are now undermanned to get any advantage. Most bandits fall but a couple run away.
"Nice!" Berga celebrates.
$partyingo["Look!" Jemon points with his sword to the campfire. "We have dinner. A rabbit is being spitroasted."
]
Besides a big tent, Berga finds the head of an hellspawn mounted on a pike. "It seems they ran into our demon friends."
$playername walks up to a chest full of gold and valuables. (set:$banditcampstate to 2)
(set:$gold to it+200)(replace:?footertext)[(display:"Update footer")]''> $playername got 200 Gold.'']\
\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?loss1)](else-if:$victory is 2)[(show:?victory1)]]]\
\
\|fireball)[{(set:$party's 1st's 7th to it-1)(set:$enemyparty to (a:$bandit, $bandit, $bandit, $ranger, $brute))(display: "COMBAT")(replace:?footertext)[(display:"Update footer")]}\
\
\|loss2)[(t8n:"dissolve")[==The adventurers all charge at the bandits. Their rangers immediately see them and shout to warn the others of the attack. $playername brings out his spellbook and extends his hand in the general direction of a ranger. However, the ranger shoots his arrow first and hits $playername's shoulder. He falls on the ground and drops the spellbook.
The others fight but are unable to gain the upper hand and the fight dies down. A brute comes near $playername, produces a [[pair of iron shackles->Bandit Game Over]] and says "You shud have lived a happy life in de city, boy."]\
\
\|victory2)[(t8n:"dissolve")[==Berga sheaths her sword and walks to the camp.
"Hey boys! Do you want to have some fun?" Berga says out loud. A couple of bandits check their eyesight.
"What de fook do we has here?" Says a thin one with a moustache and a red bandana. They start approaching and surrounding Berga.
"You know what I like?" Berga says with a sultry expression, "Gangbangs! Lots and lots of fucking gangbangs, with wolfens too, I'm not picky..."
"Fook me! That's not sexy!" Another bandit says, sneering, while another puts his hand inside Berga's cleavage and undoes the buttons of her gambeson.
"We take you one by one." A brute says and everyone agrees, but as soon as they agreed, they started quarreling about who goes first.
While they fight, $playername pulls out his spellbook and launches a big fireball in the general direction of a ranger and his clothes catch fire. The adventurers charge together at the remaining ranger and undefended, he get cut down with ease.
The other bandits turn to the adventurers but are now undermanned to get any advantage. One by one, the bandits fall or run away.
"Nice!" Berga celebrates raising her sword.
$partyingo["Look!" Jemon points with his sword to the campfire. "We have dinner. A rabbit is on the spitroast."
]
Besides a big tent, Berga finds the head of an hellspawn mounted on a pike. "It seems they ran into our friends."
$playername walks up to a chest full of gold and valuables. (set:$banditcampstate to 2)
(set:$gold to it+200)(replace:?footertext)[(display:"Update footer")]''> $playername got 200 Gold.'']\
\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?loss2)](else-if:$victory is 2)[(show:?victory2)]]]
|finish>[
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
(if:$stamina is >0)[(link-reveal-goto:"⬆️ Travel North to Crossroads (1 stamina)","Crossroads")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[⬆️ Travel North to Crossroads (1 stamina)]](if:$banditcampstate is >1)[(show:?finish)]
|title>[Lust spell]
<==>
(for: each _char, ...$party)[(if:_char's 1st is "f")[> (print:_char's 8th) - //(if:_char's 9th is "party")[(print:_char's 9th) wife](else-if:_char's 9th is "whore")[(print:_char's 9th)](else:)[normal]//
]]
(set:$typeslave to "")(set:$fengage to "")(set:$mengage to "")
$playername opens his spellbook and reads a warning, "applying the Lust spell is permanent and cannot be undone. The spell can be set to bind the target to the members of $playername's party or to anyone in current location. The spell costs 1 mana.
(if:$partyberga is true)[(t8n:"dissolve")+(link:"> Change Berga's lust")[(link:"> Berga is now a party wife")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "party")
(set:$fengage to "Berga")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]
(link:"> Berga is now a whore")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "whore")
(set:$fengage to "Berga")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]]](else:)[> ]
(if:$partyellin is true)[(t8n:"dissolve")+(link:"> Change Ellin's lust")[(link:"> Ellin is now a party wife")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "party")
(set:$fengage to "Ellin")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]
(link:"> Ellin is now a whore")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "whore")
(set:$fengage to "Ellin")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]]](else:)[> ]
(if:$partykimi is true)[(t8n:"dissolve")+(link:"> Change Kimi's lust")[(link:"> Kimi is now a party wife")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "party")
(set:$fengage to "Kimi")(set:$mengage to "")(display:"Make Relationship")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Fuckables")}]
(link:"> Kimi is now a whore")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "whore")
(set:$fengage to "Kimi")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]]](else:)[> ]
(if:$partyianna is true)[(t8n:"dissolve")+(link:"> Change Ianna's lust")[(link:"> Ianna is now a party wife")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "party")
(set:$fengage to "Ianna")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]
(link:"> Ianna is now a whore")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "whore")
(set:$fengage to "Ianna")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]]](else:)[> ]
(if:$partysultana is true)[(t8n:"dissolve")+(link:"> Change Sultana's lust")[(link:"> Sultana is now a party wife")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "party")
(set:$fengage to "Sultana")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]
(link:"> Sultana is now a whore")[{(set:$party's 1st's 7th to it-1)
(set:$typeslave to "whore")
(set:$fengage to "Sultana")(set:$mengage to "")(display:"Make Relationship")
(go-to:"Fuckables")}]]](else:)[> ]
|title>[$travel - Angu Ruins]
<==>
The hall is dark, but the ceiling is high enough to be concealed in the shadows up above. Many stone columns dot the hall and the air is thick, as if the room was very small and a crowd has been breathing its air for centuries. Little debris fall from the columns and the ceiling reminding everyone that the ruins could collapse under the mountain at any moment. Eventually they reach a tight stone stairway that descends to a very old wooden door.
"Eyes peeled." Berga advises.
(t8n:"dissolve")+(link:"> Take a look around")[> The adventurers look around the entrance wall. There's only stone debris and dust here. A sudden dry //thunk// is heard. Berga hit a large chest on the floor. $playername opens it and finds some old clothes. It's a very old gray robe with lots of dried blood and some bloody shoes. There is also a bloody staff with a pointy end. (click:"staff")[(set:$angustaff to true)]
"Someone has been swimming in blood." Berga comments.
"These look like a mage's clothes." Ingo says.
"A mage?" Jemon says, "I fucking hate mages..."
|q1>[(t8n:"dissolve")+(link:"1. Just force the door open")[> $playername kicks the door but its wood has expanded with water. It doesn't budge.]
(event:when $angustaff is true)[(link:"2. Try to carefully pry open the door")[(replace:?q1)[(show:?t1)]]]]]\
\
\|t1)[(t8n:"dissolve")[> $playername carefully puts the staff's sharp end between the door and its stone frame. With several yanks, the door's wood contorts just enough to move and grind until it's fully open. Another flight of stairs is revealed.
(t8n:"dissolve")+(link:"> Keep going down")[> After taking the stairs, they come up to a fork but right in front of them lies a skeleton. Both left and right paths seem to culminate in a corner with a lit torch. They hear faint and distant breathing sounds from the right, but silence from the left.
(t8n:"dissolve")+(link:"> Inspect the skeleton")[> The skeleton is almost complete and some cloth and shriveled meat still hold most of the bones together. Some of the bones seem deformed. Some have bony extensions at the joints while others are very elongated. There's a modern golden coin loosely embedded in the skull's forehead.
(set:$gold to it+1)(replace:?footertext)[(display:"Update footer")]''$playername got 1 Gold.''
"Eww!" Berga interjects. "You don't know where that has been."
"What? It looks perfectly fine to me." $playername says and puts the coin in the bag.]
Some of the stone columns supporting the corridors seem to have figures carved in them. (click:"figures carved")[(t8n:"dissolve")[=These aren't very detailed and are figuratively supporting the next part of the column on top of them.]
(display:"separator")
[[⬅️ Take the left path->Angu Ruins Left]]
[[➡️ Take the right path->Angu Ruins Right]]]]]
|title>[$travel - Left Hall]
<==>
(if:$spellbook's 2nd is <2)[The narrow path on the lefts takes the party to a hallway with several rooms. In the middle, there is an half naked man turned away, he seems hunched over something.
"Greetings?" $playername says, squinting to see the man better.
""Hrrg?" the man growls surprised and turns around. He's a deformed mess. Muscles seem to be bulging at random like tumors. His eyes are rolled up and his jaw hangs, drooling. His ripped clothes have the yellow tint that guards from Stratmore use. The mutant staggers and charges at the party.
(t8n:"dissolve")+(link:"> Fight!")[{(set:$enemyparty to (a:$mutant))(display: "COMBAT")}
(event:when $victory is not 0)[(if:$victory is 1)[The mutant hacks the whole party to death, the slowpokes barely saw it coming. Or maybe that's not how it happened, it would be extremely shameful if this actually happened. Let's recall that day [[again->Angu Ruins Left]]](else-if:$victory is 2)[With sure thrusts from every sword in the party, the mutant is pierced many times until he falls dead.
(t8n:"dissolve")+(link:"> Inspect the body")[(show:?t2)]]]]\
\
\|t2)[> The mutant is only dressed with yellow rags around his hips and torso. Strange blue blood is shooting out of his wounds. All his veins are full and blue, as if they are under stress from poisonous chemicals. He twitches a bit and then stops.
"At least he's well endowed." Berga comments, focusing on the bulge of his oversized cock.
In the center of his torso there is a very large old wound made in a Y shape.
"Have you ever seen anything like this?" $playername asks.
"Nope." Berga says.
"I think I have." Ingo says. "I knew an old physician from the capital that worked in the service of the Queen, and I heard him say that to study dead bodies, he opened them like this and then closed them again when he was finished."
"So what? This abomination was dead before?"
"Maybe. I don't know."
This mutant has a gold coin embedded in his forehead.
(set:$gold to it+1)(replace:?footertext)[(display:"Update footer")]''> $playername got 1 Gold.''
(t8n:"dissolve")+(link:"> Let's see what else is in these rooms")[> On the first room there is a stone platform cornered by four columns. A couple of burnt bodies lie in the middle. There is an open stone chimney on the ceiling. Fresh air comes from above.
The bodies are all charred in the middle, but some limbs survived the flames. $playername kneels close to an arm. Like the mutant, the muscles seem bigger and out of proportion for a normal person.
"It's evil magic!" Jemon says, looking around for any sneaking mages.
"This surely looks wicked."
On the next room there is an old fur bed on the floor and a table with tools and two small books.
(t8n:"dissolve")+(link:"> Inspect the table")[> There is a lit candle and an half written letter in a strange language. An unfinished unbound book is on one side of the table and on the other side there is a leather bound notebook. There is also a white crystal that appears to be quartz.
"I doubt that the mutant over there was a scholar."
There are 5 gold coins, a thick and sharp needle with strong yarn and a metal tool to pierce paper. There's a small bowl with a liquid and a brush. (click:"small bowl")[It has a sweet smell like glue.]
(click:"5 gold coins")[(set:$gold to it+5)(replace:?footertext)[(display:"Update footer")]''> $playername got 5 Gold.'']
(t8n:"dissolve")+(link:"> Pick up the leatherbound book")[> "This is most definitely a spellbook" $playername turns some pages and sees some he understands: Greater Key, Fireball, and Lust.
"Odd, the page that Lord Kivan gave you is the same size as these." Berga says.
"I'll keep this book."
"It seems like you're going to need a lot more mana for those." Berga reminds and winks.
Jemon rolls his eyes, "do you really want to be a mage? All they do is cheat."
$playername shrugs, "I don't think magic is inherently bad, it's what you do with it. I'll try to be a good mage."
(set:$spellbook to (a:"Leatherbound Spellbook", 2))''> $playername got a Leatherbound Spellbook.'']]
The other rooms are a kitchen and a toilet and have nothing of interest.]
(display:"separator")
[[> Go to the right path->Angu Ruins Right]]
]]\
\
\(else:)[The narrow path on the left takes the party to a hallway with several rooms and a dead mutant in the middle. The party has been here before.
(t8n:"dissolve")+(link:"> What else is in these rooms")[> On the first room there is a stone platform cornered by four columns. A couple of burnt bodies lie in the middle and there is an open stone chimney on the ceiling. Fresh air comes from above.
On the next room there is an old fur bed on the floor and a table with tools and a small book.
(t8n:"dissolve")+(link:"> Inspect the table")[> There is a lit candle and an half written letter in a strange language. An unfinished unbound book is on one side of the table. There is also a white crystal that appears to be quartz.
"I doubt our mutant over there was a scholar."
There is a thick and sharp needle with strong yarn and a metal perforating tool to pierce paper. There's a small bowl with a liquid and a brush.]]
The other rooms are a kitchen and a toilet and have nothing of interest.
(display:"separator")
[[➡️ Go to the right path->Angu Ruins Right]]
]|title>[$travel - Right Hall]
<==>
(if:$ruinstate is 0)[The right path leads to a large hall illuminated by torches. In the center there is a thick stone column full of scribbles in white paint. In front of the column are seven men, all of them mutated. In the middle of their low growls, a loud but young feminine voice is moaning and wailing.
"What," Berga whispers, "the hell are those people doing?"
The men are all naked except one, and their muscles are bulging in all the wrong places, like tumors. Their eyes are whitened and their jaws and hands seem to be just hanging.
"Aww! Awww! Oh my Goddess, my womb is full," the woman moans, "your hot cum is pouring out of me..."
The dressed man is in an old hooded gray robe and has his arms crossed and seems to be very focused. He's also standing straight while the naked ones are all hunched forward and don't seem to control their own movements.
"No! Please! No more!" the woman complains.
For a moment, they move just enough to see what is happening on the column. One of the mutants is furiously fucking the woman. Her arms are held up and tied with ropes, while her legs extend past the mutant and bounce with the thrusts.
"Something about her seems familiar..." $playername says.
"We have to kill these bastards and save her." Berga whispers.
"I need to question the mage. Maybe he knows something about the demons that attacked my village."
"You want to go there and ask nicely?"
"Just... just don't kill the mage too soon."
|q1>[(if:$spellbook's 2nd is >1 and $party's 1st's 7th is >0)[[[1. Read the fireball spell (1 mana)->Angu Ruins Right 1]]](else:)[1. Read the fireball spell (no Leatherbound spellbook or mana)]
[[2. Just fight the mutants->Angu Ruins Right 2]]]]\
\
\(else:)[The right path leads to a large hall illuminated by torches. In the center there is a thick stone column full of scribbles in white paint. The mutants are all dead and there's no sight of Sothar.
The party has been here before and there's nothing else of note.
(display:"separator")
[[⬅️ Go to the left path->Angu Ruins Left]]
(link-reveal-goto:"↩️ Rescue Aia and go back to the camp","Angu Ruins Victory")[(display:"Action Code")]]\
|title>[$travel]
<==>
$playername comes back to consciousness, but he doesn't feel like himself anymore. His legs seem to walk automatically to the crowd of mutants. Berga is tied to the column wearing only her boots and the remaining rags of what was her clothes. Two mutants are holding her legs open while a third is furiously pounding her exposed pussy with his tumorous cock.
Next to them, a bunch of mutants are gangbanging Aia. Under her, Jemon is even larger than he used to be. He also has become pale and his muscles are bulging in strange places. With his eyes rolled up, he's holding Aia's thin waist in place and penetrates her. Right behind her, Ingo is also mutated, but penetrating her ass. He's reining in Aia by pulling her curly brown hair. She bounces with wet eyes and and tears falling down her cheeks. Devoid of body control, the former party members are both pounding Aia as hard as they can.
"Aww! Hnn! Hnnn! Please! Hmm! Aww! Aww!" Both women moan and whimper, hurting from the incessant friction.
The mutant fucking Berga shoots a whole load of sperm inside her womb. He immediately pulls out and walks away exhausted. $playername replaces him and fills Berga's pussy completely lubricated by cum. He starts pounding his friend and channels all his rage into her. Berga looks up, terrified to see what's left of $playername, a mutated zombie.
"Please Hhnn! Stop Hhnn! This isn't Hhnn! You." Tears roll down Berga's cheeks as she's pounded.
Ingo and Jemon finish inside Aia and throw her aside. Aia tries to crawl away on all fours, but a group of three mutants catch her and penetrate all her three holes. The mutants don't seem to get tired and just mindlessly pound her holes.
$playername shoots a load inside Berga, which ends up overflowing and falling on the stone floor. The other mutants shove him out of the way and rip off the ropes binding Berga to the column. Two mutants fill her pussy and ass while holding her in the air. Meanwhile all the others keep touching her bouncing boobs.
"Hnng! Ghh! Hgh! Ghh! Gh!" Berga gags.
The mage seems to be overcome with infinite pleasure as all the mana from the orgasms is channeled into his body. Then he chuckles and leaves the hall.
The mutants fuck Berga and Aia for the whole day. On the next morning the mage returns and sees the result of his experiment. Most mutants have become lethargic and are just laying on the floor. The women, too, are lying on the floor.
$playername is still on top of Aia, pounding her pussy, but she seems to be sleeping. A pool of sticky cum is under her, with more springing from all her holes.
Jemon is on top of Berga, pounding her pussy, who also seems to be sleeping. Her big boobs are pressed against the floor and there's a pool of cum under her too.
"Ah! So it's a contest between you two."
After bathing their wombs with more cum, they keep fucking the women for another hour, until $playername just stops and falls asleep on top of Aia.
Jemon keeps pounding Berga. His huge tumorous cock throbs and shoots one another load inside her. He just rolls to the side and falls asleep like the others.
Berga moans and wakes up. Cum falls down her cheeks and chin, "hnnnn! Oww! My holes hurt! Is it over yet?"
"Humpf!" The mage replies with his eyes fiercely glowing orange. "We have barely just begun!"
(display:"separator")
''GAME OVER 1: Mutant Gangbang''
(link-goto:"🔄 Start Over","Begin")
(display:"LoadGameCode")
(set:$rest to "Angu Ruins Victory")(set:$travel to "Angu Ruins")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Around the ruins there is nothing but grass, bushes and trees. Embedded in the mountain is the only visible wall of an ancient Angu building.]
(if:$ruinorgy is false)[The party is back at the camp just out of the ruins. Berga sits in front of the campfire. Meanwhile, Jemon tells an odd story about how he once killed a wolfen while he was on fire.
$playername carries Aia in his arms and then sets her down on a fur bed right in front of the campfire.
"It's over now. Warm yourself and get some rest."
"Thank you so much! I knew you would come to save me." Aia smiles.
Everyone is still anxious and aroused. Berga seems to be opening her gambeson to her navel and touching her own breasts. Aia is biting her lips and pulls $playername's trousers, like a needy cat. Jemon is simply staring at Aia.
|q1>[(link:"1. Fuck Aia")[(replace:?q1)[(show:?orgy)(show:?f_aia)]]
(link:"2. Spitroast Berga with Ingo")[(replace:?q1)[(show:?orgy)(show:?f_berga)]]]\
\
\|orgy)[(t8n:"dissolve")[(set:$ruinorgy to true)(set:$party's 1st's 7th to it+1)(replace:?footertext)[(display:"Update footer")]|f_aia)[> $playername]|f_berga)[> Jemon] can't help himself but touch Aia all over.
"Does anyone else still feel funny?" Ingo asks.
"Fuck!" Berga exclaims, "I really need to fuck right now." She gets up and starts undressing. Ingo quickly undresses and starts kissing Berga.
In just a few moments, the relaxing time turns into a wild orgy. Aia is drenched in wet cum from her previous gangbang, but that doesn't stop |f_aia)[$playername]|f_berga)[Jemon]. He drops his clothes and just dives into her and starts fucking her in missionary position.
|f_aia)["Ooh! I can't get enough of this." Aia says with a smile, "To be your little whore."]|f_berga)["Oh wow! You're big!" Aia moans "Oh yes! You're much bigger than all those mutants."]
Aia's body is pretty flimsy and weak at the moment, but she hugs |f_aia)[$playername, her childhood friend, and holds him close to keep the heat.]|f_berga)[Jemon and lets herself go along for the ride.]
|f_aia)[Ingo lays across the campfire on his bedroll and Berga wastes no time in getting on top of him. The athletic woman drives her pussy into his cock and starts riding him like she's riding a stallion. Her black ponytail and her big boobs bounce around, free from her clothes. She pulls one of her nipples while Ingo sucks on the other and grabs her ass.
"What about me?!" Jemon exclaims. "Come on, hurry up."
"What are you waiting for?" Berga says, "come here and get into my ass."
"This is awkward," Ingo says, trying to ignore Jemon, "but I... I can't control myself."
"Come on." Berga says, using her hands to spread her ass cheeks. "I had a long bath this morning, I'm all clean."
Jemon kneels behind Berga and inserts his big cock in her ass. They both start fucking her.
"Oh yeah!" Berga moans and smiles, "Now this is what really calms me down."]\
\
\|f_berga)[$playername walks towards Berga and forces her to go on all fours over a bedroll. He easily penetrates her tight pussy from behind and pulls her ponytail to ride her.
"Oh come on! She's mine." Ingo says, disappointed.
"Come here then!" Berga says, "I still have a mouth."
"Fuck! I can't resist it!"
Ingo kneels in front of Berga and she takes care of his cock with her mouth. Both $playername and Ingo spitroast the athletic adventurer and her big boobs freely hang and bounce around.
"Hmm! Hmm! Hmhm!" Berga manages to please both her men with her pussy and tongue.
"I don't know what that Sothar fucker did to us..." $playername slaps Berga's round ass and keeps fucking her, "but I'm not complaining."
"I've never felt so good in my life..." Ingo says.]
Aia looks across the camp and sees Berga being fucked like that. Aia moans and gets more and more aroused, wrapping her legs around |f_aia)[$playername]|f_berga)[Jemon], kissing him and moaning as loud as she can.
Ahhh! Aww oh my... take me to heaven." Aia says with a tear on the corner of her big blue eyes. [$playername]|f_berga)[Jemon] accelerates his rhythm and Aia goes crazy, sticking her nails on his back. The teenager suddenly twitches and arches her body back. He tries to slow down to last longer, but ends up having the opposite effect and after a few slow thrusts, he comes inside Aia.
|f_aia)[Ingo and Jemon keep fucking Berga for a while until they come inside her.
"Awwww! I can feel your hot cum inside me!" She kisses both of them and then keeps bouncing on them and flicking her clit until she howls in a much needed release of sexual energy.]|f_berga)[$playername and Ingo keep pounding Berga until they both come insider her.
"Hmmm!" Berga moans and looks up, swallowing Ingo's load. Then she pulls out her wet mouth and looks back, waiting until $playername finishes delivering his load inside her.
"Aww, yes!" She exclaims.
$playername falls back exhausted, but his cock is still up, so Berga sits on him and keeps riding and flicking her clit until she howls in a much needed release of sexual energy.]
Both women are panting as if they just ran a marathon. Aia and Berga crawl to each other and keep kissing.
"I hope the spell wears out." $playername says to his cock, still hard.
"Hmm! I hope it doesn't." Berga says while Aia sucks her neck and then her nipples.
Jemon takes the time to get the mead keg and pour some drinks for everyone.
"I think that if we fuck enough, maybe we will run out of sex drive," Ingo says.
"I don't care," $playername moans, "bring the mead, I'll drink to a successful quest, sort of." (set:$party's 1st's 7th to it+1)(replace:?footertext)[(display:"Update footer")]
(if:$spellbook's 2nd is >1)["Wait, we had sex, shouldn't we have mana available for magic spells?" Berga asks.
"Oh right." $playername opens the Leatherbound spellbook and reads the Fireball spell.
"Dehkon!" His fist suddenly bursts into flames. Startled, $playername waves it around and then throws dirt on it to put it out.
"Wow! It really works!" Berga says and then says, "Dehkon!" A big fireball shoots out of her fist. Jemon ducks and the fireball flies over some trees and falls far away.
$playername whistles and says, "orgies! That's how forest fires start."]]]]\
\
\(else:)[The party is at the camp just out of the Angu ruins. Berga is sleeping naked on a bedroll, $playername drinks some water and Jemon and Ingo daydream and look at the craftsmanship in the gold coins. They are all tired.]
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
(if:$spellbook's 2nd is <2)[[[> Go back inside the ruins->Angu Ruins Right]]]
(if:$stamina >0)[(link-reveal-goto: "⬅️ Travel West to Stratmore", "Stratmore City")[(set:$ruinorgy to false)(set:$stamina to it-1)(display:"Action Code")]
](else:)[⬅️ Travel back to Stratmore (no stamina)]
|title>[$travel - Big Jewels Inn]
<==>
(if:$party contains $ingo)["$playername!!!" Nali exclaims, expecting a hug, "so good to see you again my friend! You must be tired."
"Hello Nali..." $playername braces for the hug impact. The large innkeeper hugs the adventurer as if he was his own son.
"We're just coming back from traveling all around and we're looking for a place to stay."
"My friend, you can treat the Big Jewels like your own home."]\
\
\(else:)[Here, everything is made of cheap wood, but the place is mostly tidy and well cared for.
"Welcome! Weeelcome!" says a deep friendly voice as $playername's party enters the Big Jewels Inn.
A tall and round man comes out from behind a counter. He has a lengthy black moustache and not much hair left. He's wearing a dark red and gold brocade jacket and baggy canvas pants. He energetically shakes $playername's hand.
"I'm Nali! Welcome to the Big Jewels! Are you looking for rooms, or maybe just one room?", He inquires while sizing up Berga.
$playername opens his mouth to speak but Berga interrupts, "it's just one for both of us."
"Of course! I have the perfect room for lovebirds like you." Nali replies, looks behind the counter and then hands out a key. "It's room 6 upstairs, have fun!"
"Well, I... that works for me." $playername agrees.
(t8n:"dissolve")+(link:"> Do you know where we can hire some muscle?")[> "Do you know where we can hire some muscle?"
"Of course!" Nali replies "I run a tavern right here." He points to an entrance on the other side of the hall. "Adventurers and traders stop by to drink and do business."
"That's what we need."
"And if you don't like Stratmore, there are adventurers everywhere, you can even find some in the wilderness too."]
(t8n:"dissolve")+(link:"> We're looking for something to do, preferably paid work.")[> "We're looking for something to do, preferably paid work."
"Is that so? I've heard that women have been disappearing and whole villages have been attacked recently. Some say it's hungry Wolfens."
"Oof!" $playername exclaims, "those are exactly the kind of problems we're trying to fix..."
"Talk to Lord Kivan in the palace," Nali points to the window and the palace up in the hill, "maybe he can tell you more."]]
(t8n:"dissolve")+(link:"> Go to the Tavern Hall")[(display:"Action Code")> $playername's party enter the Tavern hall where people of all sorts are eating, drinking and gossiping about the latest affairs. The bartender is cleaning a tankard and looking at a large trophy on the wall, the head of a Wolfen. The adventurers sit around a table and take little sweet cakes and drinks.
Some men are talking about how they are overworked and depressed.
"Lord Kivan sent a guard to our shop to tell us that our steel's quality is lowering..." A blacksmith says. "And we're working all around the clock!"
"Fucking hell." Another says.
"War is coming. I can feel it man."
On another table a group of three young women are happily drinking till they drop and laughing like crazy.
(if:$party contains $ingo)[(t8n:"dissolve")+(link:"> Chat with Ingo and Jemon")[> The bartender brought drinks for everyone. Jemon picks up his tankard by the cup instead of the handle, and drinks some ale.
"Why do you always drink like that," Ingo says, "can't you see the handle?"
"Can't you see my fingers are too fat for the handle?" He replies. "Don't annoy me." Jemon makes some pressure and bends the tin tankard.
"Ok, no need to get all worked up." Ingo calms him down, "think about women and treasures."
"Treasures!" Jemon raises his eyebrows, "and pussy. What should come first?" Ingo shrugs.
"So," $playername interrupts, "any specific treasure you have been looking for?" He asks and seeps (if:$favdrink is "water")[water](else-if:$favdrink is "cider")[cider](else-if:$favdrink is "ale")[ale](else-if:$favdrink is "spirits")[whiskey] from his cup.
"Actually," Ingo says, "yes. We have heard of a ship that crashed on some western beach."
"We just don't know which." Jemon adds.
"We should go looking for it, it might be a big score." Ingo says and drinks from a tankard of mead.]
(if:$ruinstate is >0)[(t8n:"dissolve")+(link:"> Chat about the Angu Ruins")[> "So... huh... are you guys all right after going through those ruins?" $playername asks. An embarrassed silence falls at the table.
"I'm still horny." Berga finally reveal.
"Me too." Ingo continues. "It must have been that spell that Sothar whispered before disappearing."
"I don't care, I just wanna fuck Berga all day." Jemon says and Berga's cheeks flush.
$partylasir[
"My Goddess," Lasir starts, "this spell sounds potent."
"You're handsome, Lasir," Berga says, touching herself between her legs discreetly and her breast, "you should join us during our parties at night."
"I would like that." Lasir makes it sound almost ceremonial.
]
"I just want more cocks." Berga moans.
"Will we ever find Sothar again?" $playername asks.
"I think he didn't go far." Ingo says, "maybe he has another place where he does his experiments."
"We need a rematch with that cheeky fucker." Jemon completes.]]]\
\
\(else:)["Greetings!" $playername starts, slightly intimidated to address a crowd. "Are any of you up for adventuring?"
The crowd looks at him, puzzled, some whistle at Berga and one patron mutters "noice tits!"
$playername ignores and continues, "no one? We have money... I think."
"What are you hunting?" a tall slender man says, laying back on his chair. He's wearing a black gambeson and armor pieces made of crude dark iron plates. His long sword is on the table. Meanwhile, his burly mate is downing a tankard of mead.
"Demons." $playername says, "they destroyed my village and killed everyone."
The slender man whistles. "We are looking for something to do. We have a preference for treasures, big treasures."
"Dat's Right! " the bigger mate completes. This large muscled man is also wearing a dark iron armor, uses a sword and a round shield, both pretty battered.
"You can hire us for free, but you pay for the rooms and food," Ingo says.
"It's called upkeep!" The big guy chuckles.
|q1>[(link:"1. You're up!")[(replace:?q1)[(show:?t2)]]
(link:"2. Wait, not right now")[(replace:?q1)[(show:?t3)]]
]\
\
\|t2)[(t8n:"dissolve")[> "You're up, come with us!"
(set:$party to it+(a:$ingo, $jemon))(set:$partyingo to true)''> (print:$ingo's 8th) and (print:$jemon's 8th) have been added to the adventurer party.''
"Hey!" the slender man exclaims, suddenly springing back to life. "My name is Ingo, and this is Jemon."
"Oi!" Jemon greets.
"Nice to meet you! Let's go!"]]\
\
\|t3)[(t8n:"dissolve")[> "Wait, not right now." $playername replies.
"What? But you just said..." the slender adventurer says, confused, "bah, what a jester."]] ]]
(t8n:"dissolve")+(link:"> Chat with Berga")[> "So... Berga," $playername says.
"What's up?" Berga replies with expectation in her big blue eyes.
(t8n:"dissolve")+(link:"> Where are you from?")[> "Where are you from?"
"I grew up in Witchcliff."
"You're the only daughter?"
"Yes, but my parents died already." Berga tilts her blue eyes towards a distant past.
"That must have been hard."
"A bit. I didn't see my father for years and he died away in some quest for King Maribaldus." Berga replies, "and my mother died of old age, I was already traveling all over the country."]
(t8n:"dissolve")+(link:"> How did you start adventuring?")[> "How did you start adventuring?"
"That's a funny story," Berga takes her cup of mead to her lips and remembers her story, "I was about 15 and I was training archery with the city guards. That's where I met Kostos. We started seeing each other and making little trips around Witchcliff. Soon enough, people saw we were catching game and started paying us to hunt for them."
"Game, you mean..."
"Oh, nothing serious, rabbits and chicken. We also foraged. Anyway, a band of hunters was really displeased with us for taking their business and paid a couple of thugs to teach us a lesson."
"Oh dear."
"Yeah, on that day I got home all bloodied. My mother nearly fainted." Berga chuckles. "What happened to you? She kept saying. Don't worry mom, it's not my blood, I said."
"You offed them."
"Yes, that was the first time I killed a man. Although, Kostos did most of the work. The thugs came to beat us up, but we didn't know and killed them accidentally. I thought we were going to die."
"What happened? Does the lord of Witchcliff know?"
"Lord Sirius' father ruled at the time, and he exiled us from the city for a year, that's how we started to travel around and do odd jobs here and there."
"You never returned to Witchcliff?"
"I did, but we never stayed for long. I already had the habit of traveling."]
(if:$bergaquest is <=1)[(t8n:"dissolve")+(link:"> You seem to have gotten over Kostos already...")[> You seem to have gotten over Kostos already..."
"Well... not really, but I was never sentimental and he wasn't either. We got used to moving around, knowing that every day could be our last. You sort of get used to it."
"I see."
Berga raises her cup of mead to her lips. "Kostos was actually born in Gor, in the distant south. He was a roman through and through."
"Have you ever visited?"
"Oh yes, once." She smiles. "Terrible city, destitute, and full of scheming swindlers."
"Hahah, really? Why did you smile then?"
"Some of the people were extremely nice to overcompensate for their neighbors. Once a family invited us into their home and offered us tea. It was so random and strange, but a pleasant surprise. They didn't ask for anything in return, they just wanted to welcome us."
"What about that necklace you carry?"
"Oh this." Berga grabs her iron ring necklace. "Kostos promised me we would marry when we got enough money to settle down, probably in Gor."
"I'm sorry."
"It's all right, but," Berga says and bites her lip, "something is weighing me down... I'd be more comfortable if I gave some money to Kostos' sister. Most of their family was wiped out in some stupid local conflict with some elves."
"How much do you want to give her?"
"1000 gold pieces would be perfect. I already got 500 and if you could add the rest we could take the road to Gor and visit her. If it's not asking too much."
"I'll think about it."(set:$bergaquest to 1)
"When you have the money, we can take the road south from Stratmore." Berga says.]]]
(if:$ruinstate is >0)[(if:$aiaquest is 0)[(t8n:"dissolve")+(link:"> Chat with Aia")[> Later that day, $playername ran into Aia on a corridor near their rooms.
"Aia! Are you feeling better?"
"Yes, thank you so much for taking me out of those ruins."
"No problem. Do you need anything else?"
"Actually," Aia looks down, "I need to recover my father's safe."
"Everything must have burned down in $villagename."
"I won't be able to live in the inn for long without any money." Aia raises her pleading brown eyes. "I have to return to $villagename, please come with me."
"I'd be happy to have you on my party."
"Oh, I don't want to stay for adventuring," Aia smiles and shakes her hands, "I can't fight and I promise I won't bother you after bringing back the safe."
"Oh..."
"I'll pay you for your troubles. Don't worry."
|q1>[(link-reveal-goto: "1. Depart to $villagename with Aia now", "PlayerVillage")[(set:$stamina to 0)(set:$aiaquest to 1)(display:"Action Code")(display:"Action Code")(display:"Action Code")]
(link:"2. Not right now")[(replace:?q1)[(t8n:"dissolve")[> "I see. I have some things to take care first, but I'll come back." $playername replies.
"Please hurry."]]]]]]\
\
\(if:$stamina is >0 and $aiaquest is 2)[(t8n:"dissolve")+(link:"> Go to Aia's room")[> $playername knocks on Aia's room's door.
"Come in." Aia opens the door with a radiant smile and a kiss. He returns the kiss on her mouth.
They spend a few moments conversing about what happened and their hopes for the future.
> "(link-reveal-goto:"You know... I've always loved you","Fuck Aia")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]." $playername reveals.]]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Stratmore City->Stratmore City]]
|title>[$travel - Market]
<==>
The adventurers stop at the city market to do some shopping. $playername can exchange his current equipment for another at a price.
''Equipped:''
⚔️ (print:$playerweapon's name) ((print:$party's 1st's 4th) Attack)
🛡 $playerclothes ((print:$party's 1st's 3rd) Armor)
''Weapons:''
> (if:$playerweapon's name is not "Wooden Sword")[(if:$gold is >0)[(t8n:"dissolve")+(link:"Wooden Sword (0 Attack) (1 Gold)")[{
(set:$gold to it-1)
(set:$party's 1st's 4th to 0)
(set:$playerweapon's name to "Wooden Sword")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Wooden Sword (0 Attack) (1 Gold)]]\
\(else:)[Wooden Sword - Equipped]
> (if:$playerweapon's name is not "Stratmore Axe")[(if:$gold is >29)[(link:"Stratmore Axe (3 Attack) (30 Gold)")[{
(set:$gold to it-30)
(set:$party's 1st's 4th to 3)
(set:$playerweapon's name to "Stratmore Axe")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Stratmore Axe (3 Attack) (30 Gold)]]\
\(else:)[Stratmore Axe - Equipped]
> (if:$playerweapon's name is not "Stratmore Shortsword")[(if:$gold is >29)[(link:"Stratmore Shortsword (3 Attack) (30 Gold)")[{
(set:$gold to it-30)
(set:$party's 1st's 4th to 3)
(set:$playerweapon's name to "Stratmore Shortsword")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Stratmore Shortsword (3 Attack) (30 Gold)]]\
\(else:)[Stratmore Shortsword - Equipped]
> (if:$playerweapon's name is not "Stratmore Decorated Broadsword")[(if:$gold is >199)[(link:"Stratmore Decorated Broadsword (5 Attack) (200 Gold)")[{
(set:$gold to it-200)
(set:$party's 1st's 4th to 5)
(set:$playerweapon's name to "Stratmore Broadsword")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Stratmore Decorated Broadsword (5 Attack) (200 Gold)]]\
\(else:)[Stratmore Decorated Broadsword - Equipped]
''Armor:''
> (if:$playerclothes is not "Old Trousers")[(if:$gold is >9)[(link:"Old Trousers (7 Armor) (10 Gold)")[{
(set:$gold to it-10)
(set:$party's 1st's 3rd to 7)
(set:$playerclothes to "Old Trousers")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Old Trousers (7 Armor) (10 Gold)]]\
\(else:)[Old Trousers - Equipped]
> (if:$playerclothes is not "Barbarian Fur Skirt and Fur Boots")[(if:$gold is >29)[(link:"Barbarian Fur Skirt and Fur Boots (10 Armor) (30 Gold)")[{
(set:$gold to it-30)
(set:$party's 1st's 3rd to 10)
(set:$playerclothes to "Barbarian Fur Skirt and Fur Boots")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Barbarian Fur Skirt and Fur Boots (10 Armor) (30 Gold)]]\
\(else:)[Barbarian Fur Skirt and Fur Boots - Equipped]
> (if:$playerclothes is not "Red Gambeson and Leather Reinforced Pants")[(if:$gold is >49)[(link:"Red Gambeson and Leather Reinforced Pants (11 Armor) (50 Gold)")[{
(set:$gold to it-50)
(set:$party's 1st's 3rd to 11)
(set:$playerclothes to "Red Gambeson and Leather Reinforced Pants")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Red Gambeson and Leather Reinforced Pants (11 Armor) (50 Gold)]]\
\(else:)[Red Gambeson and Leather Reinforced Pants - Equipped]
(display:"separator")
At the market, $playername stops to watch a tall dark blacksmith making an iron piece for a fence. Carefully, but surely, he hammers the iron on an anvil.
(if:$chaincutter is 1)["(if:$dpos is 1)[Good morning.](else-if:$dpos is >1)[Good afternoon.]" The blacksmith greets. "In my shop we make all sorts of bronze, iron and steel pieces." He points back at the shop where a dirty assistant feeds more coal to a brick oven.
(t8n:"dissolve")+(link:"> I need a chain cutter")[> "I'm looking to make a chain cutter for chains of this thickness." $playername shows the Muridge chain link.
"Hmm." The blacksmith stops working and looks at the link in $playername's hands. "I have one already made. Boron! Boron, bring me the chain cutter I made last week."
His assistant drops the shovel and goes further inside the shop. A few moments later he brings a large cutter in his hands.
"It's steel, as you can see by my special design, the very long arms allow for more leverage on the blades."
"Looks good to me, how much is it?"
"Before that, tell me one thing, good sir." The blacksmith picks up the link from $playername's hand, "I know this kind of chain link, it's made by the royal blacksmith, my mentor."
"So?"
"By any chance you aren't going to start a miner revolution, are you?" The blacksmith's deep black eyes fix on $playername's $playereyecolor eyes.
"Haha, of course not! Why would I do that?"
"All right, but if the Queens' Dames come asking about this, I'll tell them it was you."
"No problem."
"It will be 30 gold then."
(if:$gold is >29)[(t8n:"dissolve")+(link:"> Pay 30 Gold")[> "Here it is."
(set:$gold to it-30)(set:$chaincutter to 2)(replace:?footertext)[(display:"Update footer")]''> $playername got a steel chain cutter.''
"My pleasure," the blacksmith says, "come again soon."]](else:)[(t8n:"dissolve")+(link:"I'll keep that in mind.")[> "I'll keep that in mind for when I have the money. Thank you." $playername replies and moves along.]]]]
(display:"separator")
[[↩️ Go back to Stratmore City->Stratmore City]]
|title>[$travel - Palace]
<==>
Stratmore palace is a large white building with many windows. The sills and lintels are decorated with ornamental plants and the large double doors of the entrance are sided by two marble columns. (if:visits is 1)[Outside, the courtyard has a fountain with fresh water and there are two workers digging a long ditch. They seem to be installing copper pipes for water, a luxury that is unavailable to the vast majority of the people in the country.]
The guard in the courtyard notices $playername's party and approaches.
(if:$ruinstate is 0 and $stratmorestate is 0)["What is your business here?" the guard asks, holding his sword's handle(if:$dpos is 4)[ with one hand and a torch with the other].
|q0>[(t8n:"dissolve")+(link:"> What is this crazy place?")[> "What is this crazy place?" $playername says with a jesting smile. "How do you have so many resources while the poor peasants break their backs in the fields?"
"Wot?!" The guard barks. "You have a death wish, boy?" Other six guards surround the adventurers.
"I meant, where am I?" $playername scrambles to remake his question.
"You're in the Palace of Lord Kivan Bomen! The lord of Stratmore, you uncultured peasant."]
(t8n:"dissolve")+(link:"> We're looking for beautiful noblewomen")[> "We're looking for beautiful noblewomen..." $playername says in a nonchalant pose.
"Wot?!" The guard barks. "Lady Marena isn't interested in the loikes of you, peasant."]
(t8n:"dissolve")+(link:"> We need to talk to Lord Kivan about the recent demon attacks.")[> "We need to talk to Lord Kivan about the recent demon attacks."(show:?continue)]]
|continue)["That's fonny," the guard wipes his runny nose to the sleeve of his gambeson, "the lord was just blubbering bout that. Cum with me."
The guard guided the adventurers through a long corridor until they reached an office. Everything seems neatly arranged and made of expensive wood and varnished to perfection. A noble man is at his desk writing a message with a quill pen. He is dressed with a red and gold embroidered suit and his hair is perfectly combed back. His moustache and close shave beard are also perfectly done. He looks to be in his fifties.
On the other side of the room, a young woman in her twenties looks out of the window. She's in a long golden dress with black lace finishes. Her golden hair is curled up in a complicated bun. She's tall and slim, but has a full chest, which is in clear display due to the long wide open cleavage of her dress.
"My Lord Bomen... Lady Bomen," the guard starts with an awkward bow to each of the lords, "tis adventurers want to take on the demon bounty."
"Finally! That's exactly what I needed." Kivan's head raises to meet $playername's eyes. He speaks in a clear and loud tone. "Girls have been disappearing and some of our villages have been flattened."
"I know my lord. I'm the only survivor of $villagename's attack."
"Dear Jeeves! I'm so sorry to hear that. Of course you want to take revenge on these monsters. But the more important question is: can you?"
"I think we can. We just took down a cave full of wolfens. The taverner in Willden can vouch for us."
"That will not be necessary. Words still mean something in my lands."
"Thank you." $playername replies. "We need to hire fighters and follow clues. Does your lordship know where these demons are coming from?"
"I might. I sent my last expedition to some ruins, just east of here. You can start there, but be warned, those men never reported back, they could be dead or may have deserted," Lord Kivan Bomen looks at his lady and says in a lower tone, "it wouldn't be the first time."
"We will take care of it." $playername reassured. Lady Bomen looks at the adventurers and slides a quick stealthy smile and wink.
Lord Kivan is shocked by the display of affection and rushes to get $playername's attention back, "here is 50 Gold pieces for your expenses," and pushes a large bag of coins across the desk.
(link:"> Take the bag")[(set:$gold to it+60)(replace:?footertext)[(display:"Update footer")]''> $playername got 60 Gold.''
"Thank you so much!"
"Oh and one more thing," Kivan takes an old yellow paper from a drawer, "You will need to recite this to enter the ruins, it's some kind of spell."
"It's an Angu Lesser Key Spell." Lady Marena Bomen intercedes. "The Angu were masters of magic and powered their spells with sexual mana."
"Marena!" Kivan ripostes, "I told you not to speak of those superstitions." Kivan then turns to the adventurers, "I'm sorry. You don't need to know how it works, just recite it at the entrance."
(set:$stratmorestate to 1)
(set:$spellbook to (a:"Angu Lesser Key Spell page", 1))''> $playername got a Lesser Key Spell page.'']]]\
\
\(else-if:$ruinstate is 0 and $stratmorestate is 1)["You?" The entrance guard exclaims, but as he was about to speak, Berga interrupts.
"$playername!" Berga calls. "We haven't got through the ruins yet..."
"Oh right." $playername says and then turns to the guard, "excuse us. Have a nice day."]\
\
\(else-if:$ruinstate is >0 and $stratmorestate is 1)["You?" The entrance guard exclaims(if:$dpos is 4)[ on approach with a torch], "what is your business here?"
(t8n:"dissolve")+(link:"> We need to report back to Lord Kivan")[> "We need to report back to Lord Kivan." $playername says.
"He isn't here now, peasant."
In this moment, Lady Marena Bomen appears at the palace door. "It's all right. I will see them."
"Oh, Of course me lady." The guard retorts and lets the adventurers pass.
Lady Marena leads them to Kivan's office and closes the door. "So, what did you find?"
"We huh, it's difficult to describe..." $playername says.
"We found a mage called Sothar." Berga starts. "He was making some sort of magical experiment on a kidnapped girl from $villagename village."
"What kind of experiments?" Lady Marena inquires.
"He had some kind of deformed mutants and they were... fucking her."
"More like gangbanging her, for several days by the likes of it!" Jemon completes. "All her holes were--"
"Jemon?!" Berga interrupts, "leave the details out."
"And I think" $playername adds details, "we were cursed with a sex spell."
"I know right?" Jemon says, "My cock hurts, it's still hard."
"Jeeves Almighty." Lady Marena exclaims, her blue eyes widen and her cheeks flush. "This is worse than I imagined. And did you rescue anyone else?"
"There was just one girl. She's now living at the Big Jewels Inn." $playername recalls. "The mage said something else. That the demons must be coming from the north, near Teria."
"Teria? The capital city?" Lady Marena lets her jaw hang in disbelief.
"We're just as surprised." $playername replies.
"You have to warn the Queen!" Lady Marena says in distress, "take these 100 Gold coins as the rest of your payment and travel as soon as you can to Teria." Lady Marena closes in and kisses (print:$playername)'s cheek.(set:$stratmorestate to 2)
(set:$gold to it+100)(replace:?footertext)[(display:"Update footer")]''> $playername got 100 Gold.''
|q1>[(link:"1. Bow respectfully")[(replace:?q1)[(show:?t1)]]
(link:"2. Kiss Lady Marena's mouth")[(replace:?q1)[(show:?t2)]]]]]\
\
\|t1)[(t8n:"dissolve")[> "Thank you so much my lady." $playername replies and bows slightly.
"My pleasure. I hope I get to see you again someday." Lady Marena says with a courteous smile.]]\
\
\|t2)[(t8n:"dissolve")[> $playername takes advantage of the noblewoman and kisses her mouth, playing with her wet tongue. Lady Marena moans and tries to push him away, but he grabs her flat ass and pulls her closer.
Ingo coughs, Jemon whistles and Berga chuckles.
"We need rewards like those too." Jemon says.
Lady Marena disconnects her mouth, gasps for air and whispers in $playername's ear, "Lord Kivan leaves the Palace in the mornings," Marena smiles, then ends up kissing $playername again.
"I'll surely return, my lady!"
"Go now, meet with Queen Sana and tell her about what you saw in the ruins."]]\
\
\(else-if:$stratmorestate >1)["State your business or begone." The guard barks.
|q2>[(if:$dpos is 1)[(link:"1. Lady Marena is expecting me")[(replace:?q2)[(show:?expecting)]]](else:)[1. Lady Marena is expecting me (not morning)]
(t8n:"dissolve")+(link:"2. I have nothing to do here")[(replace:?q2)[(show:?nothing)]]]]\
\
\|expecting)[(t8n:"dissolve")[> "Lady Marena is expecting me."
"Go right up. If anyone asks, I didn't see you." The guard steps out of the way.
$playername nods and goes upstairs quietly. A hand pushes him inside a room and closes the door behind him. It's a large guest room with a king sized bed. This room has a painting of a lush and colorful vase of flowers, a dresser with makeup tools and a wardrobe. There is also a table with a decorated ceramic vase, a bronze basin with fresh water and a towel. Every furniture piece is in well varnished pine wood and the drapery is just off white.
"Were you followed?" Lady Marena asks in low voice, her lips hanging open, ready to strike. Her eyes, with very dark eyeliner, look up at $playername.
(if:$stamina is >0)["I don't think so. (link-reveal-goto: "Quick, let's do it!", "Fuck Marena")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)]]\
\
\(else:)["I didn't." $playername replies. "Anyway, I'm exhausted and I can't stay."
"Aww!" Lady Marena deflates, disappointed.
$playername kisses the noblewoman for a minute until they are out of breath. "I'll come back another day."
"Please hurry," Marena says, looking at his mouth, "I need you inside me, and don't forget, only come in the mornings."]]]\
\
\|nothing)[(t8n:"dissolve")[> "Now that I think about it, I have nothing to do here."
"Begone then!" The guard says. "Oh and boy the way, Lady Marena said that she can see you only in the mornings."
"I see, thank you."
"If I were you I'd be careful. Lord Kivan isn't nice to cuckoos. He crucified some poor sod last month for kissing her."
"That's... good to know." $playername says and dry swallows.]]
(display:"separator")
[[↩️ Go back to Stratmore City->Stratmore City]]
|title>[$travel - Lake]
<==>
Here are two piers where peasants from all around the country come to fish. There is also a sort of rope and pulley system to pull buckets of water out of the river. The party approaches an old creaking pier over the calm waters of the lake. As expected, there are mosquitoes and all sorts of bugs here and it seems no human has come here in a while. Still, there is a fishing rod on the floor and a bucket full of rotting fish. (click:"fishing rod")[(t8n:"dissolve")[=The fishing rod is old and dusty and looks like it has been used until it almost broke by the middle.]
(if:$dpos is 4)[On the sides of the lake, there are pairs of little orange dots of light that seem to be roaming the swamps.
"Those look like fireflies." Berga says.
$partyingo["They are not moving like fireflies." Ingo says, then takes the time to stare at them for a moment. "They are more like... the eyes of creatures."
"That's creepy. Let's not go there." Berga grimaces.
]
"I'd like to dive in these waters," $playername says, "but I won't be able to see anything at night."]\
\
\(else:)[(if:$skulls is <1)[(t8n:"dissolve")+(link:"> Dive into the lake")[$playername takes off the boots and the shirt and jumps into the lake. The waters are shallow and clear. The adventurer dives and comes up for air a couple of times. He notices a (link-reveal:"silvery glint.")[(t8n:"dissolve")[= It's a silver goblet that should fetch a nice price at the market.
(set:$gold to it+5)(replace:?footertext)[(display:"Update footer")]''$playername got 5 Gold.'']
There isn't much else to see except schools of fish swimming, but when $playername was about to give up his survey, he notices a piece of white material buried in the lakebed.
(click:"white material")[(t8n:"dissolve")[=It is a human bone. A femur to be more precise. Upon digging more, $playername finds a skull and comes up to the surface with it. A closer inspections of the skull reveals that the canines are overdeveloped and very sharp. The backside of the canines have very small tubules.
''> $playername got a vampire skull.''(set:$skulls to it+1)
$partyingo["I fought those before." Ingo points out. "Very treacherous and strong."
"Any advice on how to fight them?"
"You don't want to be fighting one on one with those. Vampire fangs not only suck the blood of the victims," Ingo explains, "but also inject a general anesthetic into the bloodstream. It makes the victims very compliant or in worse cases, lose consciousness."
"That sounds really bad."
"Running away is usually the best way to avoid a fight with vampires, but during a fight you want to cut off their heads, if you can. They are undead, but they are not magical creatures and still need their brains."
(if:$silverdust is false)[Ingo produces a pouch. "You can also use this, it's silver dust from a silversmith's forge. Just throw it at them, they're allergic to it."
''> $playername got a pouch of silver dust.''
"Thank you."(set:$silverdust to true)]]]]]\
\
\(else:)[$playername pulls a vampire skull out of the bag and stares at it, contemplating life.
"To suck or not to suck..." he says.]]
There is nothing else of interest here.
(display:"separator")
[[↩️ Go back to Locklear->Locklear]]
[[🌄 Go to Locklear's swamp->Locklear Swamp]]
|title>[$travel - Two Bites Inn]
<==>
The Two Bites Inn is an old building that looks abandoned. The strong northern winds blew away some wooden planks and there's dust everywhere. The adventurers open the creaking door and enter the Inn. Here, the air is cold and the broken windows are all freely open. There are a couple of sofas where dust is the only guest sitting on them.(if:$dpos is 4)[ Most candles are not lit, except for the large metal chandelier on the ceiling that illuminates the reception hall.]
A tall young man is standing with his hands resting together on the reception counter. His face seems bony and pale. His pupils are contracted to little dots floating in the light orange glow of the irises.
"Good (print:$daypart's $dpos). I bid you velcome." the innkeeper says. His expression is cold stone unreadable.
"Are we sure we want to rest here today?" Berga whispers.
$partyingo[
"She's right." Ingo whispers. "Let's camp outside tonight."]
|q1>[(link:"1. Rest here")[(replace:?q1)[(show:?t1)]]
(link:"2. Leave now")[(replace:?q1)[(show:?t2)]]]\
\
\|t1)[(t8n:"dissolve")[=> "Greetings, we would like rooms for (print:$party's length). How much is it?" $playername asks.
"Just for yoo," the innkeeper replies, staring at $playername without blinking, "I haf a special discounf today, it is completely free."
"That's great news!" $playername exclaims, opening his hands with contentment.
"$playername," Berga whispers, "this is really fishy."
"Don't be such a scared kitten, Berga. People in small villages are always a little weird, you know?"
The innkeeper moves a key across the counter with a precise brusque movement. "Iz room one, it should fee enough for all ov yoo."
"Thank you." $playername makes a courteous smile and picks up the key.
The adventurers go up the stairs and hear sounds from another room. Heavy breathing and a girl's loud moaning and whining.
"There is some action here after all."
The party enters their room. There are enough beds for everyone although everything seems to not have been touched for a month. Berga tries to close a window, but the lock is broken. They relax and drop all the equipment.(if:$dpos is <4)[ There isn't much to do. The party members seem uneasy due to the distressed whimpering and crying coming from the other room.
"That sex must be really good or really bad," Berga says. The sounds go on for minutes. "Maybe we should check up on that girl."]
[[1. Catch some sleep->Two Bites Inn 1]]
[[2. Check up on the other room->Two Bites Inn 2]]]\
\
\|t2)[(t8n:"dissolve")[=> "On a second thought, we're leaving..." $playername says.
"Hold on sir, ze rooms are free today. Please stay. I haf room service too." The innkeeper insists.
"Thank you, but I just remembered that we have to be in Witchcliff as soon as possible."
"Exactly!" Berga agrees. "We really, *really* need to go, fast."
"Zats unforzunate, I'll zee you lafer zen." the innkeeper is polite, but his eyebrows furl in anger.
(if:visits is 1)[
''> $playername raised his speech ability.''(set:$speech to it+1)(replace:?footertext)[(display:"Update footer")]
]
$playername's party leaves the Inn and goes further afield to set up a camp.
"Let's have patrol shifts all night. Something is wrong here."
Berga nods, "between whatever it is in the swamps and the innkeeper with the sharp canines, I'm not sure I want to close my eyes tonight."
After organizing the shifts, everyone was able to catch some sleep. On his shift, $playername saw several pairs of glowing orange eyes watching them, surrounding the camp, but they didn't come near. However, the sleep they got was enough to get some energy to travel.(set:$stamina to it+1)(replace:?footertext)[(display:"Update footer")]
(display:"separator")
[[↩️ Go back to Locklear->Locklear]]]
|title>[$travel - Two Bites Inn]
<==>
Berga wakes up disoriented and notices the vampire is still on top of her. Her chest is completely exposed and he's sucking on her neck and fondling her breasts. However, her head is heavy and she doesn't feel like she can do anything. Any movement seems to be held back by a strong invisible force.
The vampire finally finishes sucking her and gets up.
"Gef up, lef's go downsfairs." The vampire says and Berga's body complies. She gets up and follows the vampire. That's when she sees her party members all dead. The vampires are dragging them out and cleaning the floor.
The other vampires come out of the other room with a tiny slender elf girl. Her arms and legs are long and thin. Her pussy and ass are leaking cum. She raises her head, drunk with pleasure. Her light blue eyes are half open. Her short pointy ears stick out. A rope of cum crosses her face and there's some more cum in her short brown hair. Her neck has two point wounds from which springs two lines of dried blood.
Once they all get to the reception hall, the vampire inkeeper smiles. $partysultana[Sultana is barely walking straight, but they push her along the corridor to get downstairs.]$partykimi[ Then they push Kimi, with her hands tied on her back.
"Ziz one is lively! We had zo tie her."]
"We gof zem." Another says and sits on a sofa and pulls Berga to him. "Zoo a blowjof, whore!"
"Yes Master." Berga replies, surprised with her words. "Oh?! What am I saying?"
"Don't fight it." The vampire says and pulls Berga's head down. She kneels between his legs and grabs his blueish cock. Berga starts stroking, licking and sucking it like an ice cream.
The elf girl sits on top of another vampire on a sofa right in front of the first one. He penetrates the tiny elf pussy and another vampire comes behind her and penetrates her ass.
"Aahhhhnn!" The elf girl screams. They start pounding her holes and she looks back, surprise that they are using her like that. Their vampire cocks stretch both her wet holes and slide in and out, apparently sucking the energy out of her.
$partysultana[
Sultana is forced to kneel and bend on the coffee table. A big wild vampire covers her and fucks her ass.
]
$partykimi[
The innkeeper decides to keep Kimi for himself behind the counter. He bends over her and bites her neck while he fucks her.
]
Berga keeps sucking. "Faster bitch!" The vampire says, and she does exactly that. In that moment, a couple of naked wild vampires enter the Inn and pull a new woman inside.
"Stop it," Ginna of Willden says, without any enthusiasm, "I'll punch your eyeballs out... fuck, why can't I do anything?" She can barely lift her arms.
"We gof new prey!" The wild vampires say.
Three days later, the women were already accustomed to the vampire's mind control and were dressed in leather harnesses that did little to hide their sexy bodies. Every morning, Berga would come down to the reception and bend on the counter to be fucked by the innkeeper. The younger elf girl would lie on the coffee table and Ginna does most of the work, clean the rooms but also stay at the side of the innkeeper just as a goods display. $partysultana[Sultana is kept naked and chained outside to invite new customers.]
$partykimi[
Kimi is often chained near the reception sofas.
] Suddenly, a vampire then walks into the Two Bites Inn.
"I bid you velcome, brothef." The innkeeper says, he stops fucking Berga for a moment and extends his hand to the elf girl, "we got that snack," and then extends his hand to Ginna, "but if you prefer our other fresh slaves, you can take that one or this one when I finish her."
(display:"separator")
''GAME OVER 2: Vampire Cattle''
(link-goto:"🔄 Start Over","Begin")
(display:"LoadGameCode")
|title>[$travel - Two Bites Inn]
<==>
The adventurers enter the Inn, now in a bit better condition than the last time. The windows are repaired at least, but it still needs a lot of work.
"Greetings! So good to see you!" Jalel says with a big smile while cleaning the counter.
(t8n:"dissolve")+(link:"> Chat with Jalel")[(if:$party contains $ellin)[
"Daddy!!" Ellin runs up to Jalel and they hug each other.
"How have you been?"
"We have been traveling all around the country!" Ellin says, eager to tell stories.
"Nice work with the place!" $playername says.
"It's finally repaired." Jalel looks around, proud of his work, "You and your friends can stay here for the night if you want."
"Oh yes, daddy!" Ellin jumps.
"What?" $playername turns to Ellin.
"Eh?!" Ellin shakes her hands, embarrassed, "I meant my other daddy." And she looks at Jalel, with her cheeks flushed and her pupils dilated.
Jalel covers his face and lets out an embarrassed chuckle and murmurs, "Just go to your room, Ellin." Jalel shoos her away.
|q1>[(link:"1. It's ok, it must be hard to be a single parent")[(replace:?q1)[(show:?itsok)]]
(link:"2. That sounds like... incest")[(replace:?q1)[(show:?incest)]]]\
\
\|itsok)[(t8n:"dissolve")[==> "It's ok, it must be hard to be a single parent." $playername comments.
"That's true, but she always displayed an exceptional libido since her mother disappeared."(show:?continueinfo)]\
\
\|incest)[(t8n:"dissolve")[==> "That sounds like... incest." $playername comments.
"Ellin was actually the first to suggest it, she wanted to be a mage." Jalel replies, looking down, "but she never studied her spells enough and only wanted to fuck... I mean, like... fuck non stop."
"Wow..."
"She got worse since her mother disappeared."(show:?continueinfo)]
|continueinfo)["What happened to her mother?"
"I don't know. I bought her off a sex slave trader, north of Teria."
"Wait, you bought your wife?"
"Yes..." Jalel replies, "but I loved her very much and she looked sad in a cage. Plus, she was also an elf and I was lonely. Then she just disappeared when Ellin was 15."
"Any way to track her down?"
"I tried, she's nowhere." Jalel replies. "But if you find her, Ellin will recognize her. She has light blue eyes and long brown hair."
"Got it."]
"Anyway, $playername," Jalel says, "if you want some drinks, it's on the house."
"Of course! I'll have some $favdrink." $playername sits.
The adventurers and Jalel then sit, drink and talk about the dangers of Locklear's swamp.
](else:)[
Ellin is serving food and drinks to some patrons. Ellin's face lights up with a smile. She runs and jumps on $playername. "Daddy $playername! I've missed you so much!"
"Daddy? I'm just a couple of years older than you..." $playername says, "anyway, nice work with the place!"
"It's finally repaired." Jalel looks around, proud of his work, "You and your friends can stay here for the night if you want."
"Oh!" Ellin jumps excited as if she just had an idea, "I have to go upstairs."
"Do that." Jalel shoos her away with his hand. "If you want some drinks, it's on the house."
"Of course! I'll have some $favdrink." $playername sits.
The adventurers and Jalel then sit, drink and talk about the dangers lurking in the forests and swamps of the country.
]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Locklear->Locklear]]
|title>[$travel - Market]
<==>
The adventurers stop at the city market to do some shopping. $playername can exchange his current equipment for another at a price.
''Equipped:''
⚔️ (print:$playerweapon's name) ((print:$party's 1st's 4th) Attack)
🛡 $playerclothes ((print:$party's 1st's 3rd) Armor)
''Weapons:''
> (if:$playerweapon's name is not "Witchcliff Shortbow")[(if:$gold is >99)[(t8n:"dissolve")+(link:"Witchcliff Shortbow (4 Attack) (100 Gold)")[{
(set:$gold to it-100)
(set:$party's 1st's 4th to 4)
(set:$playerweapon's name to "Witchcliff Shortbow")
(set:$playerweapon's type to "ranged")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Witchcliff Shortbow (4 Attack) (100 Gold)]]\
\(else:)[Witchcliff Shortbow - Equipped]
> (if:$playerweapon's name is not "Witchcliff Estoc")[(if:$gold is >149)[(t8n:"dissolve")+(link:"Witchcliff Estoc (5 Attack) (150 Gold)")[{
(set:$gold to it-150)
(set:$party's 1st's 4th to 5)
(set:$playerweapon's name to "Witchcliff Estoc")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Witchcliff Estoc (5 Attack) (150 Gold)]]\
\(else:)[Witchcliff Estoc - Equipped]
> (if:$playerweapon's name is not "Witchcliff Silver Axe")[(if:$gold is >159)[(t8n:"dissolve")+(link:"Witchcliff Silver Axe (5 Attack) (160 Gold)")[{
(set:$gold to it-160)
(set:$party's 1st's 4th to 5)
(set:$playerweapon's name to "Witchcliff Silver Axe")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Witchcliff Silver Axe (5 Attack) (160 Gold)]]\
\(else:)[Witchcliff Silver Axe - Equipped]
> (if:$playerweapon's name is not "Witchcliff Saber")[(if:$gold is >199)[(t8n:"dissolve")+(link:"Witchcliff Saber (6 Attack) (200 Gold)")[{
(set:$gold to it-200)
(set:$party's 1st's 4th to 6)
(set:$playerweapon's name to "Witchcliff Saber")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Witchcliff Saber (6 Attack) (200 Gold)]]\
\(else:)[Witchcliff Saber - Equipped]
> (if:$playerweapon's name is not "Witchcliff Longbow")[(if:$gold is >219)[(t8n:"dissolve")+(link:"Witchcliff Longbow (6 Attack) (220 Gold)")[{
(set:$gold to it-220)
(set:$party's 1st's 4th to 6)
(set:$playerweapon's name to "Witchcliff Longbow")
(set:$playerweapon's type to "ranged")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Witchcliff Longbow (6 Attack) (220 Gold)]]\
\(else:)[Witchcliff Longbow - Equipped]
''Armor:''
> (if:$playerclothes is not "Brown Monk Habit")[(if:$gold is >5)[(t8n:"dissolve")+(link:"Brown Monk Habit (7 Armor) (6 Gold)")[{
(set:$gold to it-6)
(set:$party's 1st's 3rd to 7)
(set:$playerclothes to "Brown Monk Habit")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Brown Monk Habit (7 Armor) (6 Gold)]]\
\(else:)[Brown Monk Habit - Equipped]
> (if:$playerclothes is not "Leather Skirt and Fur Boots")[(if:$gold is >9)[(t8n:"dissolve")+(link:"Leather Skirt and Fur Boots (10 Armor) (10 Gold)")[{
(set:$gold to it-10)
(set:$party's 1st's 3rd to 10)
(set:$playerclothes to "Leather Skirt and Fur Boots")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Leather Skirt and Fur Boots (10 Armor) (10 Gold)]]\
\(else:)[Leather Skirt and Fur Boots - Equipped]
> (if:$playerclothes is not "Full Leather Armor")[(if:$gold is >49)[(t8n:"dissolve")+(link:"Full Leather Armor (12 Armor) (50 Gold)")[{
(set:$gold to it-50)
(set:$party's 1st's 3rd to 12)
(set:$playerclothes to "Full Leather Armor")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Full Leather Armor (12 Armor) (50 Gold)]]\
\(else:)[Leather Skirt and Fur Boots - Equipped]
> (if:$playerclothes is not "Gambeson, Chainmail and Skull Cap Helmet")[(if:$gold is >119)[(t8n:"dissolve")+(link:"Gambeson, Chainmail and Skull Cap Helmet (13 Armor) (120 Gold)")[{
(set:$gold to it-120)
(set:$party's 1st's 3rd to 13)
(set:$playerclothes to "Gambeson, Chainmail and Skull Cap Helmet")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Witchcliff Market")}]]\
\(else:)[Gambeson, Chainmail and Skull Cap Helmet (13 Armor) (120 Gold)]]\
\(else:)[Gambeson, Chainmail and Skull Cap Helmet - Equipped]
''Misc:''
> (if:$fishingnet is false)[(if:$gold is >4)[(t8n:"dissolve")+(link:"Fishing Net (5 Gold)")[\
\(set:$gold to it-5)\
\(set:$fishingnet to true)\
\(replace:?footertext)[(display:"Update footer")]\
\''$playername got a Fishing Net'']]\
\(else:)[Fishing Net (5G)]]\
\(else:)[$playername already has a Fishing Net]
(display:"separator")
While looking around the market stalls and shops, $playername notices a distressed old woman.
"Please, you have to look for her." The woman pleads to the guard.
"Mrs. Rider, we have looked everywhere and we couldn't find her. Maybe she just ran off." The guard replies trying to be polite. Then he leaves.
(if:$redridingwoof is 0)[(t8n:"dissolve")+(link:"> Can I help you?")["Can I help you?" $playername introduces himself to the old woman.
"Yes please! My daughter is missing since yesterday and I can't find her."
"How old is she and what does she looks like?"
"She's 20, this tall and has curly black hair and blue eyes."
"Is there anything you can remember that could have lead to her disappearance?"
"I don't know..." Mrs. Rider looks down and holds her hand in her forehead. "She was always unhappy, she said this place was killing her and was always saying she would go to Teria to get a real life."
"Did she know anyone in Teria?"
"No, I don't think so."
"I'll see what I can do."
"Yes! Thank you! Her name is Larissa, Larissa Rider."(set:$redridingwoof to 1)]]\
\
\(else-if:$redridingwoof is 1)[(t8n:"dissolve")+(link:"> Larissa Rider, you said?")[> Mrs. Rider is still at the market, asking about her daughter.
"Have you found my Larissa yet?"
"Not yet, Mrs. Rider."]]\
\
\(else-if:$redridingwoof is >1)[|q1>[(link:"> Mrs. Rider, your daughter is dead")[(replace:?q1)[(show:?dead)]]
(link:"> Mrs. Rider, your daughter hates this place and is probably being raped now")[(replace:?q1)[(show:?truth)]]]\
\
\|dead)[> $playername approaches Mrs. Rider.
"Mrs. Rider, we regret to inform you that we found your daughter..." $playername says.
"Oh?" The old woman is hopeful for a second, but in reading the expression in $playername's face, realizes that the news aren't good.
"She died at sea. Larissa was... huh... a privateer at the service of Queen Sana, but died in a fierce fight against pirates." $playername says.
"Oh no..."
"I'm sorry, Mrs. Rider. She died a hero." $playername continues.
"Thank you for taking the time to go after her." Mrs. Rider says. "I have nothing to give you, except my gratitude."
"That's fine."]\
\
\|truth)[> $playername approaches Mrs. Rider.
"Mrs. Rider, we regret to inform you that we found your daughter..." $playername says.
"Oh?" The old woman is hopeful for a second, but in reading the expression in $playername's face, realizes that the news aren't good.
"Larissa said that she hated living here and didn't seem to care for her family." $playername explains in detail, "she was in charge of a mining operation where wolfens oppressed the men of Muridge, then the miners revolted and... and raped her... she's probably still there right now."
"What?" Mrs. Rider cringes in disgust. "Are you insane?"
"No, she really got involved with... the wrong people, who probably used her and her ambitions to get the wolfens to obey her and the men to mine. I'm sorry Mrs. Rider. It's best if you don't wait for her, but if she comes back, welcome her... maybe she will be wiser."
"I see." Mrs. Rider makes a painful expression and starts to cry, "what monsters..."
"People do strange things when high on power..."]]
(display:"separator")
[[↩️ Go back to Witchcliff->Witchcliff]]
|title>[$travel - Alchemist's Corner Tavern and Inn](display:"Action Code")
<==>
Overlooking Witchcliff's Port, right next to the waterfall there's a tavern and inn named The Alchemist's Corner. It is a fine basement tavern with an inn on top of it. The adventurers take the stairs to the basement and find a large dark room full of tables and people eating and drinking.
The torches and candles are always lit in their metal and glass fixtures, even during the day. There's a large painting of the late King Maribaldus on the wall. Behind the counter there's a kitchen with a large metal and brick oven. All the windows to the street above are open to let the atmosphere breathe.
(set:_rand1 to (random:1,3))(if:_rand1 is 1)[A sexy barmaid is distributing drinks to a table full of patrons. They ogle her mini dress and touch her inappropriately at every turn. Besides her black mini dress, she has a white apron. Her thick thighs and exposed shoulders have several dark brown tribal tattoos. Someone grabs her butt, she makes a polite smile, but twists his wrist and punches his throat. The other patrons laugh at him and one says, "you must be new here".]\
\
\(else-if:_rand1 is 2)[In a corner, Lasir, the veteran ranger, is tuning his lute. The sound gets drowned in the sound of conversation. There's also a fine young woman on a table dressed in an Ishtarian priestess outfit, split skirt, top and a veil. Her personal bodyguard is trying to convince a patron that the priestess does not want to be disturbed at the moment.
Meanwhile, another party of adventurers make a lot of noise playing a game of cards.]\
\
\(else-if:_rand1 is 3)[There are a couple of lowlifes in a corner, probably scheming to steal the Queen's gold. There's also a Jeevist priest, sneering at an Ishtarian priestess across the tavern. He downs a tankard full of water and mutters an ancient Jeevist curse under his breath "Fook all yoor kind."
"Don't mind him, melady, he's dutch." A man apologizes for the priest.]
$playername and his party talked about their day, took the time to relax from recent events and spend an easy evening.
"So," the barmaid approaches and leans on the table, "what will it be?"
(t8n:"dissolve")+(link:"> Order drinks")[|q3>[(t8n:"dissolve")+(link:"1. Water")[(replace:?q3)[(show:?water)(show:?barmaid)]]
(if:$gold is >0)[(t8n:"dissolve")+(link:"2. Apple cider (1 gold)")[(set:$gold to it-1)(replace:?q3)[(show:?cider)(show:?barmaid)]]](else:)[2. Apple cider (1 gold)]
(if:$gold is >1)[(t8n:"dissolve")+(link:"3. Ale (2 gold)")[(set:$gold to it-2)(replace:?q3)[(show:?stout)(show:?barmaid)]]](else:)[3. Ale (2 gold)]
(if:$gold is >2)[(t8n:"dissolve")+(link:"4. Mead (3 gold)")[(set:$gold to it-3)(replace:?q3)[(show:?mead)(show:?barmaid)]]](else:)[4. Mead (3 gold)]
(if:$gold is >3)[(t8n:"dissolve")+(link:"5. Spirits (4 gold)")[(set:$gold to it-4)(replace:?q3)[(show:?spirits)(show:?barmaid)]]](else:)[5. Spirits (4 gold)]]\
\|water)[> "I'll have a cup of water."(set:$favdrink to "water")(replace:?footertext)[(display:"Update footer")]]\
\|cider)[> "Apple cider please."(set:$favdrink to "cider")(replace:?footertext)[(display:"Update footer")]]\
\|stout)[> "I'll have some ale."(set:$favdrink to "ale")(replace:?footertext)[(display:"Update footer")]]\
\|mead)[> "Some mead, of course."(set:$favdrink to "mead")(replace:?footertext)[(display:"Update footer")]]\
\|spirits)[> "I need the strongest spirits you have."(set:$favdrink to "spirits")(replace:?footertext)[(display:"Update footer")]]
|barmaid)[> "Coming right up." The barmaid says and turns around, throwing her ass around as she walks.]]
(if:$witchcliffstate is >1)[(t8n:"dissolve")+(link:"> Chat about Sirius' quest")[> "We got Lord Sirius' alchemist." $playername says.
$partyingo[
"Yeah, and Sultana is so fucking hot!" Jemon says, daydreaming about the priestess' on top of him.
$partysultana[
"Hey, I'm right here." Sultana says with a smile.
"Oh... good!" Jemon completes, blushing.
"I can help you with that, you know?" Sultana says.
"I though you'd never ask." Jemon says and gets closer to Sultana.
]]
"$playername," Berga calls, "let me see your spellbook." $playername pulls up and opens Sultana's spellbook.
"Do you think magic works for everyone? I mean, the requirement for mana is just... sex."
"Maybe, you just have to try doing a spell." $playername says.
$partysultana[
"It does work for everyone," Sultana says, "but some have more talent than others. There are also people who make more mana than others."
]
$partyellin[
"Ooh!" Ellin leans into the book. "I'm trying this fireball one." She just raises her hand and it immediately burst into flames. Ellin screams and waves her hand around to put it out. Berga pours her ale on the elf's hand. It makes it worse, but $playername puts his handkerchief over and douses the fire.
"That's... a lot of pent up mana," $playername comments. Ellin chuckles with embarassment.
"An elf girl has needs..." She replies.
]$partyianna[
"The world is love," Ianna says, "love and sex are the universe." Tiny fire unicorns gallop around her head. Her wrists crackle with multicolored fireworks for a moment.
$partysultana[
"Hey!" Sultana is excited and surprised, "how did you do that?"
"It's in everyone's nature to do what Nature wants." Ianna replies in her usual relaxed tone. "You don't think when you breathe, do you?"
]
"That's incredible," $playername says, "although useless."
"Not everything has to have an use." Ianna tilts her head back and looks up to a divine sky beyond the ceiling of the tavern. She opens her arms and says, "Nature just is."
"Ok..." An awkward silence remains, the fire unicorns slowly fade away, but everyone seems deeply relaxed after Ianna's magic.]]]
$partyingo[(t8n:"dissolve")+(link:"> Chat with Ingo and Jemon")[> Ingo and Jemon tell stories about growing up in Stratmore.
"This one time," Jemon says, "we were being chased by the Lord's guards because we were playing hide and seek in the palace gardens."
"I remember that," Ingo continues, "we grew up in the street and we didn't understand where we could go. All of Stratmore was our playground."
"It was the first time we saw Marena," Jemon says and Ingo chuckles.
"You stopped running to admire her. She was about 18 at that time, and carried some books."
"The old geezer likes them young. We were what... 14? And how old was Lord Kivan?"
"He was probably about forty at the time, I don't know."
"What happened then?" $playername asks.
"We kept running," Jemon continues, "and she started running from us, thinking that we were after her, but it was because we were running in the direction of the palace gate."
"The guards then caught us," Ingo says, "and brought us to our parents."
"We got a pretty good smack on that day."
"That we did... it's not much of a story, but yeah, Marena is beautiful, lived all her life in the same city as us and doesn't even remember our face and we got a beating for scaring her."
"The lords live completely different lives in their palaces and castles..."]]
$partylasir[(t8n:"dissolve")+(link:"> Did anyone see Lasir?")[> "Did anyone see Lasir?" $playername asks.
The adventurers look around and follow the sound of a couple of chords. Lasir went to sit in a corner to play his lute. No one is paying attention and the tavern is still lively with people talking, but Lasir seems determined to get his notes out. He's playing a beautiful southern style and it seems the cittern is crying out its melody.
"Lasir? What are you doing over there all alone?" $playername asks. The bard looks up and around. "Come over here, you can keep playing here."
Lasir shrugs but gets up and sits at the same table as the rest of the party.
"You don't talk much do you?" $playername asks.
Lasir plays two notes in reply. "I like to talk through my tools, my cittern and my bow." Then he starts playing again, but this time he dishes out a happier and faster melody.
Berga hits twice with her cup on a table, "hey guys," she says out loud to the whole tavern, "we've got a real bard here!"
"A bord?" And old man inquires, "Lord Sirius likes those."
"I think they only make noise and chase after women," another old man says, "they're good for nothing."
Lasir makes a comical expression of frowning, but then smiles and plucks the cittern's strings louder, then jumps on the table and starts singing, "down to Witchcliff Port I went." The adventurers start doing some percussion with their cups,
(align:"<==>")+(box:"=XXX=")[🎵Down to Witchcliff Port I went,
To watch ships go by,
And find the sea!
There I courted the most beautiful wench,
Windy curly hair, ranger blue eyes,
and the key to my heart!
If you're as good as they say,
At a hundred paces hit the bullseye like me,
Only then I will be yours, she said!
You're a piece of cake, girl,
As I have honed my skills for six years,
And I never ever miss!
The arrow I shot, the bullseye I hit,
but then the wench split my arrow with her arrow!
She split my arrow with her fucking arrow!
If you're as good as they say,
At a hundred paces hit the bullseye like me,
Only then I will be yours, she said!
The arrow I shot, the bullseye I hit,
but then the wench split my arrow with her arrow!
She split my arrow with her fucking arrow!
I must reject you after all,
You're only as good as I,
The bloody wench kept saying!
And so I departed, stole her fucking bow
A wet kiss and the key to my heart!🎵
"Hurray!!" The patrons cheer.
🎵And so I departed, stole her fucking bow,
A wet kiss and the key to my heart!🎵
Lasir ends his song with a sick solo on his cittern until a string jumps out of it.
"Fuck yeah!!" The patrons cheer once again.]]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Witchcliff->Witchcliff]]
|title>[$travel - Market]
<==>
The adventurers stop at the city market to do some shopping. A Dame is constantly watching a blacksmith and if he stops working, she whips him and forces him to get back to work. $playername can exchange his current equipment for another at a price.
''Equipped:''
⚔️ (print:$playerweapon's name) ((print:$party's 1st's 4th) Attack)
🛡 $playerclothes ((print:$party's 1st's 3rd) Armor)
''Weapons:''
> (if:$playerweapon's name is not "Weak Longsword")[(if:$gold is >9)[(link:"Broken Longsword (2 Attack) (10 Gold)")[{
(set:$gold to it-10)
(set:$party's 1st's 4th to 2)
(set:$playerweapon's name to "Broken Longsword")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Stratmore Market")}]]\
\(else:)[Broken Longsword (2 Attack) (10 Gold)]]\
\(else:)[Broken Longsword - Equipped]
> (if:$playerweapon's name is not "Terian Rapier")[(if:$gold is >89)[(t8n:"dissolve")+(link:"Terian Rapier (4 Attack) (90 Gold)")[{
(set:$gold to it-90)
(set:$party's 1st's 4th to 4)
(set:$playerweapon's name to "Terian Rapier")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Terian Rapier (4 Attack) (90 Gold)]]\
\(else:)[Terian Rapier - Equipped]
> (if:$playerweapon's name is not "Terian Longbow")[(if:$gold is >99)[(t8n:"dissolve")+(link:"Terian Longbow (4 Attack) (100 Gold)")[{
(set:$gold to it-100)
(set:$party's 1st's 4th to 4)
(set:$playerweapon's name to "Terian Longbow")
(set:$playerweapon's type to "ranged")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Terian Longbow (4 Attack) (99 Gold)]]\
\(else:)[Terian Longbow - Equipped]
> (if:$playerweapon's name is not "Terian Mace")[(if:$gold is >109)[(t8n:"dissolve")+(link:"Terian Mace (4 Attack) (110 Gold)")[{
(set:$gold to it-110)
(set:$party's 1st's 4th to 4)
(set:$playerweapon's name to "Terian Mace")
(set:$playerweapon's type to "blunt")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Terian Mace (4 Attack) (110 Gold)]]\
\(else:)[Terian Mace - Equipped]
> (if:$playerweapon's name is not "Terian Claymore")[(if:$gold is >299)[(t8n:"dissolve")+(link:"Terian Claymore (8 Attack) (300 Gold)")[{
(set:$gold to it-300)
(set:$party's 1st's 4th to 8)
(set:$playerweapon's name to "Terian Claymore")
(set:$playerweapon's type to "slashing")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Terian Claymore (8 Attack) (300 Gold)]]\
\(else:)[Terian Claymore - Equipped]
''Armor:''
> (if:$playerclothes is not "Black Monk Habit")[(if:$gold is >5)[(t8n:"dissolve")+(link:"Black Monk Habit (7 Armor) (6 Gold)")[{
(set:$gold to it-6)
(set:$party's 1st's 3rd to 7)
(set:$playerclothes to "Black Monk Habit")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Black Monk Habit (7 Armor) (6 Gold)]]\
\(else:)[Black Monk Habit - Equipped]
> (if:$playerclothes is not "Steel Plate Armor and Blue Tabard")[(if:$gold is >299)[(t8n:"dissolve")+(link:"Steel Plate Armor and Blue Tabard (16 Armor) (300 Gold)")[{
(set:$gold to it-300)
(set:$party's 1st's 3rd to 16)
(set:$playerclothes to "Steel Plate Armor and Blue Tabard")
(replace:?footertext)[(display:"Update footer")]
(go-to:"Teria Market")}]]\
\(else:)[Steel Plate Armor and Blue Tabard (16 Armor) (300 Gold)]]\
\(else:)[Steel Plate Armor and Blue Tabard - Equipped]
(display:"separator")
[[↩️ Go back to Teria->Teria]]
|title>[$travel - Flying Spirits Tavern]
<==>
This tavern is right in front of the inland port and a citizen described its clientele as sailors, thieves and cutthroats. The place is small and the tables barely have space between them. The smell of sweat is obvious and the sailors ogle Berga(if:$party contains $ellin or $sultana or $ianna)[ and the other female party members].
$partyingo[
"Now, this is my kind of place." Jemon says.
]
The adventurers sit and, without a word, the huge, fat taverner brings ale for everyone. "Enjoy." He mutters. "I'll bring the steaks in a moment." He wipes his hands on a dirty rag, puts it on his shoulder and leaves.
"We didn't ask for--" $playername complains, but the taverner is already attending to another table.
$partyingo[
"Free drinks, man." Jemon says and drinks his cup in one go.
]
(if:$baystate is 0)[A trio of sailors on the next table are talking about treasures. They are all wearing sleeveless shirts and baggy trousers.
(link:"> Pay attention to a group of sailors")[> "It has a treasure, I swear," a sailor says.
"How do you know?!" Another one barks.
"I've seen it, but I couldn't carry it, it's too big."
"Whahah! That's what she said!" The other sailors all laugh and mock him.
"There are other problems. Monsters. The whole beach is surrounded by monsters."
$partyingo[
"Huh, excuse me. Where is this place?" Jemon asks the sailor.
"What's it to you?" The sailor ripostes. "It's my treasure."
|q1>[(if:$speech is >1)[(t8n:"dissolve")+(link:"1. You just said you can't get it (1 speech)")[(replace:?q1)[(show:?reason)]]](else:)[1. You just said you can't get it (1 speech)]
(t8n:"dissolve")+(link:"2. We're not going after some rumor")[(replace:?q1)[(show:?no)]]]\
\
\|reason)[> "You just said you can't get it," $playername reasons, "so maybe leave it to someone who can get it. Or you can just keep getting mocked."
"Well," the sailor is confused for a moment. "Give me your word that if you get it, you pay some to me... for information, you know."
"Promise."
(set:$baystate to 1)(set:$speech to it+1)(replace:?footertext)[(display:"Update footer")]''> $playername raised his speech ability.''
"All right. It's northwest of Witchcliff. You have to follow the northern path to the Temple of Ishtar and then go west. Go down to the beach and keep going north. You will reach the Bay of Roses where there is the wreck of a ship. The treasure is inside."
"Nice! Thank you."]\
\
\|no)["We're not going after some rumor." $playername says.
"But... but..." Jemon tries to argue.
"Don't bother me then." The sailor says and then turns back to his companions to keep telling his stories.]]]
]
(t8n:"dissolve")+(link:"> Pay attention to another table")[(if:visits is 1)[On another table, a group of peasants complain.
"We work the Queen's fields all day. We carry her food, her water and her shit." One says.
"And we get nothing. It's how it is. Life was much better under King Maribaldus. At least he paid us enough to live." Another says.
"Sana's a bitch. A hot bitch, but still a bitch." The first one says.
"I'd wreck her holes for sure." A third one mumbles.
"Just yesterday, Big Old Ribbon died."
"Gasp!!"
"Yes! You didn't hear? A wall of bricks and copper pipes fell on his head. He fell dead right there."
"He was a good man. How is his family going to live now?"
"I don't know. Last month, Johnny of the Mountain, died too."
"I've heard of that one. His arm broke at the lumber mill and it never moved again. He just couldn't work anymore."
"He died during the winter. Starved and frozen in the street, right next to the Barrister's palace."
"He didn't talk much either, kept to himself."
"We work all day and the rich take all our women and then make fun of us because we're single."
"We have to do something!!"
"Sshhh... lower yer voice."
The men keep talking about how life in the capital is absolute shit.]\
\
\(if:visits is 2)[On another table, a group of peasants complain and drink barley ale. They are all inebriated.
"Fuck the *hic* Dames." A patron mutters.
"We've been beaten by Dames yesterday," a sailor says, "for no good reason. We were just chatting near the palace."
"Dames?" $playername introduces himself to the conversation.
"You have never seen them? They are female knights of the Order of the Black Stockings. They answer directly to the--"
A Dame in full steel plate armor enters the tavern and everyone shuts up. She has chestnut braided hair and her armor shines as if it has never seen combat. The breast plates cup her big boobs to make them seem even bigger. A thick leather belt goes around her tight waist twice and holds a scabbard with a decorated sword. Below it she's wearing a blue miniskirt and under her long leather boots she has black stockings with garter belt.
On her back, her dark blue cape has a yellow crowned lion ready to pounce on the enemies. She goes to the counter to order a cup of water and keeps an eye on everyone, always with her left hand on the sword grip.
$playername gets closer to the sailors and whispers, "do all of them look like that?"
"Oh yes! They are all fucking hot, some are even hotter than the Queen. This one is called Brigitte."
"You can't touch them thou," another sailor whispers, "the penalty is death."
"I hear their pussies are reserved for kings and noblemen."
The Dame keeps eyeing everyone to project authority and keep the order. The armor and cape do the job for her. In the middle of the long, painful silence in the tavern, a single whimper is heard. She looks at the old man that emitted it, grinding his teeth and holding his cane close to his breast.
Then, without another word, she leaves.]]
On another table, a group of citizens complain and drink the strongest spirits. They are all inebriated.
"Fuck *hic* (either:"the Dames","the Queen","the Jeevists","the Ishtarians","those guys over there","kids, can't stand them","the rich","bandits","these fucken fuckers","demons","vampires","wolfens","tentacles, they get everywhere","rabid sycamores","the skulls of our enemies")."
(display:"separator")
[[↩️ Go back to Teria->Teria]]
|title>[$travel - Palace]
<==>
The giant Teria palace is surrounded by its own fortified walls. There are six well equipped guards at the gate.
(if:$ruinstate is 0 and $teriastate is 0)["Greetings!" $playername says. "My name is $playername, I am one of the survivors of $villagename. We're here to present our services to the Queen."
"Who? I'm sorry, but we never heard of yoo." The guard shrugs, "yoo should not be here. Go do something else first."]\
\
\(else-if:$teriastate is 0)[After greeting the guards, they lead the adventurers through the gate and the palace property which is full of gardens. A gardener is carefully trimming the hedges and plants with large metal scissors.
The palace itself is full of decorative elements in the sills, lintels and balustrades. It's mostly painted in white and yellow over the stone. A flag flutters on a post with the heraldic symbol of the Feron house: a yellow lion on a blue background and yellow edges. The entrance hall has a marble statue of the late King Maribaldus and on the wall there's a painting of Lord Jeeves.
A group of men, some younger and some older, are gathered in the hall, waiting for something. They are mostly very well dressed and seem to carry expensive items.
"What are all of these people doing here?" $playername asks.
"Those are the per...pretenders. They looking to marry Princess Rosie or even Queen Sana." The guard says.
"Can anyone do that?"
"Don't know, don't care. All I hear is Queen Sana don't want to marry again and Princess Rosie's hand is for some king, but that doesn't stop these fools from coming here and shit on our palace."
"I see."
"Princess Rosie's 18th birthday party will happen sooner or later, and it will be her wedding ceremony too."
The guard opens the door to the throne room. The throne is a chair made of pure gold and it is in a raised platform with a blue carpet and blue drapery hanging from the ceiling. A crowned woman comes from another room, her black eyes seem surprised to see visitors.
(t8n:"dissolve")+(link:"> Take a good look at the Queen")[> The Queen is very curvy with very big pendulous tits, tight waist and wide hips. Her skin is pale but has sun spots and freckles around her chest. Her braided hair is of a bright chestnut color. There are slight wrinkles around her deep black eyes. Her mouth is small and her dark red lips are wavy. She adjusts her silver crown and approaches.
Sana's dress is long and white, tight to her form and made entirely of lace. The dress has several layers with a generous wide cleavage. The dress' miniskirt barely ends below her pelvis, showing her thick tighs. Her shoes are high platforms that tones her leg muscles and pushes her ass up as she walks. The dress is enough to hide her intimate parts, but still, it's easy to see that she has no underwear and that her areolas and nipples are light pink.]
|q1>[(link:"1. Greet and bow to the Queen")[(replace:?q1)[(show:?bow)]]
(link:"2. Wow! Those are some massive milkers!")[(replace:?q1)[(show:?milkers)]]]\
\
\|bow)[(t8n:"dissolve")[==> "My lady, Queen Sana Feron." $playername says and the party bows to her. "My name is $playername, I am one of the two survivors of $villagename."
(set:$speech to it+1)(replace:?footertext)[(display:"Update footer")]''> $playername raised his speech ability.''
"Welcome to Teria." Queen Sana replies. She's courteous, but something in her nasal voice hints at a permanent annoyance.(show:?continue)]\
\
\|milkers)[(t8n:"dissolve")[==> "Wow! Those are some massive milkers!" $playername $playereyecolor eyes widen.
"What?" Queen Sana's cheeks blush and moves her hand over her wide cleavage. Her nasal voice hints at a permanent annoyance, "I would have your head cut off if you were not valuable."
$partyingo[Jemon tries to contain his chuckles, "totally worth it."]
"Please don't mind him," Berga tries to fix the mess, "he's socially awkward."(show:?continue)]]
|continue)["Well..." the Queen continues, "I have heard of you and I'm sorry we couldn't save $villagename in time. Our forces are spread thin as it is. With the death of King Maribaldus last year, the country fell in disarray. We have always had problems with bandits, but it's getting worse."
"I understand. That's why we have come to offer our services. We also may have new information."
"Oh?" The Queen tilts her head, her interest spikes.
"We searched some Angu ruins near Stratmore and we found a mage using a woman for sexmancing experiments. He did business with the demons that attacked my village."
"A sex mage? Hmm." The Queen puts a finger on her chin, "those aren't easy to come by."
"Yes, but our main concern are the demons who razed my village."
"Well, I have a problem that may be related to that. Please come sit in this room." The Queen invites everyone to sit around a table. A servant brings silver cups with dark, fruity wine. She crosses her legs and reclines on the chair. Still, she makes sure to project her chest forward, either as a way to be sexy or to project power, or both.
"Maybe we can help each other." $playername says.
"Mom!" A younger girl voice shouts from outside. A girl in a long white dress runs to the Queen and hugs her. "Who are these people?"
"These are some adventurers, they will be looking for the sister you never met." Queen Sana smiles. "This is my princess, Rosie."
"A pleasure," $playername bows slightly, "to make your acquaintance, Princess Rosie."
The princess is petite and has a small but full bust. Like her mother, Rosie has braided chestnut hair and black eyes. She's dressed with a long off-shoulder white dress that covers her entirely, except for her shoulders. She has a neat lace choker and a silver tiara that's a smaller and simpler version of her mother's crown.
"Anyway, back to our discussion," the Queen says, "18 years ago, I tasked the Jeevist Monastery with finding a creative solution to our bandit problem. We already had bandits and pirates, both free parties and hired by our enemy city states in the south and the north." The Queen seeps from her wine cup. "So at the time, the Jeevist Prior found that the Ishtarians had a large spell tome with foul witchcraft. One of those spells was a portal into another world. It described a hellish landscape, a castle and a jug that contains a creature of immense power. Are you getting all this?"
"Wait, Ishtarian spellbook? We heard that you aren't on good terms with the Ishtarians..."
"Ishtarians?" Rosie asks. "What are those, mom?"
"Don't interrupt sweetie." The Queen dismisses and Rosie pouts, then the monarch continues, "I don't like Ishtarians, whoring just isn't in our customs. But, 18 years ago, the Jeevist Prior convinced me to take their spellbook, even if it meant to betray the Ishtarians later. And so I commissioned a party of my best fighters and an Ishtarian priestess, Akana, to open the portal to hell and look for the magic jug to help us against our enemies."
(t8n:"dissolve")+(link:"> Let me guess, they never returned")[> "Let me guess, they never returned." $playername inquires.
"Exactly. The party included my personal guard Captain Tara, her daughter, Remi, my best knight, Jessalin, the Ishtarian bitch, Akana, a thief, Kimi, and my own daughter, Princess Manna."
$partyingo["What a boob fest." Jemon comments and Ingo chuckles. Sana throws a reproving stare.
]
"Err... and absolutely no one returned?" $playername asks.
(if:$party contains $kimi)["I fucking did!" Kimi interrupts.
"There you are." Sana says. "We already questioned you to death, but there wasn't much information we could salvage."
"Except that the creature inside the magic fucking jug exists." Kimi says. "And that Manna may still be alive."
"Yes, but first, you need a way back to hell."](else:)["There was one survivor, Kimi, the thief." Sana replies, "if you can find her, you can ask her about it and maybe even join your party."]
(t8n:"dissolve")+(link:"> Do you have anyone else that can help us in our search?")[> "Do you have anyone else that can help us in our search?" $playername asks.
"Not really. We are overextended with patrols and checking up on our peasants." Sana replies. "But you can still head to the city barracks and talk to Prince Ken, my son, and my faithful knight Wells, he's the husband of Tara and father of Remi, two of the knights that disappeared."
"I see."
"You can also meet my Dames, they are the best swordswomen in all of Teria, but don't count on them joining your party."]
(t8n:"dissolve")+(link:"> Is there any clue we can follow?")[> "Is there any clue we can follow?" $playername asks.
"Akana made her portal at the Monastery, so if there's any clue, it should be there. I have sent messages to the monastery for years, but their current Prioress, Sister Wendy, says there is nothing out of the ordinary."
(if:$ishtartemplestate is >2)[
(t8n:"dissolve")+(link:"> What? We know that sister Wendy is a corrupted mage")[> "What? We know that Sister Wendy is corrupted."
"Heh?!" Queen Sana uncrosses her legs and leans forward, her massive tits rest on the table now. "How do you know this?"
"She just inspected the Temple of Ishtar near Witchcliff. She opened a portal and let demons pour through to rape the priestesses."
Rosie gasps and blushes. Queen Sana covers Rosie's ears.
"I mean," $playername corrects himself, "punish the Ishtarian priestesses."
"My lord Jeeves! It's worse than I thought." Sana says with an unconvincing lack of emotion.]
]
"I see." $playername side glances the other party members.
"If you find my Manna, bring her, dead or alive. I will reward you well."
"And the jug?"
"The jug is secondary, but I will reward you for that too. Bring it... unopened."
"I understand, my Queen. We will head east and look around the Monastery and the countryside."
"Great!" Queen Sana says and downs her silver cup until a few drops of wine fall on her tits. "Oops!" She just brushes her tits with her hands and smiles to the adventurers. "Now if you'll excuse me, I have work to do. Rosie, do you want to sample the recipe for your birthday cake?"
"Yes Mother!"
"Let's go, the royal cook must have finished it already."(set:$teriastate to 1)]]]\
\
\(else-if:$teriastate is 1)["Greetings!" $playername says to the guards.
"$playername..." Berga interrupts, "the Queen has asked us to find her daughter, princess Manna, there's nothing else to do here."
"Oh, right. Excuse us..."]\
\
\(else-if:$teriastate is 2)[The adventurers cross the inner gardens and the halls with marble statues.
Queen Sana Feron is on her golden throne. She's laid back with her legs crossed and her meaty thighs in full display. Her son, Prince Ken and Knight Wells are talking to her. A couple of Dames, a blonde and a chestnut head, stand silent.
"You have returned." Queen Sana says, switching her attention to the adventurers, "have you found my daughter?"
(t8n:"dissolve")+(link:"> Warn the Queen about the demon horde")[> "My Queen! You must prepare your army for a full scale demon assault right now!" $playername says, bowing.
"What? We're already had skirmishes with demons, nothing out of the ordinary."
"It's nothing we can't handle." Prince Ken intervenes. "The demons are even killing bandits and vampires. Some evils can do some good."
"You don't understand," $playername retorts, "they are about five thousand strong! It's a real horde!"
The jaws of everyone drop and the Dames look at the Queen, worried. The silence suddenly got heavy and terrifying.
"Holy Jeeves!" Queen Sana gets up and puts her hand on her forehead. Ken and Wells look at each other.
$playername then continues, "they are stationed in a camp east of Windmere and will can reach us on any day."
"Crap. What about Princess Manna and the jug?"
(hidden:)[in case player has seen manna, add option here]"We couldn't find anything about that..." $playername says, lowering his head, "but I think the Princess is still alive in the demon realm. If we get another chance, we might be able to make a portal and try to retrieve her."
"Forget that for now." Queen Sana says.
"Let's see," Knight Wells says, "we need help in Locklear, Witchcliff, Stratmore and Willden. demons are attacking everywhere. You don't have to do this, but it will help us very much during the siege if all these places have an extra hand."
"Understood! I'll depart at once." $playername says.(set:$teriastate to 3)]]\
\
\(else-if:$teriastate is 3)[Queen Sana, Prince Ken and Knight Wells are standing around a table with a map and they're talking about their plans to fortify the countrie's cities. Queen Sana sinks into her throne and sighs. As she does, Princess Rosie enters the hall and goes directly to her mother.
Knight Wells realizes that Sana is exhausted and says, "this seems enough for today, my Queen, I will take my leave."
"Thank you Wells." Sana waves her hand and then turns to Rosie, "how are you feeling, sweetie?"
"I'm scared, mother." Rosie says, lowering her head.
"Don't worry, we have thousands of men. There will be no demon capable of entering through that door."
"It's not the demons, it's my birthday party. King Telurius has not arrived yet."
"Oh," Sana sighs again, "everything will be fine." Rosie and Ken look at each other, worried.
It's better to not interrupt the royal family now.]
(display:"separator")
[[↩️ Go back to Teria->Teria]]
|title>[$travel - Barracks]
<==>
(if:visits is 1)[The adventurers visit the soldier barracks outside the city. Most soldiers are idle and try to find ways to entertain themselves and others with food, drinks, books, games and physical exercises. In the middle of all the tents there is a large open ring. A couple of soldiers train swordfighting. Next to it, there is an archery range with targets pinned with arrows. In front of a larger luxurious blue tent, two Dames come out and chat with each other.
Two knights with immaculate steel plate armors are sitting by an old table, looking at a hand drawn map, conversing. Their expressions seem grave.
"Are you sure?" The younger knight asks, he has chestnut long hair and dark amber eyes. He looks to be in his thirties and has a blue cape with the royal yellow lion.
"They were hellspawn demons. Red, horned and very strong." The older knight describes. "They razed $villagename and then moved somewhere east." His beard and hair are unkempt and he looks to be in his fifties.]\
\
\(else:)[The adventurers visit the soldier barracks outside the city. Prince Ken Feron and Knight Wells are sitting by an old table.]
(if:$teriastate <2)["Greetings." $playername raises his hand.
"Good (if:$dpos is <3)[day](else:)[evening]." The older knight greets, but the younger just nods. The old knight extends the hand to the younger, "this is Prince Ken Feron and I'm Wells."
"You were talking about demons? I'm from $villagename."
"Really? My condolences, it must have been hard."
"Yes. Now I'm looking for the demons who did it."
"No offense kid, but you and your friends don't look like much. The army and all the lords and the prince, we are all devising a serious strategy here." Wells looks at the map with tokens to symbolize their own forces, but there is none for the enemy.
"Oh, do tell me all about it."
"Haha!" Wells chuckles, "I like your spirit, but we got this. Just sit back. We will draft more people when the time comes."
"Aww."
"You can exercise over there if you want."
(if:$teriastate is 1)[
(t8n:"dissolve")+(link:"> I'm here on behalf of the Queen")[> I'm here on behalf of the Queen. She want us to look for her lost party from 18 years ago."
The younger knight springs to life. "You're going to look for my sister Manna?" But he deflates again, "it's no use, I've looked everywhere."
"My wife and daughter were also on that party." Wells says, saddened.
"Who are they?"
"Tara and Remi, I lost them both."
"Do you have any clue, any piece of information might help."
"They made their portal in the Jeevist Monastery." Wells says. "But only Ishtarians use magic like that, and it's dangerous, especially if demons notice the open portal."
"I heard from an Ishtarian priest that demons can talk." Prince Ken says, "if you find some, you might be able to negotiate something, but be careful, they are very treacherous."
"If you find something, report back to the Queen," Wells advises, "don't try to take them all by yourself."]
]]
(t8n:"dissolve")+(link:"> Who are those knights over there?")[> "Who are those knights over there?" $playername asks pointing at the Dames.
"Oh," old Wells explains, "those are the Dames of the Order of the Black Stockings. One is Agatha and the other one is Camilla."
"There's also Brigitte," Prince Ken Feron continues, "my fiancee, and there are others in training already. My mother likes to have them around."
"If you allow my candor, my prince," Wells continues, "I thought your mother had learned her lesson from 18 years ago."
"I hate to admit it, but you're right." Prince Ken says, lowers his sight and rubs his forehead in shame.
"Wait," $playername interrupts, "what's that lesson?"
"These Dames are not very good with a sword. You don't put women in an armor and call them knights, just because they're young, beautiful and well spoken." Wells replies. "My Tara was a good knight and her best friend, Jessalin, was the best swordswoman in the country, and they never returned." Wells eyes lower, saddened, then he looks away, at the dames, "I can't imagine how these walking trophy dolls will hold up in real combat."]
(t8n:"dissolve")+(link:"> Take a longer look at the Dames")[> Both Dames are in full steel plate armor and their bodies are sculptural and fit. Agatha is a pale blonde and Camilla has a smooth chocolate skin and coarse braided black hair. Their armors shine as if they have never seen combat.
The breast plates cup their big boobs to make them seem even bigger. A thick leather belt goes around their tight waists twice and hold a scabbard with decorated swords. Below, they are wearing blue miniskirts and under their long leather boots they have black stockings with garter belt. On their back, they are wearing the signature dark blue cape with the yellow crowned lion of the Feron house.]
(if:$train's 4th is 0)[(if:$stamina >0)[(t8n:"dissolve")+(link:"> Exercise")[> For the remainder of the (print:$daypart's $dpos), $playername and his party trained with a group of unsavory brutes. Despite the lack of manners, they were quite strong and helped $playername get in shape. He finished his training with a few bruises but fully schooled in the art of beating people to a pulp.
(set:$party's 1st's 5th to it+1)(set:$train's 4th to 1)(set:$stamina to it-1)(display:"Action Code")\
\''> $playername raised his maximum stamina.'']](else:)[> Exercise (no stamina)]](else:)[> $playername has already learned everything from here. He just watched a couple of brutes fight in boxing matches.]
(display:"separator")
[[↩️ Go back to Teria->Teria]]
|title>[$travel - Castle](display:"Action Code")
<==>
$playername passes the drawbridge and a fortified entrance and sees the guard barracks and tents. Here dozens of guards live and prepare to go on patrols or fight bandits if necessary. The internal castle itself is just beyond the barracks and has three square buildings and two circular towers. The gate is open, but two guards approach the adventurers. They are just laying back against a stone wall, one has very light complexion and the other very dark complexion.
(if:$witchcliffstate is 0)["Who you?" One guard barks.
"We're just travelers and we came to see--" $playername tries to say.
"Lord Sirius is ill, he's not seeing anyone."
"We might be able to help." $playername explains, "we're looking for work and we're also fighting demons."
"Demons? There be no demons here." One guard says, the other guard seems uneasy, as if wanting to say something. "Oi, we sent Jock to the temple two days ago..." he says, "you know Ishtarians, always summoning demons and shit". The guards look at each other and try to communicate with half-words, "bu--" "that's--" "what if--" "they can--"
"Why don't you just," $playername interrupts, "let us talk to Lord Sirius?"
"Roight! Roight!" The guards finally agree and they lead the adventurers into the castle.
The large halls of the castle are cold but decorated with orange drapery and works of art. The masonry of the castle is impressive and every single limestone corner has been polished to a perfect and smooth cream tone.
Sirius household has many men and women who work in the castle to do the various daily tasks. A gardener is trimming hedges and bushes, a woman is carrying water and a man is right besides her carrying firewood. Then the guards take a sinuous but wide flight of stairs into an upper wing and go into the (link-reveal:"lord's room")[.
> The room has a large metal clock on the wall, ticking time away. The fireplace is very active and the whole room is warmer than the rest of the castle. The long vertical windows are closed and the drapery is out of the way to let the maximum amount of light come in. Finally, there is also a copper pipe that comes from all around the castle to distribute warm air].
Lord Sirius is in a king sized bed and a physician is putting a cold wet cloth in his forehead. Sirius is in his thirties, has short curly black hair and a moustache with a goatee. His knight captain is right beside him, dressed in full steel plate armor.
"Damn Sirius, you're paler than usual." The knight says.
"I need to get back up to get ready for the summer harvest." Sirius replies, with some difficulty breathing and coughing.
"The people can work the fields, they don't need you."
"Of course they do. I need to teach them how to properly stomp the grapes to make better wine." Sirius says and coughs, "last year's wine was shit."
Then the knight looks up to see the adventurers enter the room. "What are you doing here? You can't be here."
"Captain," the guard leading the adventurers answers, "these adventurers think they can help."
"Help?!" The knight scoffs. "Lord Sirius has everything he needs," then points at the physician dressed in black.
"I know captain, but, we sent Jock to Ishtar's Temple... and he didn't return yet." the guard explains, "it's been two days..."
"I forgot about that." the knight says. "That was your idea, Sirius. I never expected much from those heathens."
Lord Sirius coughs. "These adventurers seem more capable than Jock," the Lord stops for a moment and coughs again.
"What do you need us to do, sir?" $playername asks.
"You need to go to the Temple of Ishtar, to the north of here. Ask for an alchemist." Sirius says, "my symptoms are chills and coughs."
"And yellow phlegm." The physician, and old man in a black tunic, says, "and high temperature, sweating, blue lips... it is the winter's sickness, but the lord caught it in the summer, very strange. I recommend bloodletting."
"Absolutely not!" Sirius replies, receding deeper into his pillows.
"All right." $playername interrupts. "We will be back with an alchemist."
"I'll pay you if you bring her, oh, and I'll give you a bonus if you find Jock."
(t8n:"dissolve")+(link:"> Who are these Ishtarians?")[(set:$witchcliffstate to 1)> "Who are these Ishtarians?" $playername asks.
"They are just worshipers of a Goddess." the knight explains. "Goddess Ishtar, they mostly blabber about love, peace, magic and bullshit. The Queen hates them."
"The Queen hates me too," Sirius says.
$partyingo[
"Oh no, more magicians." Jemon mumbles.
"They actually don't use much magic," Sirius explains.
]
"The Ishtarians live in their temple up north," the knight concludes, "and rumor has it that the temple is also a brothel."
"They're devoted to the pleasures of the flesh," Sirius coughs, "but I've heard from a pilgrim that they have a library and an alchemist."
(set:$witchcliffstate to 1)"At the temple, do I need to talk to anyone in specific?"
"They are headed by a High Priestess," Sirius recalls, "Rayna is her name. She's an elf with really big round tits, can't miss her."
"My Lord?!" The knight exclaims, uneasy, "You seem to know a lot about these heathens..."
"Huh..." Lord Sirius coughs, "I may have heard about her too... from a pilgrim."
In this moment, a courier boy enters the room. "Are you Sirius?" The boy asks.
"Of course I'm serious," Lord Sirius coughs once again, "what sort of question is that? I haven't used their... hmm... services, if that's--"
"I have a letter for you." The boy delivers it to the knight and he opens it. The boy leaves and the room falls silent. The knight carefully goes through the entire letter.
"It's a letter saying that Sister Wendy of the Jeevist Monastery has left towards the west."
"Oh fuck!" Sirius exclaims. "Adventurer? What's his name?"
"Yes..." $playername answers, "$playername, my lord."
"$playername, bring this letter to the Ishtarian Temple," Sirius says, speaking louder, "deliver it as soon as possible to High Priestess Rayna."
"Understood!" The knight delivers the letter to $playername.
The old physician picks up a small wooden cup and gives it to Lord Sirius, "it's time for your medicine, my lord."
"Right. Go $playername, go now."]]\
\
\(else-if:$witchcliffstate is 1)[$playername greets them and walks through the castle's gate. The large halls of the castle are cold but decorated with orange drapery and works of art. Then he takes a flight of stairs and enters the Lord's room.
Lord Sirius is in a king sized bed and a physician is putting a cold wet cloth in his forehead. Sirius is in his thirties, has short curly black hair and a moustache with a goatee. His knight captain, Elayne is right beside him.
(if:$ishtartemplestate is >2 and $witchcliffstate is 1)[(t8n:"dissolve")+(link:"> Excuse me, my lord...")[> "Excuse me, my lord," $playername says. "Here is the alchemist."
"Sultana goes right into the room and approaches Sirius. The Lord spares no effort, gets up and hugs Sultana.
"You haven't changed one bit." Sultana says while Sirius exhales of relief. The knight at their side blushes and stares at the barely dressed priestess.
"I really need that special medicine." Sirius says. The knight crosses his arms, looks to the side and rolls his eyes.
"I brought some ingredients," Sultana says, "so hold on while I set up my alchemy table."
"It seems you're all set. So... about that reward?" $playername asks.
"Captain," Sirius calls, "deliver my reward to that man, he deserves it."
The knight picks up a chest and opens it to show it's full of gold coins.
(set:$gold to it+400)(replace:?footertext)[(display:"Update footer")]''> $playername got 400 Gold''(set:$witchcliffstate to 2)
"Thank you so much!" $playername replies. "I hope you get well soon."
"No, thank you, $playername! Come visit me some time and..." Lord Sirius pauses for a moment and looks into the distance through the window, "you have seen what lack of cock did to that Jeevist inquisitor, so be careful around the Monastery."
"I will, thank you."]]\
\
\(else:)["$playername," Berga calls, "we haven't brought the alchemist from the Temple of Ishtar yet."
"Oh right, thanks for reminding me."]]\
\
\(else-if:$witchcliffstate is 2)[$playername greets them and walks through the castle's gate. The large halls of the castle are cold but decorated with orange drapery and works of art. Then he takes a flight of wide stairs and enters the Lord's room.
Lord Sirius is teaching advanced swordfighting techniques to his captain knight.
"... and that's why I'm the best in the whole country." Sirius says raising his chin and flourishing his sword. The lord seems to be in better health than ever.
One of the guards approaches $playername, "by the way, did you find Jock?"
(if:$jock is true)[(t8n:"dissolve")+(link:"> Necklace with engraved falcon")[> "We found this necklace in the Bay of Roses." $playername delivers the necklace to the guard.
"That's Jock's! What happened to him?" The guard says, saddened.
"Well, what was left of him were only bones." $playername explains.
"The bones," Berga continues, nodding slowly, "were stripped of any meat. He was likely eaten by a nymph."
"A nymph?" The guard raises his eyebrow in disbelief.
"It sounds crazy, but it's a real thing... some sort of cross between a shark and a woman that lives in salty sea."
"Poor kid." The guard says, "anyway, thank you for finding him. Here's something for your trouble."
(set:$gold to it+20)(replace:?footertext)[(display:"Update footer")]''> $playername got 20 Gold.''
"Thank you!"]]\
\
\(else:)["Who's-- oh right, we haven't found him yet." $playername replies.]]
(display:"separator")
[[↩️ Go back to Witchcliff->Witchcliff]]
|title>[Ginna]
<==>
(t8n:"dissolve")+(link:"> Look at Ginna")[Ginna is wearing a long green dress and a brown corset. Her breasts are held tight together. Her blonde hair is down and her blue eyes are eager to please. Her body is curvy and her hands are coarse from heavy kitchen and field work.]
(t8n:"dissolve")+(link:"> Foreplay")[Ginna kisses $playername with pleasure and she replies in kind. Grabbing her ass reveals how big and wide it is. His hands scout and survey every part of Ginna's body over her dress. They keep kissing until their breath is short.]
|q3>[(link:"> Fuck her standing")[(replace:?q3)[(show:?wallsex)]]
(link:"> Fuck her on the bed, spoon style")[(replace:?q3)[(show:?bedsex)]]]\
\
\|wallsex)[(t8n:"dissolve")[=> Ginna automatically hugs $playername while he pulls her underwear down and penetrates her right away.
"Fuck!" She complains, but uses her hands to help him get inside her dry pussy. "You're in a hurry..."
After he starts moving, Ginna's pussy warms up and get wet quickly. "Awww!" She moans and moves around to his rhythm. Ginna then hugs $playername harder and raises her other leg, wrapping them all around his waist. He just uses his hands on her ass to move her up and down.
"Oh my lord!" she moans as they accelerate. "There are probably patrons in the tavern to attend to..."
"Don't care..." $playername walks to the room's wall and pins the taverner woman to the wall and fucks her harder.
"Aw! Ah! Aww! Aww, fuck me!" Ginna screams. $playername then pulls down her dress to expose her breasts, which jump with every thrust.
"I'm so wet!" She says, surprised at herself. Her blue eyes smile and she keeps kissing him while being fucked.
Eventually, $playername's strength runs out and he has to put her on the floor. Ginna kneels then fondles and masturbates his cock until she gets her milk. A load of cum falls all over her chest.
"Wow!" Ginna is surprised by how much cum she got and smiles.
(show:?finish)]\
\
\|bedsex)[(t8n:"dissolve")[=$playername undresses Ginna and pushes her to the bed. Her breasts drop in a beautiful full shape and her pelvis has a well tended bush. She turns on her side and $playername hugs her from behind to keep touching and kissing all over.
After some stimulation on her clitoris, Ginna raises her leg and $playername penetrates her from behind, in a spoon position. They start moving, fucking and matching each other's rhythm.
"Hmm!" Ginna moans with pleasure while they fuck slowly. "Killing wolfens isn't your only skill."
He starts fucking her faster to wipe the smirk of her face.
"Ah! Aww! Oh that hits my spot." Ginna murmurs.
After several minutes, $playername grabs Ginna's leg and hugs her fully to fuck her faster and faster.
|q4>[(t8n:"dissolve")+(link:"> Cum on her breasts")[(replace:?q5)[]At the last moment, he pulls out and moves her to aim his shot. Ropes of cum shoot from his cock and land all over her chest. Ginna seems surprised by how much she got on her boobs.(show:?finish)]]
|q5>[(t8n:"dissolve")+(link:"> Cum inside her")[(replace:?q4)[]"Wait!" Ginna says and tries to push him off, but he ends up cumming inside her vagina. "Fuck..."(show:?finish)]]]
|finish)[''> $playername got 1 Mana.''
"You're a big boy now, all thanks to me." Ginna chuckles.
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's do it again!","Fuck Ginna")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]\
\
\(else:)[(t8n:"dissolve")+(link:"> I have to go")[> "Unfortunately I have to go." $playername says, looking for his clothes.
"Aww, already?" Ginna says and tries to grab $playername to prevent him from leaving, but he's already getting dressed.
She gets dressed too, and cleans the cum off with a handkerchief. "Smooch!" Ginna kisses his cheek, "I have to attend to the tavern right now."
Then she leaves the room, a couple of patrons are looking at Ginna, in shock. She looks about and then looks at her chest. Her dress is a bit wet and there's a rope of cum she missed. She fixes the problem with a clumsy wipe and a smile.]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Berga]
<==>
(t8n:"dissolve")+(link:"> Look at Berga")[> Berga's gambeson is stretched open in the middle to show her big boobs. Her black hair is caught up in a braided ponytail. Her dark blue eyes are relaxed and her thick lips are wet. Berga's skin is tanned from the long hours spent under the sun and she's slender with a very tight waist. She looks flimsy, but she's stronger and more agile than she looks.]
$playername kisses Berga and opens her gambeson. Her body is fresh and smells like flowers. Berga takes off her pesky clothes. $playername's hands jump to grab her boobs and then he kisses her neck while she takes care of his clothes. They undressed in record time and she pushes him to (if:$ontent is true)[his bedroll](else:)[the floor].
(t8n:"dissolve")+(link:"> Blowjob")[> She kneels in front of him and fondles his cock until it gets fully hard. Berga then wraps her thick lips around his cock in one bite. She looks up and smiles with her eyes, then starts sucking.
Berga demonstrates a range of tricks with her tongue and mouth that leaves $playername ecstatic.
"Hmm! Hmm! Hmm! Hm hm!" Berga moans and then pulls out, licks the wet shaft and plays with her own nipples.]
(if:$ontent is false)[(link:"> Doggiestyle on the floor")[(show:?doggie)]](else:)[(link:"> Doggiestyle on the bedroll")[(show:?doggie)]]\
\
\|doggie)[Berga sucks his cock again for a little while and then goes on all fours on the (if:$ontent is true)[bedroll](else:)[floor]. "Come on, fuck me now!"
(if:$firstquest is false)["Are you sure about that position? Doesn't that remind you of..."
"Fuck! It does," Berga says embarrassed but then chuckles, "fuck it, it's still hot! Come cover me, big wolf!"
"Awwwoooooo!"
]
$playername gets up and kneels right behind her.
|q2>[(t8n:"dissolve")+(link:"> Fuck Berga's ass")[(replace:?q2)[(show:?ass)]]
(t8n:"dissolve")+(link:"> Fuck Berga's pussy")[(replace:?q2)[(show:?pussy)]]]\
\
\|ass)[> With a hand he measures his cock between her ass and then sheaths it completely into her ass.
"Oh! Fuck!" Berga complains, she extends her hand behind to push him away a little, but he pins her to the (if:$ontent is true)[bedroll](else:)[floor], pulls her ponytail and starts fucking her ass.
"Ow! Ow! Oh no! It's too tight!" She keeps complaining with her head down and a pained expression in her face.
$playername keeps fucking the sexy adventurer. Her wide ass claps as it takes that furious meat shaft. Then he pulls her back up by the ponytail to grab her big boobs from behind.
"Ooh... I'm not... your toy." Berga moans.
"Of course you are."
"Aww! Please go easy on me."
He keeps fucking her a little slower, but somehow, that makes his cock harder. $playername can't resist it and fucks Berga until he shoots is cum load inside her ass. He falls back, exhausted.]\
\
\|pussy)[> With a hand he directs his cock between her ass cheeks and then sheaths it completely into her pussy.
"Oh yes!" Berga exhales. Her pussy is wet and tight, but gives way for his cock. He holds her shoulders and starts fucking her.
"Hm! That's nice!" Berga says with a smile, so he pulls her ponytail and fucks her harder until her pussy starts making squelching sounds and her ass cheeks slap around.
"Oh my lord..." She says and turns halfway around to grab his $playerhaircolor hair.
"You got some moves." $playername says then hugs Berga and falls on top of her to fuck her faster and faster.
"Aw! Ah! Oh yeah! Aw! Aw!" Berga sings her sex song and breathes heavily. "Ooooh! I'm gonna cum!" He pounds her harder and grips her boob from behind until she twitches softly and arches her back. He keeps pounding her through her intense orgasm.
|q2>[(t8n:"dissolve")+(link:"> Come inside")[(replace:?q2)[(show:?inside)]]
(t8n:"dissolve")+(link:"> Come outside")[(replace:?q2)[(show:?outside)]]]\
\
\|inside)[Shortly after, a thick load of hot cum shoots inside her vagina. Berga gasps.(show:?finish)
"Hmm! Let's stay here forever." She says, but $playername falls back, panting.]\
\
\|outside)[In a hurry, he pulls his cock out of her vagina and cums all over her ass. Thick ropes of hot cum trickle around her ass cheeks and drips on the (if:$ontent is true)[bedroll](else:)[floor].
"What a mess. Let's do it again!" She says with a smile.(show:?finish)]]]
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's do it again!","Fuck Berga")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]
(t8n:"dissolve")+(link:"> I have to go")["Maybe later, I'm exhausted." $playername exhales and Berga rolls around and catches her clothes all spread out through the (if:$ontent is true)[tent](else:)[floor].
"You pay for (if:$dpos is <3)[lunch today](else:)[dinner tonight]." She says and laughs it off.
"Again?"]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)
|title>[Aia]
<==>
(t8n:"dissolve")+(link:"> Look at Aia")[Aia is a beautiful 18 year old girl with brown eyes and curly long brown hair. Her body is thin and bony. Her skin is pale as alabaster. She often wears a cheap flowery dress with pastel blue colors. Her breasts are medium and can still fill a hand.]
Aia kisses $playername in the mouth. "I love you too."
He hugs her and kisses her back, on the mouth and on her neck. He pulls down her shirt to keep kissing her shoulder and then her breasts. She instinctively raises one leg to wrap it around his waist and he puts his hand under her skirt to grab her hot thin thigh.
(t8n:"dissolve")+(link:"> Fuck Aia")[> $playername doesn't take long to undress and soon after removes Aia's skirt and pins her to the room's wall. Without a ceremony, $playername directs his cock to fill Aia's vagina.
"Gasp!" Aia blushes and looks up, directly into $playername's $playereyecolor eyes.
The couple fucks against the wall, keeping the slow rhythm for quite a while. Aia only utters moans proper of a little girl and lets herself be used by her childhood friend.
"You're quite big," Aia says, "go easy on me."
$playername kisses the bony landmarks of her clavicle and keeps fucking her, making her bounce.
|q1>[(if:$stamina >0)[(link:"> Fuck her harder")[(replace:?q1)[(show:?harder)]]](else:)[> Fuck her harder (no stamina)]
(link:"> Go easy on Aia")[(replace:?q1)[(show:?easy)]]]\
\
\|harder)[(t8n:"dissolve")[=> Then, $playername picks up Aia and throws her to the bed. She sits, turned to the side and closes her legs.
"Hm?!" She moans with a coy expression.
$playername grabs her thigh and opens her leg, then comes on top of her to fuck her missionary style.
"Wait!" Aia moans as her pussy opens again for his meat shaft. He starts fucking her harder and harder. "Oooh! That's too rough!"
Aia keeps moaning and whimpering, but now already under his spell, she keeps getting more turned on. "Aww! Aww! I didn't know I liked this! Oh!"
After a few minutes, $playername decides to turn her around and fuck her doggy style. Aia arches and looks back at her bony ass getting pounded. $playername removes her brown hair out of her eyes and then holds down her shoulders to keep fucking her hard and admire her reaction.
"Aw! Awwn! Awwn! It hurts so good!"(show:?q2)]\
\
\|easy)[(t8n:"dissolve")[=> Then, $playername lays on the room's bed and pulls Aia on top of him.
"You're the one on top today." He says and slaps her bony ass.
Aia smiles and directs his cock to fill her pussy then moves up and down slowly. Both put their hands to feel each other's body. Aia nods and bites her lip when her nipples get twisted. She pulls her long brown hair out of her eyes and concentrates on arching her back to make her pussy put the shine on his cock. Her fluids lubricate the shaft and it gets easier for her to go faster.
"Hm! Hm!" Aia nods.(show:?q2)]]
|q2)[(link:"> Come inside")[(replace:?q2)[(show:?inside1)]]
(link:"> Come outside")[(replace:?q2)[(show:?outside1)]]]\
\
\|inside1)[(t8n:"dissolve")[> $playername hugs Aia and pumps her as fast as he can, culminating on a long orgasm that shoots a load of sperm inside her womb. Once he pulls out, a rope of cum runs down her thigh.
"Aw!" Aia moans, "it's so hot!" (show:?finish)]]\
\
\|outside1)[(t8n:"dissolve")[> $playername quickly pulls out and makes Aia kneel besides the bed. After a few moments of jacking off, he pulls Aia's mouth into his cock and it shoots a load of spern down her throat. She looks up surprised, but ends up licking her lips.
"Eh? It's so salty." She says.(show:?finish)]]
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's do it again!","Fuck Aia")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]](else:)[> Let's do it again! (1 stamina)]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Ellin]
<==>
(t8n:"dissolve")+(link:"> Look at Ellin")[> Ellin is a small elf girl. She's slender and pale. Her legs are long and thin for her proportions and her thigh gap is wide. Ellin has big light blue eyes. Her ears are sticking out straight and pointy. On her head, she has brown hair cut by her shoulders.
Ellin usually wears an off shoulder cropped white top, leather shorts and shoes. She's wearing that now, except for the shoes.]
Ellin's sleeping on (if:$ontent is true)[$playername's bedroll](else:)[her side on the bed]. $playername undresses and lays behind her.
(t8n:"dissolve")+(link:"> Pull Ellin's top up")[> $playername pulls her white off-shoulder top up. Her top now looks like a white belt, just on top of her breasts and going around her torso under her arms. He reaches for her breasts and plays with her pink nipples for a minute.
"Hmm! Hm! Your hands are so big!" Ellin moans.]
(t8n:"dissolve")+(link:"> Pull Ellin's shorts down")[> $playername carefully pulls her leather shorts down and exposes her little flat ass and her fat wet pussy.
"That's naughty!" Ellin says with a chuckle.
"You're awake?"
"I was thinking of your big cock, daddy." She grabs her labia and opens it. She looks back and waits for $playername. "Come on! Wreck me! What are you waiting for?"
(t8n:"dissolve")+(link:"> Fuck Ellin")[$playername turns Ellin down on her belly and then comes on top of her.
"AAaaaahhn!" She whimpers as she feels her pussy getting stretched by $playername's cock.
"Fuck! You're hot!" He says and goes as deep as he can.
"Hhhnngg!" Ellin looks back with her eyebrows pulled up in fear. "I'm not sure I am that flexible..."
$playername holds her wrists down and starts fucking the tiny elf faster. She's completely at his mercy and can't do anything but be stuck under him and be fucked.
"Hnngh! That hurts..." Ellin moans and purrs and moves around her ass, trying to get free from him.
"You were talking like a whore before," $playername says, "and now you're purring like a kitten."
"Owww! Daddy! My pussy is so stretched." She keeps moaning and crying out with teary eyes. "You're even bigger than my daddy."
He then fully hugs the little elf and starts pounding her faster and faster.
"Ahhh! Awww! Awwn!" Ellin closes her eyes and just goes along for the ride. "Ahn! Aww! Aww! Ooh yeah! Oh my lord!"
$playername gets very sweaty, moves around her pussy and goes for the final stretch of his run. He rolls around the (if:$ontent is true)[bedroll](else:)[bed] and puts Ellin on top of him. He uses his hands to pull her up and down.
"I like it like this." Ellin says, "it feels like I'm your sex toy."
|q3>[(link:"> Come inside Ellin")[(replace:?q3)[(show:?cumin)]]
(link:"> Come outside Ellin")[(replace:?q3)[(show:?cumout)]]]\
\
\|cumin)[(t8n:"dissolve")[="Oh yes!" Ellin moans as $playername pulls her up and down fast until his sex mast shoots a whole sperm load right directly into her womb.
Ellin arches her body back and exhales of pleasure. "Ahhwww!"(show:?finish)]\
\
\|cumout)[(t8n:"dissolve")[="Oh yes!" Ellin moans as $playername pulls her up and down fast until he suddenly pulls her to the side. He rolls on top of her and his sex mast shoots a cum load all over the little elf.
"Ah! It's so much, and so hot!" Ellin exclaims with her pupils dilated and her cheeks flushed. (show:?finish)]]]
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"> Let's do it again!","Fuck Ellin")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]
(t8n:"dissolve")+(link:"> I have to go")["Oof, I'm exhausted, I'll call it a day." $playername collapses on the (if:$ontent is true)[bedroll](else:)[floor]. Ellin just hugs and kisses him.
"Aww, already, daddy?" Ellin moans out of breath.]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)
|title>[ Lady Marena Bomen](set:$marenafucked to true)
<==>
Lady Marena is in her long golden dress with black lace finishes. Her golden hair is curled up in a complicated bun. She's tall and slim, but has a full chest, which is in clear display due to the long wide open cleavage. The back of the dress is also open, showing her back down to her waist. Behind her, her flat ass barely bends the dress. She grabs $playername and kisses him while taking off his (if:$party's 1st's 3rd is <12)[clothes.](else:)[armor.
"I trained to be a Dame." she says, quickly undoing the leather straps of his armor. "I love the adrenaline of a good fight, but unfortunately I got married to Kivan..."]
|q1>[(t8n:"dissolve")+(link:"> Start with foreplay")[(replace:?q1)[(show:?foreplay)]]
(t8n:"dissolve")+(link:"> Fuck her now against the wall (speech)")[(replace:?q1)[(if:$speech is <3)[$playername pulls Lady Marena against the wall and raises her golden dress.
"What are you doing?" She resists, "We're starting with foreplay."(show:?foreplay)](else:)[(show:?wallsex)]]]]
|foreplay)[Marena hugs and kisses $playername in the mouth. In turn, he grabs her boobs and ass and plays with her tongue in her mouth. Then he comes behind her and dives his hand into her cleavage and reaches down.
Lady Marena gasps and smiles when she feels her panties pushed out of the way under her dress. The following stimulation of her clitoris sends her into an aroused high.
"Awwwww!" Lady Marena moans, "I had forgotten how good that feels."
After a moment of warming up, she turns again to $playername, pulls his shirt off and starts kissing his chest. She raises her blue eyes to see if her magic is working.
(if:$dpos is 1)[|q2>[(t8n:"dissolve")+(link:"> Fuck her against the wall, standing doggystyle")[(replace:?q2)[(show:?wallsex)]]]]\
\
\(else:)[At that moment, Lord Kivan enters the room. His eyes widen and his twirling moustache twitches.
"WHAT DO YOU THINK YOU'RE DOING?!" the old man shouts, "YOU LITTLE SHIT! TAKE YOUR FILTHY HANDS OUT OF MY WIFE!"
Lady Marena chuckles as she adjusts her dress, "come back another day, stallion." $playername picks up his things in a hurry and jumps through the window.
Lord Kivan comes to the window, loads his prototype gun and fires a shot. The adventurer lands on the grass below. He isn't hit by the bullet, but the knees almost failed to absorb the impact. Hurting, $playername limps away and manages to get out of the palace just in time to lose Kivan and his guards.
(display:"separator")
(link-goto: "↩️ Continue", $rest)
]]\
\
\|wallsex)[$playername turns Lady Marena around and pushes her against the wall, raises her tight skirt and pulls her panties down. Then directs his hard cock towards her ass cheeks to find her soft pussy.
"Lord Kivan put a very nice wallpaper." $playername jests while pressing Marena's head against the flowery drawing of the wallpaper. "It goes well with your beautiful face."
"Ah! Go easy on me, I'm not used to--"
He thrusts his cock into her, filling her tight noble vagina. "Aaaahhh!!" She screams with her face on the wall, then he grabs her slender waist and starts thrusting and fucking Marena.
"Awww! I'm a lady, aww! aww! But," Her jaw hangs, impressed with his energy and her breath is short, "but you're fucking me like a common whore." $playername keeps pounding her flat ass and holding her head against the wall.
"Ooh! Hm! Hmm yes! That feels so good" She moans and whimpers, then she bends and opens her legs a little more. Her thin long legs stand firmly on the floor and she even bends her heels higher than her shoes. "Fuck my noble pussy, $playername. I deserve your savage cock so much!" She keeps talking between moans. "Ooh! Oooh! Ooh yes! Oooh that hits the spot."
The adventurer fucks her harder and faster and pulls her dress apart to grab her big boobs.
"I feel like the Goddess of Love herself." Lady Marena says, feeling her juices meld with his, lubricating her pussy and wetting her thighs. The light of the morning sun strikes her back, tinting her skin like gold. $playername slaps her ass to spur Marena to bounce faster.
Her wet pussy starts squelching and she looks back at her stallion riding her. "Aww! Aww yes! Fill me! Give me your milk! Aww! I want to carry your savage baby! Give it to me!"
Lady Marena twitches and rolls her eyes in orgasmic pleasure. She arches her back even more to adapt to the pounding. Her ribcage is fully visible like landmarks on the most valuable trophy and her boobs bounce firmly on her chest at the rhythm of love. $playername kisses her neck, grabs her clit and goes for the last stretch of his marathon.
|q3>[(t8n:"dissolve")+(link:"> Come inside")[(replace:?q3)[(show:?inside)]]
(t8n:"dissolve")+(link:"> Come outside")[(replace:?q3)[(show:?outside)]]]]\
\
\|inside)[$playername slows down and then picks up the pace to finish inside the noblewoman. He suddenly stops and his cock throbs and shoots a load of hot cum.
"Aaah! It's so hot!" Marena says. $playername hugs her and holds his cock inside her until her womb drinks all of it without sparing a drop.
The adventurer pulls out and sits back on her bed. Her pussy oozes cum and she gets some on her fingers. Marena looks at it, amazed at how sticky it is.
"Oof!" She turns around and jumps on $playername to kiss him. "Thank you so much."(show:?finish)]\
\
\|outside)[$playername slows down and then picks up the pace. Quickly he pulls his cock out of her and masturbates on top of her ass until his cock shoots a load all over her back and her ass.
"Aaah! It's so hot!" Marena lets herself be painted in white. "Wow! That's a lot." She says with a smile.
The adventurer sits back on her bed. Cum drips all over her back and clots on her dress. She gets some on her fingers and then looks at it, seeing how sticky it is.
"Oof!" Lady Marena turns around and jumps on $playername to kiss him. "Thank you so much."(show:?finish)]
|finish)[''> $playername got 1 Mana.''
"That was great!" Lady Marena bites her lip and smiles. "My husband never treats me this good. Now I need a quick bath before he returns."
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's do it again","Fuck Marena")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]\
\
\(else:)[(t8n:"dissolve")+(link:"> I have to go")["It was, but unfortunately I have to go." $playername says, kisses her back and then brushes her aside, looking for his clothes.
"Aww, already?"
"Lord Kivan might come back and I don't want to be here when he does."]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Kimi]
<==>
(t8n:"dissolve")+(link:"> Look at Kimi")[Kimi is a graceful woman with a pointy triangular face and cute brown eyes. Frequent high pitched expletives adorn her fine pink lips. Her shiny silvery hair is cut in a round and spiky pixie style. She wears a tight black leather suit and keeps the buttons open in the middle to show some cleavage. Kimi is fit and can outmatch most acrobats in the country.]
(if:$ontent is false)[While walking through the corridor, Kimi pushes $playername to her room.
"Hey Kimi, what's up?" $playername asks. "Hey, you even have a wolfen rug on your room?!"
](else:)[While walking around the camp, Kimi pushes $playername into her tent.
"My, you have a big tent." $playername says, looking around. "You even have a wolfen rug?!" ]
"I think," Kimi says with a smile, "you wear too much fucking armor." And she starts undoing the straps and the buttons of $playername's armor. (if:$playerbody is $bodytypes's 5th or $bodytypes's 1st)["And you need some exercise."]
"You want to do this right now?"
"None of the other guys seem to be in the mood," Kimi says and kisses his neck, "so it has to be you, and you don't get a fucking choice because you really hit that spot with me, lover boy."
(t8n:"dissolve")+(link:"> Foreplay")[> $playername pushes her suit and another button gives in. Kimi never wears anything under her leather catsuit, so cleavage is now open enough to grab a cup of her big boob and twist her nipple.
"Hm!" Kimi lets out a little moan of surprise and kisses $playername's mouth to get him to be more adventurous in exploring her body. He responds by undoing the straps of her belts with the daggers and throwing them away.
Still, after the kiss it's the silver haired vixen that takes the initiative of falling on her knees to pull down his breechers. As Kimi pulls out his soft penis, she looks up and smiles.
"What?" $playername asks.
"Nothing, it's just that you're still soft." Kimi replies and starts jacking him off.
"It's a colder day than usual."
"Hm, hm." She nods. "I hope we're still together through all fucking summer, then we can fuck outside," and with these words she makes his cock disappear in her mouth, in one go. Her tongue and lips do their magic and he gets hard in an instant.
Kimi keeps sucking and touching herself in her boobs and between her legs.
"You're quite the juggler." He pulls her silver head closer and she just deep throats his cock.
"Hmm! Schlurp, schlurp! Cough! Hmm hmm, schlurp!" Kimi replies.
Then she pulls out and licks the ropes of fluids falling on her chin and boobs. "It's your turn to get to fucking work." She says, getting up very close to him.(show:?finish)]
(t8n:"dissolve")+(link:"> Sex")[> After undressing, Kimi takes $playername's wrist and pushes him down to (if:$ontent is true)[her bedroll](else:)[the rug on the floor of her room]. Then she jumps on top of him and directs his cock towards her aroused labia. She sinks in and hisses.
"Whoo, that's hot." Kimi moves her whole body around and uses her hips as if they have a life of their own.
$playername, like a shark roused by the smell of a prey, grabs her waist and starts fucking Kimi fast.
"Yeah!" Kimi moans with satisfaction, "that's exactly what I fucking needed."
The silver haired thief takes her cue and moves her ass to his rhythm. She arch her back, plays with her own boobs and practically dances on top of him.
"Oof!" $playername exhales and after a few minutes runs out of stamina and collapses with his tongue out.
"Ahah! I got you, fucking lover boy." Kimi says and keeps dancing and moving her ass fast to replace his movement. She rolls around and using the strength of her legs and arms pushes him with her to the wolfen run. "It's warmer here." Kimi says with her legs wrapped around his waist and kisses him.
$playername recovers his stamina and sits on his knees. Kimi comes with him just fine, like an acrobat, she keeps moving and fucking seemingly without any effort. $playername then goes for his last stretch and starts fucking Kimi faster.
"Oh yes, oh my fucking yes, right the fuck there!" Kimi exclaims. He holds her close and pounds her. She also moves around making sure her vagina runs through the full extent of his love shaft without pulling out.
The juices of both meld and lubricate them. Kimi then uses her muscles to control her vagina at will.
"Oh!" $playername exclaims surprised.
"I have more..." Kimi moans with heavy breathing, "fucking tricks up my... tight sleeve... if you can handle it."
|q2>[(link:"> Come inside")[(replace:?q2)[(show:?inside)]]
(link:"> Come outside")[(replace:?q2)[(show:?outside)]]]\
\
\|inside)[(t8n:"dissolve")[=> An explosive stream of cum shoots inside Kimi and overflows out of her pussy, coating $playername's cock in white. Kimi kisses him again and keeps moving until every drop is inside her womb. Then she grabs his $playerhaircolor hair and buries his face in the middle of her boobs.
"Damn," Kimi says, "you have a lot of fucking milk for me."
Kimi just keeps fucking him until shortly after she gets her orgasm.
"Awwww!" Long pleasure waves hit Kimi and she exhales of relief. "Haven't had one like that in a while..." $playername collapses back on the wolfen rug, out of breath.
$playername?" Kimi calls to a silent reply. "Are you fucking dead already?" the silver haired thief keeps moving slowly, making sure her boobs rub on him. (show:?finish)]\
\
\|outside)[(t8n:"dissolve")[=> $playername quickly pushes Kimi out of him and lays her on the wolfen rug. He directing his cock towards her face and several fast shots of sperm hit her fine lips, forehead and hair.
"Oh!" Kimi is surprised by the violence of the shots while sperm rolls down her face. His cock then keeps shooting slower shots and they fall on her neck and boobs. "Damn," Kimi says, "you have a lot of fucking milk for me."
$playername collapses back on the wolfen rug, out of breath. Kimi hops back on him and keeps fucking until shortly after she gets her orgasm.
"Awwww!" Long pleasure waves hit Kimi and she exhales of relief. "Haven't had one like that in a while..."
$playername?" Kimi calls to a silent reply. "Are you fucking dead already?" the silver haired thief keeps moving slowly, making sure her boobs rub on him.(show:?finish)]]
|finish)[(t8n:"dissolve")[''> $playername got 1 Mana.''
="You're fucken fire!" $playername says.
"I fucken know." Kimi replies. "It never goes out!"
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's go again!","Fuck Kimi")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]
(t8n:"dissolve")+(link:"> We have to go")[> "We have to go." $playername says.
"The fucking quest calls to us, honorable people." Kimi jests and beats on his chest like a drum, then jumps off as if she didn't use up any energy.]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Princess Rose Feron]
(t8n:"dissolve")+(link:"Look at Princess Rosie")[Princess Rosie has a petite body and a small but full bust. Like her mother, Rosie has braided chestnut hair with long bangs, black eyes and small pink lips. She's dressed with an off-shoulder short white dress with a wide miniskirt. On her arms she's wearing long gloves. On her head sits a silver tiara which is a simpler version of her mother's crown. Finally, Rosie's neck is graced by a tight necklace of large pearls.]
TODO Rosie (show:?finish)
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's do it again!","Fuck Rosie")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
(set:$rest to "Old Village")(set:$travel to "Old Village")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[> Here lies what's left of an old village. Some houses, barns and the fields seem to have been razed by a large attacking force. What is left are the remains of both defenders and attackers and debris. A single house is still standing.]
(if: visits is 1)[The adventurers take a walk in the middle of wooden debris. Red embers of a house still spew smoke. There's an old sword on the muddy ground and after it, there's the body of a demon.
$playername kneels over it. "No doubt about it. It's just like $villagename."
"Eyes open, they might still be here." Berga says.
$partylasir["Oh look!" Lasir picks up a small bag with some gold coins.
(set:$gold to it+20)''> $playername got 20 Gold.'']](else:)[This village is still completely dead.]
(if:$party contains $kimi)["This is where I got that fucking wolf." Kimi chuckles to herself. "Let's go to my house."
Kimi opened her old still standing house, and got some wine keg. The adventurers stopped and drank for a while before continuing their journey. (show:?details)]\
\
\(else:)[(if: visits is 1)["Rooaarr!" A distant roar seems to come from the edge of the village.
When the adventurers get to the source of the noise, they find a woman circling a very large wolfen.
"''Come here!''" The beast growls.
"Fuck you!" the woman says in a high whiny pitch. She's slender, very agile and carries two daggers. Her tight leather suit allows for a great range of movements. The suit is full of claw rips and is completely open in the middle, displaying the cleavage of her big tits. Her short hair is shiny and silvery.
"We have to help h--" Berga says, but is interrupted by the sheer skill of the woman's movements. She spins around the beast and ducks and jumps over his attacks.
"''Stay put, little pussy!''" The wolfen roars again. She inflicts several slashes with her two daggers, and then jumps back with a twisting somersault at the end. During the jumps she throws both daggers, takes two more out of her boots and throws these upon landing. One of the daggers went right through the beast's eye.
Blood gushes out of its eye socket, he roars again and falls. The woman then finishes him with a precise slash below the neck. Finally, she notices the adventurers. "Eh? And who the fuck are you?" She asks, annoyed, pointing a bloody dagger.
"Hi, I'm $playername, we're--"
"The fuck are you doing here? This is no place for a fucking field trip."
"We're--"
"Don't tell me you're hunting these fuckers too? This one's mine. My fucking dinner and my clothes, all mine." She keeps saying. She looks like she's in her thirties but is very energetic.
"Calm the fuck down, woman!" $playername shouts.
"Shit! Now you're talking my fucking language." She smiles and stops paying attention to her catch. "I'm Kimi, by the way." Her face is triangular with cute brown eyes, fine pink lips and her silvery hair is cut in a round and spiky pixie style.]\
\
\(else:)[The adventurers enter the only standing house and see Kimi biting a well done steak which is quite thick and fat. She cuts a piece with her daggers and then puts it inside her mouth.
"Hey, nhm nhm, my new fucking friends." She says, munching.]]
(if:$teriastate is >0)["We're looking for a portal, or demons."
"Fuck!" Kimi's blood chills and she fixes her eyesight on infinity.
"Uh... are you ok?"
"I don't fucking care."
"Really, we just want information..."
"Fuck it!"
"Queen Sana is looking for her daughter, Manna, and some kind of treasure, a jug."
"Fuckfuckfuck fucking fuck, why do these things keep coming back to me?!"
"You're not making any--"
"I was on Princess Manna's fucking party, 18 years ago, and..." she sheaths her daggers, "and I know where that fucking jug is, and... you're going to take me with you."
|q1>[(link:"> Welcome aboard!")[(replace:?q1)[(show:?kimion)]]
(link:"> Eh! Not a great time...")[(replace:?q1)[(show:?kimioff)]]]]\
\
\(else:)["So, can I join your dumb party? Fucking please?" Kimi begs.
|q1>[(link:"> Welcome aboard!")[(replace:?q1)[(show:?kimion)]]
(link:"> Eh! Not a great time...")[(replace:?q1)[(show:?kimioff)]]]]\
\
\|kimion)[(t8n:"dissolve")[=="You're on! Welcome aboard!" $playername decides.
(set:$party to it+(a:$kimi))(set:$partykimi to true)''> (print:$kimi's 8th) has been added to the adventurer party.''
"Yey!" Kimi says with enthusiasm. "I promise I won't cause too much trouble."(show:?details)]\
\
\|kimioff)[(t8n:"dissolve")[=="This is not a good time, I'm sorry." $playername decides.
"Un fucking believable. Suit your fucking self then." Kimi says in high pitch. She unsheathes her daggers to go back to her hunts in the wild.]
|details)[(t8n:"dissolve")+(link:"> Kimi, can you tell us more about Manna's party and the jug?")[> "Kimi," $playername asks, "can you tell us more about Manna's party and the jug?"
"It's a really long story."
"We have tim--"
"Well, the party was led by the Queen's captain, Tara fucking Wells and her shitty daughter, Remi, barely an archer, she couldn't hit a fucking stone gargoyle if her fucking life depended on it. Then there was that black fucking knight, Jessalin, one of the best swordswomen in the whole fucking world. Oh yeah," Kimi breathes for a second, "then there was Akana, a dumb Ishtarian priestess and apparently a fucking healer, she was the one with the cursed portal spellbook. There was me, of course, I'm the victim of all this, and then there was that fucking bastard, Princess Manna, mommy's little fucking girl, eager to prove herself to her daddy and her big brother, Prince Ken," Kimi chuckles with the memory of the prince, "what a big ham, I always wanted to fucking raw him, now that I think about it... he wouldn't be able to fucking walk after I was done wit--"
"Yes, we got that, focus please. Where is Manna now? Do you know if she's alive?"
"She's definitely alive. She's probably whoring for the demons and has, like, 10 half demon kids."
"That's good news. What about the jug?"
"Oh fuck, right, the jug. It has a pocket dimension with my monster... the Ravager." A shiver runs through Kimi as she says its name.
"*Your* monster? And what's a Ravager?"
"It's easier to ask what is it not. Oh boy, when I find him I'm going to... oh right, the Queen wants it, that's why I'm going with you, I going to do a nice thing for the fucking Queen and bring her the jug."
"Yeah..." $playername says, a bit puzzled.
Kimi starts walking. "Come the fuck on then. We're going to need to find a portal to hell and a cart to haul all the gol-- I mean the Manna, the very illustrious princess fucking Manna..."]]
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
(if:$stamina >0)[(link-reveal-goto: "⬅️ Travel West to Locklear (1 stamina)", "Locklear")[(set:$stamina to it - 1)(display:"Action Code")]](else:)[⬅️ Travel West to Locklear (1 stamina)]
|title>[Ginna's Tavern]
<==>
A couple of patrons are drinking and chatting about how the crops are growing and how the harvest approaches.
(t8n:"dissolve")+(link:"> Chat with Ginna")[> Ginna is serving drinks to an old tired patron. Then she sighs and wipes her hands on her apron, briefly adjusts her blonde hair bun and presses her breasts together.
"Ah! There you are!" She says with enthusiasm to $playername.
|q1>[(link:"1. Damn Ginna, Those are looking tight!")[(replace:?q1)[(show:?t1)(show:?t3)]]
(link:"2. Good morning Ginna, you're looking as beautiful as ever.")[(replace:?q1)[(show:?t2)(show:?t3)]]]\
\
\|t1)[(t8n:"dissolve")[==> "Damn Ginna, Those are looking tight!" $playername says, focusing on her breasts and making air grab movements with his hands.
Ginna immediately slaps $playername's face with enough force to turn him around. "Keep your filthy paws off me, boy! Next time I'll punch your eyeballs out!"
"Ouch! All right, all right!" The adventurer sets himself straight again. "So, huh, we got your wolf..."
"Yeah? What about it?" Ginna shrugs, still annoyed.
"Isn't there some kind of reward. For Berga too, she even lost her man!"]\
\
\|t2)[(t8n:"dissolve")[==> "Good morning Ginna, you're looking beautiful as ever."
"Hi! Thank you!" The blonde taverner replies with a wide smile.
"I'm here wondering if there was a reward for getting your 'little' wolf..."]
|t3)["Oh... right. Here." Ginna goes back to the counter and pulls out a bag of gold coins. "Here's your part, 20 gold and you get to keep the clothes and the sword."
|q2>[(if:$speech>1)[(link:"1. Only 20? It was a pack of big hungry wolfen, and Kostos died! (2 speech)")[(replace:?q2)[(show:?t4)]]](else:)[1. Only 20? Kostos died for this! (2 speech)]
(link:"2. Thank you so much, Ginna.")[(replace:?q2)[(show:?t5)]]]]\
\
\|t4)[(t8n:"dissolve")[==> "Only 20? It was a pack of big hungry wolfen, and Kostos died for this!" $playername recalls, "are you sure you can't spare more?"
"Oh. I'm sorry... you're right. Here's an extra tip, just this time."
(set:$gold to it+30)(replace:?footertext)[(display:"Update footer")]''> $playername got 30 Gold.''
"Thank you so much, Ginna. It will be very useful."
"Come see me whenever you're in Willden. You can stay whenever you want." Ginna winks.
"Really? I mean... of course."(set:$willdenstate to 1)]\
\
\|t5)[(t8n:"dissolve")[==(set:$gold to it+20)(replace:?footertext)[(display:"Update footer")]''> $playername got 20 Gold.''
> "Thank you so much, Ginna. We will put it to good use."
"Come see me whenever you're in Willden. You can stay whenever you want." Ginna winks.
"Really? I mean... of course."(set:$willdenstate to 1)]]
(t8n:"dissolve")+(link:"> Chat with Berga")[> Berga comes out of the tavern's bath room and has a towel wrapped around her, barely covering her wet body. A patron at a table raises his eyes and lets his jaw drop.
|q3>[(link:"1. Is that towel necessary?")[(replace:?q3)[(show:?t6)]]
(link:"2. Good morning Berga!")[(replace:?q3)[(show:?t7)]]]\
\
\|t6)[(t8n:"dissolve")[==> $playername whistles, "girl, is that towel really necessary?"
"I'm not in the mood for your shenanigans," Berga just passes by him and goes to her room. Moments later, she reemerges, dressed in her usual brown gambeson reinforced with leather. Berga catches her black hair and makes a quick ponytail held by a red cloth ribbon.
"What do you want to do?"(show:?t8)]\
\
\|t7)[(t8n:"dissolve")[=="Good morning Berga!" $playername greets.
"Hey adventurer," Berga replies, "I'll be right back."
Berga takes the ladder to the attic and slowly ascends, throwing her ass around. A couple of minutes later, she reemerges from the trap door and comes back down, dressed in her brown gambeson reinforced with leather. She opens up the shirt buttons to display her ample cleavage and finally catches her black hair to make a quick ponytail held by a leather ribbon.
"What do you want to do?"(show:?t8)]
|t8)["I'm about to head out and go look for the demons that destroyed my village." $playername says. "Do you want to come with me?"
"Hmm... are you sure you want me around? I might be more trouble than you need."
"What I need is all the help I can get. If we had so much trouble with some wolfens, we're going to need more fighters to take out a warband of those demon fuckers."
"Ok, I'm in!"
"Do you have any advice on where to start?"
"Stratmore City, just east of here," Berga looks to the side, "it's a good place to start. I have a couple of horses we can use."
"That sounds good. Get some rest, tomorrow morning we pack up and travel."
"Yes, my captain!" Berga jests and slaps $playername's shoulder. Accidentaly she loses the grip on her towel and it falls down at her feet. Berga's sculptural and fit wet body is now in full display. "Oops!"
]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
[[↩️ Go back to Willden->Willden]]
|title>[Ginna's Tavern]
<==>
Ginna's tavern looks the same as the last time the adventurers were here. There's little movement, but once in a while, peasants and travelers stop here to eat and drink.(set:$rand to (random:0,1))
(if:$stamina is >0)[(link:"> Chat with Ginna")[(t8n:"dissolve")[=(if:$rand is 0)["Hey! If it isn't my favorite adventurer." Ginna greets while delivering a plate of food to a table.
"How are you doing Ginna?" $playername asks.
"Oh, same old, same old." Ginna walks up to $playername and kisses his cheek. "Did you get your demons?"
"I'm still working on that."
"Go get em tiger." Ginna winks, "if you have some free time, you can come to my room."
|q1>[(link-reveal-goto: "> How about right now?", "Fuck Ginna")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]
(link:"> I'll keep that in mind for later")[(replace:?q1)[> "I'll keep that in mind for later." $playername replies shaking his hand.]]]]\
\
\(if:$rand is 1)[There are a couple of patrons in the tavern but there's no sight of Ginna.
$playername enters Ginna's room. "Is anyone home?"
"Come in." Ginna says with a smile and undoes her hair bun to let it fall down. Then she throws her apron aside and runs up to him. Without warning, Ginna kisses and hugs the survivor of $villagename.
"Whoa!"
"I haven't thanked you enough for taking care of those wolfens."
|q2>[(link-reveal-goto: "1. You're absolutely right, let's fuck!", "Fuck Ginna")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]
(link:"2. I'll keep that in mind for later")[(replace:?q2)[> "I'll keep that in mind for later." $playername replies shaking his hand.]]]]]]\
\
\(else:)[There are only a couple of patrons but there's no sight of Ginna.
$partyroldun[
"Roldun?" Ginna asks, suddenly appearing from a room in the back.
"Ginna!" Roldun exclaims, opening his arms. The taverner jumps on the old man's arms for a tight hug.
"It's so good to see you again," Ginna says, "you're even older than the last time I saw you."
"Hah! Don't worry, girl. The good parts still work."
$playername chuckles, "Oh, you guys are..."
"Not really," Ginna replies, "more or less."
"It's just once in a while," Roldun clarifies, "to dust off my bones."
"I'm really busy right now boys," Ginna replies, "so excuse me."]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Willden->Willden]]
{(hidden:)[input fengage is female's name. mengage is male's name for output]
(set:$cpos to 0)(set:$fpos to 0)(set:$mpos to 0)
(if:$typeslave is "player")[
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 8th is $fengage)[(set:$fpos to $cpos)]]
(set:$party's ($fpos)'s 9th to $party's 1st's 8th)
(set:$party's 1st's 9th to $party's ($fpos)'s 8th)]
(else-if:$typeslave is "party")[
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 8th is $fengage)[(set:$fpos to $cpos)]]
(set:$party's ($fpos)'s 9th to "party")]
(else-if:$typeslave is "whore")[
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 8th is $fengage)[(set:$fpos to $cpos)]]
(set:$party's ($fpos)'s 9th to "whore")]
(else-if:$typeslave is "marriage")[(set:$males to (a:))
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 8th is $fengage)[(set:$fpos to $cpos)]
(if:_char's 1st is "m" and _char's 9th is "normal")[
(set:$males to it+(a:$cpos))]]
(set:$mpos to (either:...$males))
(set:$party's ($fpos)'s 9th to $party's ($mpos)'s 8th)
(set:$party's ($mpos)'s 9th to $party's ($fpos)'s 8th)
(set:$mengage to $party's ($mpos)'s 8th)]
(else-if:$typeslave is "fixed")[
(for: each _char, ...$party)[(set:$cpos to it+1)
(if:_char's 8th is $fengage)[(set:$fpos to $cpos)]
(if:_char's 8th is $mengage)[(set:$mpos to $cpos)]]
(set:$party's ($fpos)'s 9th to $party's ($mpos)'s 8th)
(set:$party's ($mpos)'s 9th to $party's ($fpos)'s 8th)]
(else:)[''ERROR unrecognized spell type'']
}|title>[Demon Camp]
<==>
"Guys, check out this catch!" A group of hellspawns enter their camp east of Windmere and bring the female adventurers near a fighting ring.
"Yeah! We shud has contest!" A demon exclaims, "this be gud workout!" So they decide to throw the adventurers in the fighting ring.
$partyellin[
Ellin is the first to go. Three hellspawns jump in the ring with her and try to grab her. She doesn't offer much resistance and is quickly thrown on the ground and her clothes are easily ripped apart.
"Gyaaaa!" She's forced to sit on one of the hellspawn's cocks while another slither behind her and fills her ass. The two demon masts barely fit together inside the little elf, so they have to time it right in order to be one fully inside her while the other is backing up. The third demon grabs her head and fills her mouth and throat.
"Hmm! Ghmmm! Ghm! Hmmm!" Ellin tries to fight them, but they are bigger and muscular.
They use her for about an hour until they get tired of using the little elf as a cocksleeve. They drag Ellin out of the ring, with her clothes ripped and her tight body drenched in cum.
]$partysultana[(display:"Action Code")
Then, Sultana is thrown in the ring. This time, two taurons decide to be the ones fighting her. She knows a few moves and lands a couple of punches and kicks in a tauron's face, but he doesn't flinch and slaps her. Sultana turns around with the slap's force and the tauron immediately rips apart her flimsy tunic.
The other tauron rips off her skirt. She keeps trying to fight them, but the first tauron simply grips her waist, bends her forward and penetrates her pussy.
"Aaahhhhh! Noooo!" the voluptuous priestess screams. The taurons then pulls her long hair and starts pounding her hard.
Her wet pussy offers little resistance and every time the huge demon thrusts deep inside her, her big ass cheeks are split by his cock and her belly tattoos deform with the bulge he makes inside.
"Aaaaahhhh! No! Please!" Sultana begs, "it's too big!"
The other tauron takes off her nipple covers and feels her big pendulous tits enhanced by magic. Right after he grabs her head, his leathery red mast opens her thick lips and slides down her wet throat.
"Ghg! Gh! Ghh! Gh! Gh!" Saliva falls down her chin and Sultana's dark body is completely puppeteer by the hard thrusts.
These two taurons and a few other hellspawns use Sultana for about three hours. Already well in the (print:$daypart's $dpos), Sultana is seen crawling around the camp, completely covered in sperm, but random demons still stop to quickly fuck her.
]$partyianna[
"In this corner," a hellspawn in the fighting ring says while the demons bring Ianna, "we have some whore called... it doesn't matter, we have fuckdoll here, and in the other corner we have a gargoyle! Who would win?"
"Well..." Ianna says making her sexiest pose, "aren't you handsome. I bet those wings can take me to heaven."
The gargoyle hisses, grabs Ianna and takes off to the gargoyles nest.
"Boooooo!" The demons watching didn't enjoy that show.
]$partykimi[
"Where's the other one?" A hellspawns asks, looking around, "there was another, white hair, potty mouth, I swear I have seen her before too."
Kimi is seen running away for her life. About a dozen demons run after her but she manages to evade them, until she enters the Warlock's tent.
"Fuck!" Kimi exclaims, "not you!"
The Warlock simply extends his hand to paralyze her in place and summons an Orchid demon.
"Oh no! Not this one!"
From the glowing magic circle behind her, grows a green plant bud that extends a few tentacles and grabs all her limbs. Some of the strongest and thickest tentacles slither inside her leather catsuit and rips in in the middle to expose her boobs and her vulva.
"This won't hurt." The Warlock whispers.
After getting warmed up, the many tentacles of the Orchid search for Kimi's holes and certainly find them. Three tentacles entangle with themselves to form a thicker one. Quickly her wet labia give way and she's quickly filled. Another thick tentacle fills her ass and another fills her throat. Despite her attempts at fighting them out, her limbs and holes are all firmly secured and she's elevated in the air.
"Ghhmm! Ghg! Gh! Gh!" Kimi bounces with the soft thrusts of the many tentacles. The Orchid then blooms and opens its five pink petals behind Kimi.
The demons that were pursuing her enter the tent and become disappointed. The Warlock grins.
"This one is mine." The Warlock grins.
]
Meanwhile, Berga managed to evade all the demons and finds herself in an odd dead place behind the barracks. Here the grass seems to have been blackened by fire and a black mist graces her feet. She turns around to face a presence and sees a carbon colored demon with retorted horns. A black mist accompanies him at all times. His long fingers raise to her head and she loses all control over herself.
Berga takes off her belts and sword scabbard and then opens her gambeson to expose her boobs. The Shadow demon touches her and then she undresses the trousers. His blackened cock rises and he simply grabs Berga, picks her up and penetrates her. She opens her legs naturally and wraps them around the monster.
As he fucks Berga, her eyes roll up and drools. Her big boobs, arms and her ponytail all bounce around. Berga shivers and twitches with several uncontrollable orgasms that never seem to stop.
All the adventurers were fucked and impregnated by the demon horde, joining the list of sex slaves just like Princess Manna's party.
(display:"separator")
''GAME OVER 8: Demons's Slaves''
(link-goto:"🔄 Start Over","Begin")
(display:"LoadGameCode")
|title>[Teria]{(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")(set:$dpos to 2)}
<==>
Teria is in shambles and the demon horde has already started building their shanties and taking wealth from the humans to fuel their desires. The people who couldn't escape the overrun cities try to keep some sense of normality.
The blue and yellow lion banners have been replaced by ragged red banners.
Torgon's invasion campaign is over and a week later, he called for a great celebration. The sun shines bright and the day is hot like in the height of summer.
In the center of the market square, the statue of Geraud Feron has been replaced by a wooden platform. The horde has gathered around it, filling the whole square and nearby streets, to see Queen Sana.
In the middle of the demon crowd, Princess Manna is watching. Many demon hands touch her curvy body, but she doesn't seem to care.
Queen Sana is standing in front of Torgon, still wearing her white lace minidress. She's much younger than before and her straight and very long chestnut hair adorns her curvy shapes. Sana is bound by a leather collar and a leash. At her side stands Princess Rosie, with an off-shoulder minidress and her tiara. Rosie also has a collar and leash.
Behind them, three hellspawns hold some of the new sex slaves: Berga, $partyellin[Ellin, ]$partyianna[Ianna, ]$partysultana[Sultana, ]$partykimi[Kimi, ]and the three Dames of the Order of the Black Stockings: the chestnut headed Brigitte, the blonde Agatha and the black Camilla. Their armors are mostly destroyed and from their clothes, only the stockings and the blue skirts remain.
"It is a great day for you my minions," Torgon shouts, "as you can see, the Queen of the humans has been rejuvenated by our Warlock's magic. Six hellspawns died as a sacrifice to make her fertile and tight again."
The horde cheers in unison, some praising the Queen for her beauty but most are shouting dirty expletives relating to her hot body and what they'd do to her.
"Sana sought to manipulate us and to make us her servants, but we have never been servants and our tenacity has prevailed in the end."
"You fucking rats!" Sana mutters.
"Shut up..." Torgon continues addressing the crowd, "thanks to information gathered from the Queen's library, the Warlock has determined with certainty, that we are in fact the descendants of the last Angu Emperor, Lumtu the Third, that ruled this very land a thousand years ago, before Geraud Feron set foot on it."
"What?" Sana's eyes wide. "You were human?"
"Now," Torgon ignores Sana and continues his speech, "along with all the humans of this land, it's time for Sana to know her place."
"No, wait!"
Torgon grabs the Queen's cleavage and rips her dress apart. Her massive tits drop and are displayed for everyone to see. Torgon keeps ripping the dress until he can throw it away. Sana's eager vulva is already wet and dripping fluids.
Torgon bends the Queen a little and easily directs his thick red cock inside her. Her labia stretches open, but her vagina offers resistance. Torgon holds her shoulders and thrusts his pelvis into her.
"Ahhhhhhhhwwwwnn..." Queen Sana releases a long and waning scream.
The horde cheers once again and soon enough, she starts bouncing in front of the tauron warlord. Sana's big round ass cushions his thrusts as much as possible, but his unstoppable cock fills her completely and rams her stretching vagina.
"Awwnn! Awwn! Aww!" Sana moans and extends her hands back and hold Torgon to counterbalance herself. Her strong long legs open but stand firmly set on the platform. Sana's massive tits and her long shiny hair bounce around to the sway of the demon.
The hellspawns in the crowd couldn't contain themselves either and rip Princess Manna's transparent tunic to fuck all her holes. In a few moments, more women and sex slaves are brought into the market square to be fucked.
The three hellspawns on the platform throw the Dames and Princess Rosie to the crowd. The horde grabs Brigitte, Agatha and Camilla. Bending them is enough to expose their wet pussies under their blue miniskirts.
Then a couple of gargoyles swoop down and take Berga away. Taurons and hellspawns come on the platform to take control of the other adventurers. $partyellin[Ellin is thrown on the floor and a tauron fills her little elf pussy and fucks her. ]$partyianna[Ianna's tunic is ripped off and she's double penetrated between two taurons. ]$partysultana[A dozen hellspawns come on the platform to grab Sultana. She ends up getting thrown around like a sex ragdoll. ]$partykimi[Kimi tries to run away, but even after a couple of pirouettes, she lands below in the middle of the demon crowd. Her leather catsuit is ripped too and she ends up getting spitroasted by two big taurons.]
Queen Sana is bent forward and sees first hand what will become of her precious women.
"You're going to... turn us into... broodmares..." Sana moans between the thrusts. As she bounces and moans, tears well on her black eyes and run down her cheeks. Torgon accelerates and his titanic cock clearly makes a bulge in her belly every time he reaches the top.
"Please... you're going to rip me apart!" Queen Sana complains, but Torgon only fucks her faster. The wooden platform creaks with the movement.
Then he throws her on the floor, mounts her on top and starts pounding her again. In the middle of her pussie's squelching sounds, her ass slapping, her tits bouncing and her lewd moans, the demon warlord suddenly stops and his cock shoots a liter of sperm directly in the Queen's womb.
"Aawwwwwwww!" After what sounded like a dying scream, Sana collapses on the platform and a pool of pearly white cum forms under her. After a short rest, starts moving again inside her, slowly.
"Again?!"
He just picks her up, stands and elevates her in the air, then fills her wet pussy again and holds her thighs to move her up and down. Sana is now in full display towards the horde and everyone can see his cock fill her and all the sticky sperm still pouring out of her hole.
"Ahnhn! Ahn! Ahwn! Ahwn! Aww... you will... impregnate me... my lord." Sana wails, "I haven't... felt like this in... never..."
As Sana bounces, she gets more and more comfortable. The former Queen finally drops her arms and stops resisting. She looks to one side and finds Manna in the crowd getting double penetrated by some lowly hellspawns.
Then Sana looks to the other side and sees the Warlock casting a mutation spell on an hellspawn. He grows and huge muscles burst out, adding two extra arms to the monstrous body. His head burns and turns into the glowing black skull of a Rook. Hellspawns bring Princess Rosie and the Rook just picks her up.
"Nooooooooo, that is going to destroy me!!!" Rosie screams.
The monster picks up the girl with one hand gripping her whole waist, two hands opening her legs and the last hand grips both her wrists above her. He moves the highborn princess down into his huge cock. The leathery meat mast slowly impales Rosie's pussy and bulges her belly.
The Rook starts using Rosie like a cocksleeve. In the distance, another Rook is patrolling the streets while using Lady Marena as meat armor.
Meanwhile Sana, watching herself, her daughters and her closest friends get raped by monsters, finally loses her mind and rolls her eyes up. Her whole body twitches with a violent orgasm which makes Torgon comes inside Sana again.
"I told you that your pussy would be mine!"
(display:"separator")
''GAME OVER 7: Torgon conquers Teria''
(link-goto:"🔄 Start Over","Begin")
(display:"LoadGameCode")
(set:$rest to "Bandit Camp 2")(set:$travel to "Bandit Camp")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"Look around")[Here is the base of the northern mountain range. The camp is on a high mount in the middle of a couple trees. Around it it's all wild fields and mountains. To the south lie the walls of the great city of Teria and the river Ter.]
(if:$banditcamp2state is 0)[$playername and his party of adventurers come near a camp. It's in the middle of some trees in a high place near the northern mountains. It's not very well hidden but they seem to have a dozen well equipped men. The adventurers lay low on a field, far from the camp.
"I'm seeing a dozen men, I think." whispers Berga behind a tree. "Oh no... there's a wolfen too, probably domesticated."
|q1>[(link:"1. Just attack them")[(replace:?q1)[(show:?attack)]]
(if:$party's 1st's 7th is >0)[(link:"2. Attack and throw a fireball (mana)")[(replace:?q1)[(show:?fireball)]]](else:)[2. Attack and throw a fireball (mana)]]
|attack)[{(set:$enemyparty to (a:$bandit, $bandit, $bandit, $brute, $ranger, $wolfen))(display: "COMBAT")}\
\
\|loss1)[(t8n:"dissolve")[=The adventurers all charge at the bandits. Their rangers immediately see them and shout to warn the others of the attack.$partyingo[ Ingo receives an arrow on his arm and Jemon barely escapes another. Their swords clash with the brutes that came forward and then get shot by another volley of arrows.]
Berga is knocked to the ground and disarmed by a thin bandit with a moustache and a red bandana. Meanwhile the other bandits surround $playername. He manages to fend off some of the attacks, but they soon overwhelm him and he gets several cuts that puts him out of combat.
A bald brute comes near Berga and produces a (link-goto:"pair of iron shackles","Bandit Game Over").]\
\
\|victory1)[(t8n:"dissolve")[=Berga sheaths her sword and walks to the camp.
"Hey boys! Do you want to have fun?" Berga says out loud. A couple of bandits check their eyesight.
"What de fook do we has here?" Says a thin one with a moustache and a red bandana. They start approaching and surrounding Berga.
"You know what I like?" Berga says with a sultry expression, "Gangbangs! Lots and lots of fucking gangbangs, with wolfens too, I'm not picky..."
"Fook me! That's not sexy!" Another bandit says while another puts his hand inside Berga's cleavage and undoes the buttons of her gambeson.
"We take you one by one." A brute says and everyone agrees, but as soon as they agreed, they started saying they are first on Berga.
While they start fighting among themselves about who goes first, the adventurers enter the camp. The rangers are the first to shout and warn the others, but undefended, they get cut down with ease.
The other bandits turn to the adventurers but are now undermanned to get any advantage. One by one, the bandits fall or run away.
"Nice!" Berga celebrates.
$partyingo["Look!" Jemon points with his sword to the campfire. "We have dinner. A rabbit is being spitroasted."
]
Besides a big tent, Berga finds the head of an hellspawn mounted on a pike. "It seems they ran into our friends."
$playername walks up to a chest full of gold and valuables. (set:$banditcampstate to 1)
(set:$gold to it+100)(replace:?footertext)[(display:"Update footer")]''> $playername got 100 Gold.''(show:?freelini)]\
\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?loss1)](else-if:$victory is 2)[(show:?victory1)]]]\
\
\|fireball)[{(set:$party's 1st's 7th to it-1)(set:$enemyparty to (a:$bandit, $ranger, $brute, $bandit))(display: "COMBAT")(replace:?footertext)[(display:"Update footer")]}\
\
\|loss2)[(t8n:"dissolve")[=The adventurers all charge at the bandits. Their rangers immediately see them and shout to warn the others of the attack. $playername brings out his spellbook and extends his hand in the general direction of a ranger. However, the ranger shoots his arrow first and hits $playername's shoulder. He falls on the ground and drops the spellbook.
The others fight but are unable to gain the upper hand and the fight dies down. A brute comes near Berga and produces a (link-goto:"pair of iron shackles","Bandit Game Over").]\
\
\|victory2)[(t8n:"dissolve")[=Berga sheaths her sword and walks to the camp.
"Hey boys! Do you want to have fun?" Berga says out loud. A couple of bandits check their eyesight.
"What de fook do we has here?" Says a thin one with a moustache and a red bandana. They start approaching and surrounding Berga.
"You know what I like?" Berga says with a sultry expression, "Gangbangs! Lots and lots of fucking gangbangs, with wolfens too, I'm not picky..."
"Fook me! That's not sexy!" Another bandit says, sneering, while another puts his hand inside Berga's cleavage and undoes the buttons of her gambeson.
"We take you one by one." A brute says and everyone agrees, but as soon as they agreed, they started quarreling about who goes first.
While they fight, $playername pulls out his spellbook and launches a big fireball in the general direction of a ranger and his clothes catch fire. The adventurers charge together at the remaining ranger and undefended, he get cut down with ease.
The other bandits turn to the adventurers but are now undermanned to get any advantage. One by one, the bandits fall or run away.
"Nice!" Berga celebrates.
$partyingo["Look!" Jemon points with his sword to the campfire. "We have dinner. A rabbit is being spitroasted."
]
Besides a big tent, Berga finds the head of an hellspawn mounted on a pike. "It seems they ran into our demon friends."
$playername walks up to a chest full of gold and valuables.
(set:$gold to it+100)(replace:?footertext)[(display:"Update footer")]''> $playername got 100 Gold.''(show:?freelini)]
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?loss2)](else-if:$victory is 2)[(show:?victory2)]]]
|freelini)["Wait!" Berga looks behind a tree and notices a tall cage. "There's a woman in here."
An ishtarian priestess is sitting on a corner of the cage, hugging herself. She has long black hair, big black monolid eyes and long, straight elf ears. She's only dressed with a white tunic but her big round boobs are exposed and her biggest tattoo is a pentagram on her belly.
"Who are you?" Berga asks.
"I'm Lini! Please release me!"
(t8n:"dissolve")+(link:"> Free the Priestess")[> The adventurers look for the keys in the bandits and find a keyring. Lini's black eyes come to life when she hears the lock of her cage clicking open.
She immediately hugs $playername. "Thank you so much."
"Did those bandits hurt you?"
"No, I think they only wanted to sell me."
"Do you want to join our party? We're adventuring." $playername asks.
"Absolutely not." Lini takes a step back. "I'm not cut out for combat, but I can repay you in other ways."
"Oh really?" $playername's smile widens.
"I manage the hot baths at the Temple of Ishtar, north of Witchcliff. Come visit me there some day." Lini kisses $playername's cheek. "I can make it worth your while."(set:$banditcamp2state to 1)]]]\
\
\(else:)[$playername and his party of adventurers reach the bandit camp and prepare to have a good resting day. The camp has been cleared of bandits and also, turned into a cozy place by Berga.]
|finish>[
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
(if:$stamina >0)[(if:$faction is 0)[(link-reveal-goto: "⬇️ Travel South to Teria (1 stamina)", "Teria")[(set:$stamina to it - 1)(display:"Action Code")]
](else:)[(link-reveal-goto: "⬇️ Travel South to Teria (1 stamina)", "Teria Attacked")[(set:$stamina to it - 1)(display:"Action Code")]]
](else:)[↖️ Travel Northwest to Muridge (DEMO LIMIT)
⬇️ Travel South to Teria (1 stamina)]]
|title>[$travel - The Grand Bunny Inn]
<==>
This is the biggest inn in the country. Everything is in varnished pine wood and the wall candles are in golden metal and glass. Many of the entrance columns have golden leaf decorations. The reception hall has the pelt of a wolfen serving as a rug. The many hallways lead to a restaurant, hot baths and two dozen rooms. Everything is pristine and looks quite expensive for its price, all in all, a great place to stay.
(if:visits is 1)["Good (print:$daypart's $dpos), sir." The innkeeper greets. He's a tall man with a furly moustache and wears an immaculate black suit. "My name is Denn. Welcome to the Grand Bunny." He extends his hand to the giant wooden bunny set against a wall. "We have plenty of rooms for only $upkeep gold pieces a night."
]\
\
\(else:)["Welcome back, good sir," Innkeeper Denn greets, "your room has just been cleaned. Or if you want, you can recline in these couches, I'll bring some tea."
]
(if:$redridingwoof is 1)[(t8n:"dissolve")+(link:"> Do you know anyone named Larissa?")[> "Do you know anyone named Larissa?" $playername asks the Innkeeper.
"Larissa? Hmm..." Denn looks away to a distant memory.
"A 20 year old girl with curly black hair and blue eyes."
"Ah yes! From Witchcliff. She came here, but already left."
"Do you know where she went?"
"She wanted to go to Muridge, I think it was the name of the village... she had some big dreams that one."
"Why did she leave Teria, she could live here."
"She had no money, I offered her to stay a couple of months for free, but she declined. She said she was going to become a hunter up north to make money."
"Where exactly is Muridge?"
"I don't know, except that it's up in the northern mountains."
"Thank you."]
]
$partysultana[$partyroldun[(t8n:"dissolve")+(link:"> Relax in the couches")[> The adventurers sit in the couches to relax and Innkeeper Denn brings tea for everyone.
"Oof, that thing with the inquisitor at the Temple was wild," old Roldun sinks in his couch and runs his hands on the leather, "I need to wind down, I'm too old for this." He picks up his tea cup with purposeful but effortless movements.
"I'm glad you guys were there," Sultana says, "I'd have been turned into fuckmeat."
"The appearance of the Goddess herself was fascinating." Roldun says, seeping from his cup, "what do you think she is? I have never seen anything like her."
"I've read reports of ghosts, but none that carried real swords."
"What about in your alchemical experiments?"
"I've never seen or read about anything close to that." Sultana replies and pauses, her big amber eyes look away, "maybe the Goddess is made of pure mana."
Roldun chuckles, "that would also mean pure love!"
"I'd have to touch her to know." Sultana bites her lip.
"Maybe we will get another chance."
"Say, Roldun," Sultana looks at the old mage, "you have quite the stamina, how do you conserve it?"
"Oh, I wrote a spell for that." Roldun rolls up a sleeve of his mage tunic and shows a small, almost imperceptible, bundle of letter tattooed on his wrist. "It boosts my stamina and mana after sex."
"Hmm," Sultana moans, "you have to teach me that one."
"I'm free tonight!"]]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Teria->Teria]]
|title>[$travel]
<==>
For seven days, the women of $playername's party have all been used and abused. At the moment, they just had a bath. Large tent barracks has been set up at the crossroads. These are multicolored and seem made of fabrics proper of a royal camp. In the middle of the camp, the women stand one after the other, shackled to each other by their iron and leather collars and also shackled by their ankles. Their only clothes is a leather harness that barely covers their bodies.
A brute bent Berga on a table and is fucking her from behind and pushing her black ponytail. The other women in the line are blushing and getting wet while trying not to look.
"Aww! Ahn! Aw!" Berga whimpers, "for how long are you going to fuck me?" But the brute just chuckles.
Another bandit, a skinny man with a red bandana passes by them. He counts some coins and then looks at the brute fucking Berga, "haven't I told you to not use the goods when they're on display, it's bad for business."
The brute sighs, slaps Berga's round ass and pulls out of her. Moments later, a carriage stops at the crossroads and a couple of well dressed merchants approach.
"News of your new market are running all over Teria..." one of the merchants say.
"That's what we like to hear. Check out these goods." The skinny bandit says.
The merchant approaches and grabs one of Berga's boobs. "Very nice curves." The merchant says. "But she's already wet with cum, we prefer our slaves untouched."
$partyellin[
"All right, check out this elf, then." The bandit pushes Ellin forward.
"What's her name and how much?"
"I can't remember, we call her fuckdoll and she goes for 1000 Gold."
The merchant whistles. "That's a lot." He extends his hand, grabs the little elf's pussy and sticks two fingers inside her. "Woo! Tight."
"Ahhnn!" Ellin moans.
]$partyianna[
"And this one," the bandana bandit says extending his hand to Ianna, "is quite special. Look at these tits, and these curves. She was a former ishtarian priestess, but spent most of her days in the forest and is quite wild."
"Impressive. How much?"
"About 750, definitely."
]$partysultana[
The merchant then tries to peek inside a tent where some moans are coming from, but the bandit pushes him away. "We're still sampling that one..."]
At that moment, another carriage stops by the road. A knight in full steel plate armor and gray tabard approaches the new slave market. Shortly after, new merchants and their respective bodyguards show up.
"Calm down gendlemen," a bandit says, "there be enough fer everyone."
"I give 500 for the black ponytail." The first merchant says, pointing at Berga.
"That's quite a fit body," says the knight, "she can probably fight, I'll give you 600."
"650."
"700!"
An awkward silence follows and the bandit shouts, "sold to the knight!" and unlocks the chains from Berga's neck and pushes her to the knight. She's tired and holds her head low. The knight just pulls out a purse and delivers it to the smiling bandit.
$partyellin[
"I'll give you 1000 for the little elf fuckdoll." The first merchant says.
The knight looks side to side and then says, hesitant, "1100?"
"1250."
"1400!" Says a merchant in the back.
"1500!"
"Sold! To that gentleman over there." The bandit announces. He delivers Ellin to an old man wearing an orange embroidered doubloon.]
$partykimi[
"Now this white haired bitch." The bandit shows Kimi.
"I'll fucking wreck your balls!" Kimi shouts but the bandit promptly slaps her.
"800!"
"900! We like the feisty ones." A merchant shouts.
"By order of the Queen, 2000!" Says a merchant in expensive embroidered clothes and gold jewelry.
"Fuck!"
"Sold to that fat rich bastard over there." The bandit announces and delivers Kimi. In turn, the merchant writes a check. "The fuck is this?"
"It's a check, trade it for money at the Teria bank."
"We don't accept this shit, only cold hard cash."
The merchant rolls his eyes. "It's directly from the Queen's fucking treasury. Don't you know how to read?"
"Oh! Wow! I guess... thank you."
The fat merchant slaps Kimi's ass and then hugs her. "We're going to have so much fun together!"]
$partysultana[
Two bandits come out of a tent and bring a new slave. Sultana is naked but completely drenched in sperm. Ropes of pearly cum run down her dark body and drip from her pussy and massive tits. The merchants all whisper of amazement for her voluptuous body shape, exquisite tattoos and amber eyes.
"We're selling this one for a minimum of 2000."
"2500!" Says the first merchant.
"2600!"
"2600? I though you said you liked your goods untouched? 2700!"
"Three fucking thousand!"
"Fuck... 3300!"
"She's worth almost as much as a house now..."
"3400!"
"Is this whore really worth that much to you?"
"3500!"
"3500 one, 3500 two..."
A carriage made of pinewood arrives and skids for a few meters while the driver struggles to bring the two white horses to a halt. It stops right in front of the auction. A detachment of six knights on horse surround the camp and dismount to secure the place.
"Are we," the bandit says, "under arrest?"
Lord Sirius of Witchcliff steps out of his carriage and shouts the number to buy back the love of his life. "4000!"
"Sirius, you fool!" Sultana smiles and licks some of the cum dripping down her face, "you came back for me!"]
(display:"separator")
''GAME OVER 5: Bandit Black Market''
(link-goto:"🔄 Start Over","Begin")
(display:"LoadGameCode")
(set:$rest to "Hovel")(set:$travel to "Roldun's Hovel")(set:$upkeep to 1)(set:$ontent to false)(display:"Location Header")
<==>
(t8n:"dissolve")+(link:"> Look around")[Roldun's hovel is a wooden house in Stratmore Forest, south of Willden. The house is small and poorly constructed, but comfortable inside. There are a couple of beds and space for bedrolls for the rest of the party. The path downhill leads to the embers of $villagename.
Around the old man's hovel grow some fragrant pink flowers. (if:$pflowers < 2)[(click:"pink flowers")[$playername smells some of them and suddenly feels more alert.
(set:$pflowers to it+2)''> $playername got 2 pink flowers.'']]]
(if:$party contains $roldun)["Ah! Home sweet home." Roldun says and sits on a chair and puts his feet on his desk. "Girls? How about a sex party?"
"Hmpf! What a pervert." Berga says and crosses her arms.]\
\
\(else:)[Old Roldun is sitting in a corner reading a book. (if:$locsaved's 2nd is 1)[Aia is comfortably sitting on a bed, drinking some tea.]
"Ah! You came back," old Roldun says. "Did you find your demons?"
(if:$daemoncampstate is 2)["I did! They are invading Teria with an army!"
"I knew it!"](else:)["No, not yet."
"That's too bad. Well, if you need any help, I'm right here."]
"It's funny you mention that, because we really need extra fighters for this." $playername says. "We could use your magical expertise. Join our party. we can go on adventures and kill some demons."
"That's very tempting, but I need some reassurances. 50 gold up front, plus upkeep expenses. I also need a sturdy woman for... hm, gathering mana."
|q1>[(if:$gold is >49)[(t8n:"dissolve")+(link:"> Hire Roldun (50 Gold)")[(replace:?q1)[(show:?hire)]]](else:)[> Hire Roldun (50 Gold)]
(t8n:"dissolve")+(link:"> Maybe some other time")[(replace:?q1)[(show:?nohire)]]]\
\
|hire)[> "Here's some gold and here's Berga, right here!" $playername says, "she's quite sturdy."
"Hmpf!" Berga rolls her eyes.
"Great! Let's get going, kids." Roldun says. He claps his hands once and sparks fly. "And what do we have here?" He grabs a handful of Berga's breasts.
"Keep your hands to yourself, old man!" Berga says, annoyed, but doesn't push his hands away.
"Really nice. I can make them bigger, if you want. Did you know there are about 10 different spells for that?"
"No, I'm fine." She finally slaps his hands away.
(set:$party to it+(a:$roldun))''(print:$roldun's 8th) has been added to the adventurer party.'']\
\
\|nohire)[> "Maybe some other time."
"Aww," the old man turns his head to the side, disappointed.]]
Roldun looks through the small window to check the fine weather. "Stay for the night. I'll go feed my chickens and hunt a rabbit for dinner." He whispers a spell and extends a hand towards the open window. A flash of thunder shakes the hovel, flies from his fingers and lands near some trees. "Oooh, that one will be completely roasted. Hope you like your rabbit well done."
"Thank you!" $playername replies. "I still owe you one."
"Don't mention it, kid."
(if:$locsaved's 2nd is 1)[(link:"> Chat with Aia")[
> "It's great to see you again, Aia."
"Thank you. I'm great! How are you doing?"
"I'm almost done with saving the world." $playername kisses Aia's cheek which brings a radiant smile to her face.]]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(if:$stamina >0)[(if:$faction is 0)[(link-reveal-goto:"⬆️ Travel North to Willden", "Willden")[(set:$stamina to it-1)(display:"Action Code")]]\
\
\(else:)[(link-reveal-goto:"⬆️ Travel North to Willden", "Willden Attacked")[(set:$stamina to it-1)(display:"Action Code")]]
(link-reveal-goto:"⬇️ Travel South to $villagename", "PlayerVillage")[(set:$stamina to it-1)(display:"Action Code")]](else:)[⬆️ Travel North to Willden (no stamina)
⬇️ Travel South to $villagename]
|title>[$travel - Swamp]
<==>
(if:$dpos is 4)[Berga lights up a torch. It barely illuminates the darkness, but it's better than having no torch. The swamp water is low and the ground is very muddy. At less than a hundred paces, orange lights move about.](else:)[$playername wanders right into the swamp. The weather is dark and gloomy.]
"Careful where you put your feet." Berga says. "Seriously, $playername, this was a good day to stay home."
$playername shrugs "I want to see what's in here..."
(if:visits is 1 or $monkkey is false)[The party reaches the remains of a camp, slightly more inland and away from the mud. It is swarming with blood sucking mosquitoes, but the camp is completely abandoned. The tents have dark orange and red tints, proper of human skin, although it was tanned, crusted and stitched into smooth fabrics.
"Look at that," Berga says, "whoever set up these tents didn't make a campfire."
"(text-style:"rumble")[Growl!]" A multitude of growls echo from behind.
"That sounds like our cue to run as fast as we can." Berga advises.
(link:"> Turn around")[> $playername turns around and is thrown on the ground by a creature. It resembles a bald, blue elf and its eyes glow orange. The creature desperately tries to claw and bite the adventurer but $playername holds the creatures arms and keeps a distance from its long canines.
Berga swings her sword at the creature, but it only releases $playername from its grasp. He finally |slashing)[unsheathes his (print:$playerweapon's name) and decapitates the creature]|blunt)[raises his (print:$playerweapon's name) and bashes the creature's head in]|ranged)[aims his (print:$playerweapon's name) and the arrow trespasses the creature's head through the eye](display:"ShowWeaponText").
"Fucking vampires..." $playername says as more sillouettes with glowing orange eyes approach.
{(set:$enemyparty to (a:$vampire, $vampire, $vampire, $vampire))(display: "COMBAT")}\
\
\|loss1)[Four vampires attack the adventurers at the same time. They keep them away at first but he vampires run away and back to the adventurers several times.
After tiring the adventurers, the vampires pounce on them. $playername manages to put one down, but that's not enough to kill the creature and it ends up biting $playername's delicious neck. [[He loses consciousness and dies soon after->Locklear Game Over]].]\
\
\|victory1)[Four vampires attack the adventurers at the same time. They keep them away at first but he vampires run away and back to the adventurers several times.
$partylasir[
Lasir kills one by shooting an arrow right through its neck.
]$partyianna[
Ianna just pretends to be sexy and opens her tunic a bit more. That is enough to distract one of them, which is decapitated right after by Ianna's sharp blades.
]$partysultana[
Sultana, which is always extremely wealthy in mana, throws a couple of fireballs at the pale creatures. The balls splash on their bodies and burn their skin. The vampires wreathe in pain, clutching their breasts that have just been darkened and parched by magical fire.
]
As soon as the vampires understand what they're dealing with, they run, but the adventurers pursue and kill them.
"Good work." $playername says, cleaning his (print:$playerweapon's name) with a rag.
$partyingo[
"These vampires seem to be more feral than the ones I have fought before." Ingo says and brandishes his sword towards a vampire head.
"Maybe they're just hungry." Berga says.
]
$playername investigates the tents and finds several skeletons. One of them is dressed in a decomposing black monk habit. He's clutching a bag.
(t8n:"dissolve")+(link:"> Open the bag")[> Besides rotten food and clothes, the bag contains a key, a pouch with silver dust, a vampire skull, and some gold coins.
(click:"a key")[
(set:$monkkey to true)''> $playername got the Monk's Key.''
](click:"silver dust")[
(set:$silverdust to it+1)''> $playername got a pouch of Silver Dust.''
](click:"vampire skull")[
(set:$skulls to it+1)''> $playername got a Vampire Skull.''
](click:"gold coins")[
(set:$gold to it+5)''> $playername got 5 Gold.''
]]
(display:"separator")
Back to [[Locklear Lake]]]\
\
\(event: when $victory is not 0)[(if:$victory is 1)[(show:?loss1)](else-if:$victory is 2)[(show:?victory1)]]]]\
\
\(else:)[The swamp is hot, humid and pretty much the same since the adventurers set foot on it for the first time.
A group of four vampires still attack when everyone least expect it.
|q1>[(link:"1. Throw silver dust")[(replace:?q1)[(show:?withsilver)]]
(link:"2. Just fight")[(replace:?q1)[(show:?nosilver)]]]\
\
\|withsilver)[(set:$silverdust to it-1)$playername throws silver dust at one of them, which becomes very disoriented. White boils show up on his blueish skin and the vampire has to scratch them.{(set:$enemyparty to (a:$vampire, $vampire, $vampire,$vampire))(display: "COMBAT")}]\
\
\|nosilver)[{(set:$enemyparty to (a:$vampire,$vampire,$vampire,$vampire,$vampire))(display: "COMBAT")}]\
\
\|loss2)[These vampires, albeit not physically strong, are very agile and make short work of the adventurers' endurance. $playername gets bitten on the neck, [[loses consciousness and dies soon after->Locklear Game Over]].]\
\
\|victory2)[The adventurers already know vampire tactics and quickly decapitate the undead suckers. One of the bodies has a pouch with gold coins.
(set:_prize to (random:2,6))(set:$gold to it+_prize)''> $playername got _prize Gold.''
There is nothing else out here besides mosquitoes and a vampire skull.
(click:"vampire skull")[(set:$skulls to it+1)''> $playername got a Vampire Skull.'']]
\
\(event: when $victory is not 0)[(if:$victory is 1)[(show:?loss2)](else-if:$victory is 2)[(show:?victory2)]]]
(display:"separator")
[[🌅 Go back to Locklear Lake->Locklear Lake]]
{(if:$dpos is 4)[(set:$dpos to 1)
(if:$date's day is 28)[(set:$date's day to 1)
(if:$date's month is 13)[(set:$date's month to 1)(set:$date's year to it+1)](else:)[(set:$date's month to it+1)]
](else:)[(set:$date's day to it+1)]
](else:)[(set:$dpos to it+1)]
(replace:?footertext)[(display:"Update footer")]}(display:"separator")
{(set:$partya to 0)(set:$partyatk to 0)(set:$enemya to 0)(set:$enemyatk to 0)(set:$victory to 0)
(set:$partya to $party's 1st's 3rd)(set:$partyatk to $party's 1st's 4th)
(set:$enemya to $enemyduel's 3rd)(set:$enemyatk to $enemyduel's 4th)}\
\
\(print:$party's 1st's 8th) ⚔️ (print: $enemyduel's 8th)
(set:$turn to 1)(live: 1.5s)[|active>[🔄] ''TURN $turn''(set:$turn to it+1)(set:$die1 to (random:0,2))(set:$die2 to (random:0,2))
(set:$enemya to it-$die2-$partyatk) ⚔️ (print:$party's 1st's 8th) attacks with (print:$partyatk)+(print:$die2) damage
(set:$partya to it-$die1-$enemyatk)⚔️ (print: $enemyduel's 8th) attacks with (print:$enemyatk)+(print:$die1) damage
🛡 (print:$party's 1st's 8th) Remaining Armor: $partya
🛡 (print: $enemyduel's 8th) Remaining Armor: $enemya
''(if:$enemya <= 0)[(stop:)(replace:?active)[](if:$partya <= $enemya)[(set:$victory to 1) ❌ Enemy victory ](else-if:$enemya < $partya)[(set:$victory to 2) ✔️ Adventurer victory ]](else-if:$partya <= 0)[(stop:)(if:$partya <= $enemya)[(set:$victory to 1) ❌ Enemy victory ](else-if:$enemya < $partya)[(set:$victory to 2) ✔️ Adventurer victory ]]'']
(display:"separator")|title>[Priestess Sultana]
<==>
(t8n:"dissolve")+(link:"> Look at Sultana")[> Priestess Sultana has a delicious body, dark chocolate complexion, thick black flowing hair and the little clothing she's wearing is white. She has a thin white split skirt and a transparent decorated veil on her head. Her jewelry ranges from golden jeweled necklaces, golden belts, golden nipple covers and long pearl necklaces. She also has several tattoos with tribal shapes and magic circles, including her massive tits.
Sultana's pupils are always dilated in her big amber irises. Her very large tits are one of the biggest in the country and are very firm, barely dropping or bouncing as she moves around. Just under her left breast there is a "XVI" tattooed.]
(if:$rest is "Ishtar Temple")[$partyingo["We're at the temple, $playername. If you want we can do a ritual of communion with the Goddess." Sultana says, leaning onto $playername.
"What happens in this ritual?" He asks.
"I need at least of couple of men from our party, then I'll warm you up and one by one, you take turns on me."
"Hmm! Sounds interesting."]]\
\
\(else:)["You know, Sultana, you always look so delicious." $playername says and she leans on him, gently presses her body against him and smiles.
"Oh yes? I'm always in the mood for getting your tongue on my body." Sultana replies.]
|q1>[(if:$rest is "Ishtar Temple")[$partyingo[(t8n:"dissolve")+(link:"> Communion ritual with Sultana")[(replace:?q1)[(show:?ritual)]]]]
(t8n:"dissolve")+(link:"> Just one-on-one cowgirl")[(replace:?q1)[(show:?cowgirl)]]]\
\
\|ritual)[> The party enters a room with Sultana and a priestess hands them dark brown monk tunics.
"You will have to be naked under the tunics." Sultana says, then gently touches Berga and kisses her mouth.
"Wow, just touching you feels so good." At first Berga is surprised by the rush of pleasure, but quickly grabs Sultana's ass and kisses her mouth and neck.$partyellin[ Ellin also gets her share of grabbing the priestess' big tits and kisses them.]$partyianna[ Ianna grabs Sultana from the back and reaches under her skirt to flick her clitoris.
"Hmm, you're already wet." Ianna says.
"I'm always wet. It's this spell right here." Sultana points to a written spell that winds around her left thigh thrice.]
While the girls play with each other, the men undress and put on the tunics, fully open in the front so they can access Sultana. Then the girls also undress and put on their tunics.
"I hope you like easy whores." Sultana says with a smile and throws her veil to the floor. Berga lights up an incense burner and they all form a circle around Sultana. "Come on guys. I'm sure you've been in sex parties before."
"Oh yes," Jemon replies, "Berga is a good sport." Berga chuckles at the remark.
Sultana touches Ingo under his tunic and then moves on to Jemon to kiss him. They both feel her voluptuous and curvy body.
$partylasir[
Then she moves on to the next guy, Lasir.
"You're really made for love." He says and hugs her tight and kisses her face, neck and tits, filling her with love.
Sultana moans and kneels in front of him. She pulls out his big black cock and wraps her thick full lips around it. The shaft gets instantly hard and she deep throats him, taking him to complete ecstasy.
Sultana looks at the next man, practically salivating to get to her.
]
$partyroldun[
The priestess moves on her knees to get to old Roldun's big hard cock. She immediately fills her mouth with it and starts sucking and playing with it in her mouth.
"Oh yes," Roldun says, "I used many priestesses, but I can tell you're experienced."
She moans and looks up, thanking him with her big amber eyes.
]
Then she moves on to $playername, kisses his pelvis and gets him hard with her hands. She quickly dives into it and fills her mouth once again. Wet squelching sounds and her full moans fill the room.
Then, she rises, like Ishtar unconquered, and pulls $playername into the middle of the circle. She undoes the button that holds her skirt and lets it fall on the floor. $playername, seeing the way to heaven clear, grabs her tight waist and turns her around. Her big round ass invites him in, and her labia stretches open to let his shaft run to the end of her scorching hot vagina.
A gasp, like a cold shiver, escapes her mouth, and then she looks back at him, her eyes begging to be fucked. $playername starts moving into her slowly, starting their love music, the slapping of her ass, the sounds of her jewelry bouncing and her soft moans.
Sultana's massive tits now bounce and $playername pulls her nipple covers to play with her stiff dark nipples. Within a few minutes, Sultana's dark body glistens with sweat. The room is hot and smells of incense and sex.
"Leave something for the others too." Sultana looks back and pushes $playername away from her.
"Wait!"
"You can finish me later." She turns around and waves her ass at Ingo. He's dumbfounded for a moment. "Well? It's not going to fuck itself!"
Ingo quickly springs into action and penetrates Sultana from behind. He grabs her arms and starts fucking her. Jemon also comes into the center of the circle to play with her tits.
"Hm! Hm!" Sultana moans, bouncing and looking up at Jemon, "I love to be the center of attention." Jemon grabs her lush black hair and pushes her head down. Her lips wrap around his big cock and deep throats it while bouncing from Ingo's thrusts.
Both guys fuck Sultana for a while, end to end, and she makes sure to savor every second of it. When they start accelerating, she pulls herself out of them.
"Hey! Where are you going?" Jemon complains.
"Hold on a second big guy." She says, and pushes both of them back into the circle.$partyianna[Ianna comes in, kisses Sultana's wet lips and grabs her tits only for a few moments.]
$partylasir[
"It's Lasir's turn." Sultana announces and pulls him to her. They both kiss, but he quickly raises her thick thigh and penetrates her, standing. She gasps when his big black cock touches her cervix but soon adapts to the feeling and moves by herself. Lasir grabs her big ass, matches the movements and starts fucking and kissing her.
"Ooh yes!" Sultana moans with heavy breathing as Lasir accelerates. They both fuck as if no one else is watching and then she pulls out. Lasir understands her and goes back into the circle.
]
$partyroldun[
Old Roldun approaches, turns Sultana around and lifts her up by her thighs. Sultana is now open and in full display for everyone. She grabs his big cock and inserts it into her pussy. He moves her up and down to fuck her.
"Ooh," Sultana moans, surprised, "you're stronger than you look, Roldun."
"I've learned everything with priestesses like you, who have been building my mana." Roldun keeps fucking her, seemingly without tiring.
Sultana relaxes as the mage does all the work. The priestess then lifts her amber eyes, drunk with love, and winks at $playername. Her tits bounce and she moans, coos and whimpers.
"Roldun really is strong," Berga comments, amazed, "just your massive tits weigh a ton."
He keeps fucking her for a while, keeping the rhythm, and the others touch the other women. Sultana gets very comfortable, being fucked by the old mage, but eventually she jumps down and pushes him back into the circle.
]
"Now it's time for you to finish me," Sultana says, "do me however you want."
$playername immediately jumps on her, blind with arousal, and forces her to go down. He covers the priestess and fucks her on the floor as fast as he can. She wraps her legs around him and lets herself be ravaged by her companion, emitting loud moans.
$playername tries to keep the rhythm, but soon feels a rush of incredible pleasure and tries to slow down. Sultana rolls her eyes and seems to enter a stage of pure pleasure, arching her back. He finds it impossible to maintain that state and his cock showers her womb with hot cum. Both of their orgasms seem to last for several minutes, both his cock and her pussy twitch until finally he collapses.
"Fuck me, this is good!" She says.
Sultana emerges with heavy breathing, but Ingo and Jemon quickly get a hold of her. Jemon penetrates her pussy and Ingo gets inside her throat. Her holes make squelching sounds as they fuck her fast and loose. Sultana's tits, wet with sweat, keep bouncing for the duration of their sprint, until they too feel overcome with an intense pleasure that seems to be filling their bodies.
Sultana, once again, enters into a state of sexual heaven as the men deliver their full cum loads inside her. Ingo and Jemon also move away from the center and collapse on the floor. The priestess sits and sees the cum pour out of her pussy and pooling between her legs. A rope of cum falls from her chin and into her tits, she collects it with a finger and sucks it.
$partylasir[
Lasir turns Sultana around, laying tits down, puts himself on top of her and starts fucking her. Her wet pussy stretches open to let him pass and squelches with the hard thrusts. He rides the priestess and savors her curves, pounding her harder and harder.
Lasir decides to pull out at the last moment and turn Sultana around, painting her belly and tits with thick white cum.
"Yes," She moans, "give me all your milk, boys."
]
$partyroldun[
As soon as Lasir gets out of her, Roldun picks her up and fucks her as he fucked her before, by holding her standing and displaying her to everyone.
"Can you even cum, fucking like this?" She asks.
"You underestimate my power." Roldun says, moving her up and down faster and faster.
"Wha--" She's surprised, which leads into another orgasm for her. "Your cock feels like stone!" Are her last words before her eyes roll again. His shaft throbs and delivers a full cum load into her womb again. Her already dripping pussy overflows and some more pours out of it and down his cock.
]
At this point everyone is satisfied. Sultana, completely drenched in cum, goes around the exhausted boys, licking and sucking their love shafts clean. They all seem to be in a state of pure relaxation and don't have a word to say.(show:?finish)]\
\
\|cowgirl)[$playername undresses quickly and sits on his bed. Sultana kneels between his legs and wraps her thick dark lips around his cock.
"Hm! Hm!" She moans. Her amber eyes look up at him while she plays with her tongue to get him hard. Then she pulls out and wraps his cock in her massive tits. They're harder and heavier than they look. $playername pulls her nipple covers out with a "pop", then twists and pulls them around.
Sultana smiles and wastes no time in coming on top of him. She throws her veil away and pulls her split skirt aside.
"Do you never use underwear?" $playername asks while she sits on his lap.
"Only during periods." She directs his cock into her already wet pussy. His shaft stretches her labia and goes right in, filling Sultana's vagina to the end. She sets herself down with a sigh of relief.
$playername grabs her ass and fucks her while she matches his rhythm and moves around.
"Ooh yes, that's how I like it." Sultana says. $playername licks and kisses her neck and her massive bouncing tits. Then she hugs him, compressing her tits between them. "Don't hold back."
He hugs her around her tight waist and starts fucking her faster and faster. Her wet pussy squelches and her big amber eyes roll up, experiencing intense pleasure throughout both their bodies.
|q3>[(t8n:"dissolve")+(link:"> Come inside")[(replace:?q3)[(show:?inside2)]]
(t8n:"dissolve")+(link:"> Come outside")[(replace:?q3)[(show:?outside2)]]]\
\
\|inside2)[> $playername keeps fucking Sultana like she's his personal whore until his cock suddenly bathes her womb in thick hot cum. His shaft keeps throbbing and her pussy twitching for a while, until $playername collapses from exhaustion.
Sultana chuckles. "Done already?"(show:?finish)]\
\
\|outside2)[> $playername quickly pushes Sultana away and rolls on top of her. His cock shoots thick ropes of white cum all over her belly, tits and face.
"Whoa! That's a lot!" She exclaims. $playername just collapses on top of her. She chuckles, "done already?"
(show:?finish)]]
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"🔄 I'm not done yet, let's go again!","Fuck Sultana")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Ianna (VIII)]
<==>
(t8n:"dissolve")+(link:"> Look at Ianna")[Ianna is a tall and slender young woman. She has brown skin, very long green hair and green eyes. Her thick lips seem perfect to please. Her body has many tribal tattoos, although not as many as other priestesses. She seems to be always in a state of perfect relaxation and she's never disturbed by anything. She's always wearing an open and worn red tunic, showing her big round boobs, but hiding her nipples. She also has a worn red miniskirt that barely hides her wide pelvis. Around her neck, wrists, ankles and hips, she has a number of necklaces and belts made of natural wood and exotic flowers picked in Windmere.]
(set:$party's 1st's 7th to it+1)
(t8n:"dissolve")+(link:"> Foreplay")[$playername and Ianna then took a stroll through the woods. A distant animal produces an howl but nearby birds make a chaotic symphony of bird songs.
"My natural habitat." Ianna says with a distinct smile in her voice.
"Why did you leave the Temple, you seem to fit in there?" $playername asks.
"Well," Ianna pauses, "I've felt that most of the times, the Temple is just about the money and that there is no real connection with the Goddess in there."
"I see."
"The outer world is where the Goddess is. In her creatures, in her secret groves..."
"So, that's how you found your Sycamore King..."
"Yes, he was powerful but brooding. He needed to be soothed, so I stayed. Until you came..."
"I'm sorry."
"It's alright, $playername. I know you did it with the best of intentions. I like that." Ianna leans in and kisses $playername's mouth and he replies with a kiss and an embrace. Then he got lost, looking at the details of her tattoos, sprawling on her dark skin.
Ianna smiles and pushes him by his wrist. "We need a better place." After a short walk, she finds a small glade surrounded by trees and five boulders that seem to have been placed by hand.
She immediately throws herself into the grass and smells a blue flower. (if:$dpos is 2)[The green leaves of the trees surround her with a myriad of patterns and a ray of sunlight illuminates Ianna as if she was the lost sister of her Goddess.](else-if:$dpos is 1 or 3)[ The oblique sun rays barely penetrate the glade, but Ianna seems to glow by herself.](else-if:$dpos is 4)[ A ray of moonlight illuminates Ianna as if she was the lost sister of her Goddess. $playername takes a lamp out of his bag and lights it up.
"There's oil for a couple of hours."
"I don't need light to touch you, besides the moon is full." Ianna replies.]
$playername stops for a few moments to admire Ianna, sitting perfectly, but then snaps out of it. "I have some wine." He hands out his canteen and Ianna downs it to quench her thirst. $playername sits right next to her, watching her drink. A sliver of wine falls down her chin, her neck and fall down the contour of her big breasts.
"Hmm! So fruity!" She says, licking her lips.
"I got it at the market, in Teria." $playername adds and Ianna leans in and kisses him lavishly.
After the initial taste, they embrace each other like magnets. Ianna focus on undressing him while $playername can't stop munching on her neck and breasts, making sure his kisses lands on every tattoo on the way. Ianna ends up on top of him, trying to control his lust by just holding him by his wrists.
Then she undresses him and kisses his body all over, making sure her breasts slide everywhere on top of him. Ianna sits on him and makes sure her wet pussy under her miniskirt slides on his hard cock. She dances, back and forth, very slowly.
"You're soothing..." $playername says.
"If you want," Ianna continues, her green eyes lighting up, "you can commune with me and the spirits of the forest. Due to my tattoo spells, I'm sure I can take you to heaven, even if for a limited time."
"So, like drugs, but with sex?" $playername asks and Ianna chuckles.
"Yes, or we can have just a normal intimate moment, your choice."]
|q1>[(link:"> Take me to heaven, then")[(replace:?q1)[(show:?totalnirvana)]]
(link:"> Let's just fuck!")[(replace:?q1)[(show:?normal)]]]
|totalnirvana)[(t8n:"dissolve")[=> "Take me to heaven, then." $playername decides and rolls around to get on top of Ianna. She doesn't let herself stay under him and throws her weight around, toppling him and rolling back on top of him.
"Hmfh! I'm in charge here." Ianna announces.
She pulls off her tunic and lets it fall behind her. Her big boobs and hard dark nipples are now in full display. He immediately fills his hands with them. Ianna arranges her green hair to fall around her chest and raises her miniskirt. Then, Ianna grabs his hard cock and directs it into her labia. She slides down until the whole shaft disappears inside her. She whispers a spell in an ancient language and her green eyes whiten out.
$playername and Ianna both enter a state of pure ecstasy. A wave of heavenly pleasure passes through both of them, back and forth all over their bodies and limbs and swirl with her movements. As she dances up and down, so do the waves of pleasure, warming both of their bodies and blasting out through their most erotic places. The tips of their legs, the genitals, the nipples and the top of their heads.
Ianna accelerates her magic dance and her plentiful juices lubricates enough for both of them. $playername just arches his body and his body is as stiff as stone while his soul is in complete arrest of heavenly visions. The sky seems to open up around Ianna's head and a ray of light illuminates her. Translucent spirits dance around them and a very strong drumbeat races under them, deep in the earth.
"You haven't seen anything yet." Ianna says.
Ianna's deep breaths accelerate with her movements. The spirits, now clearly have the shape of beautiful women with big pendulous breasts and flowing transparent hair. They conjure colored powders that sprinkle $playername with even more pleasure. Ianna's eyes and tattoos all glow, putting her big breasts and womb in evidence. Her dance shows complete control of her pelvis and ass and she seems to always know what movement will give him the greatest pleasure.
His body has completely stopped responding to his desires. Ianna chuckles and bites her lips as she feels a load of cum splash her womb. His cock shoots cum for a minute until it throbs with no more cum to deliver. She leans forward, licks his face and kisses him, compressing her big breasts on top of him, without stopping her sexual dance. Thick cum pours out of her pussy, which she uses to lubricate herself.
She whispers some ancient magic words and $playername finally comes back to life. The spirits stop dancing and come sit around them to touch and kiss their bodies.
"Wow!" He whispers. "I feel.."
"Yes?"
"Lighter... like everything is clear, and that, that... that everything is in its proper place."
"Yes! That's my healing spell for you." Ianna says, still moving slowly.
"Thank you!"
"Are you up for another?" Ianna asks with a smirk. "I'm really just getting started."(show:?finish)]
|normal)[(t8n:"dissolve")[=> "Let's just fuck!" $playername decides and rolls around to get on top of Ianna. Her green eyes sparkle with a smile and she waits for him to take the lead.
$playername pulls her tunic to the side and exposes her big breasts, like full drops overflowing to the sides of her chest. He kisses and nibbles on her nipples.
"Hmm!" Ianna arches her back and moans. $playername wastes no time and raises her miniskirt to reveal her wet pussy. "Get in already!!!" Ianna exclaims, opening her legs wide and spreading her labia.
$playername takes some more time to kiss her belly and flick her clitoris.
"Oh no! Forget the foreplay, I need your cock," Ianna says in a higher pitch. $playername chuckles and keeps flicking her clitoris, so she jumps into action and grabs his pelvis and pulls him closer. He inserts himself into her pussy, burying his love shaft deep into her. They start fucking and bouncing softly on the fresh grass.
"This is what you want?" $playername asks.
"Yes! Right there!" Ianna nods. "Harder!"
He goes as fast as he can and she lets out heavy breaths with the pounding then she hugs and lifts herself to reach his lips. Ianna dances under him and watches him closely to see if she's having the desired effect. She seems even more turned on, but a sweaty and tired $playername has to stop at some point and falls back on the grass. Ianna jumps on top of him and takes the lead, inserting her pussy in his cock.
Ianna dances on top of $playername and touches herself on her clit and nipples. With moans on her thick lips, she drives herself to her orgasm.
|q2>[(t8n:"dissolve")+(link:"> Come inside Ianna")[(replace:?q2)[(show:?cumin)]]
(t8n:"dissolve")+(link:"> Come outside Ianna")[(replace:?q2)[(show:?cumout)]]]\
|cumin)[$playername uses his last strength to grab her waist and fuck her. With Ianna's eyes still dreamy from her long orgasm, his cock shoots a load of cum inside her womb. She slowly moves around until his cock stops throbbing.
"I love you!" Ianna leans in and spares no kisses.(show:?finish)]\
\
\|cumout)[$playername gently pushes Ianna to the side and rolls on top of her. With a few jerk offs, his cock shoots long ropes of thick cum that lands all over Ianna's sexy body. A second rope crosses her breast and paints her face white.
"Hmm!" She licks all of it and then turns around to suck his cock and clean it with her tongue and lips. "I love it when you give me this much milk."(show:?finish)]]
|finish)[''> $playername got 1 Mana.''
(if:$stamina is >0)[(link-reveal-goto:"🔄 Let's go again!","Fuck Ianna")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]](else:)[(t8n:"dissolve")+(link:"> Oof! I'm exhausted")[> "Oof! I'm exhausted. We will have to get together again on another day."
"Aww, already?" Ianna says and kisses $playername again.]]
(display:"separator")
(link-goto: "↩️ Continue", $rest)]
|title>[Party's women]
<==>
(link:"💖 Lust spell")[(if:$spellbook's 2nd is >1)[(if:$party's 1st's 7th is >0)[(display:"Lust")](else:)[💖 Lust spell (No mana)]](else:)[💖 Lust spell (No leatherbound spellbook)]]
(display:"separator")
(link:"💗 Sex with")[(if:$stamina is >0)[|choices>[(if:$party contains $berga)[(if:$bergaquest is 3)[(link:"> Berga")[(replace:?choices)[(show:?bergatext)]]](else:)[(link:"> Berga")[(replace:?choices)[(show:?bergatextfail)]]]](else:)[> ]
(if:$party contains $ellin)[(link:"> Ellin")[(replace:?choices)[(show:?ellintext)]]](else:)[> ]
(if:$party contains $ianna)[(link:"> Ianna")[(replace:?choices)[(show:?iannatext)]]](else:)[> ]
(if:$party contains $kimi)[(if:$goldcart is 2)[(link:"> Kimi")[(replace:?choices)[(show:?kimitext)]]](else:)[(link:"> Kimi")[(replace:?choices)[(show:?kimitextfail)]]]](else:)[> ]
(if:$party contains $sultana)[(link:"> Sultana")[(replace:?choices)[(show:?sultanatext)]]](else:)[> ]]\
\
\|bergatext)[(t8n:"dissolve")[> "Hey babe." $playername calls Berga and winks. "We have a (if:$ontent is true)[tent](else:)[room] just for us."
Berga smiles and gets closer to $playername. "Do you have anything special in mind?"
"(link-reveal-goto: "Let me help you relax", "Fuck Berga")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]."]]\
\
\|ellintext)[(t8n:"dissolve")[> Ellin is nowhere to be found. $playername goes looking for her and finally finds her in his (if:$ontent is true)[tent](else:)[room], lying on his (if:$ontent is true)[bedroll](else:)[bed].
"Ellin, are you sleeping?" $playername asks and she utters a short moan.
(link-reveal-goto: "> Get in bed with Ellin", "Fuck Ellin")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]]]\
\
\|iannatext)[(t8n:"dissolve")[> "I know what you're thinking, $playername." Ianna says to his ear.
"That's funny, I know what you're thinking too." $playername says and embraces her sexy curves and feels a rush of strange pleasure and arousal go through him.
"I didn't tell you to grab me." Ianna pushes him away and smiles.
"(link-reveal-goto: "You crazy tree-hugger, don't play hard to get", "Fuck Ianna")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]."]]\
\
\|kimitext)[(t8n:"dissolve")[> $playername slides his hand towards Kimi's round ass.
"Where do you think you're fucking going?" Kimi slaps $playername.
"You were just looking at me and I thought--" $playername tries to justify.
"You thought what? That I'm one of your fucking whores?" Kimi grabs $playername's gambeson and kisses his mouth. "(link-reveal-goto: "You're damn right, lover boy", "Fuck Kimi")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]."]]\
\
\|sultanatext)[(t8n:"dissolve")[> $playername grabs Sultana's boobs and feels a rush of pleasure go through him.
"Gasp! Are you ok?" Sultana asks, with a smile.
"(link-reveal-goto: "I have a fever, and the only cure is to fuck you", "Fuck Sultana")[(set:$stamina to it-1)(set:$party's 1st's 7th to it+1)(display:"Action Code")]!"]]\
\
\|aiatextfail)[(t8n:"dissolve")[> "I have an idea." $playername says to Aia, "we should get some time together."
"I really like you, $playername," Aia replies, "but I don't think we're there yet."]]\
\
\|bergatextfail)[(t8n:"dissolve")[> "Hey babe." $playername calls Berga and winks. "We have a (if:$rest is "Angu Ruins Victory" or "Bandit Camp" or "Bandit Camp 2")[tent](else:)[room] just for us."
"You're sweet, $playername," Berga replies, "but I think we need to know each other better."]]\
\
\|kimitextfail)[(t8n:"dissolve")[> $playername slides his hand towards Kimi's round ass.
"Where do you think you're fucking going?" Kimi slaps $playername.]]]\
\
\(else:)[> "Oof! I'm too tired to fuck around." $playername murmurs.]]
(display:"separator")
(if:$ontent is true)[⛺️](else:)[🛌] (link-goto: "Rest", "Rest")
(link-goto: "↩️ Go Back", $rest)
|title>[$travel - Practice Ring]
<==>
The adventurers spent most of the (print:$daypart's $dpos)'s time training in the practice ring. They ran, pulled weights and trained with wooden swords. An idle veteran guard came and even taught them about breathing during fights. Then they ran around the city. (if:$dpos is 1)[Training was difficult, but pleasant under the morning breeze](if:$dpos is 2)[Training was exhausting under the summer sun](if:$dpos is 3)[Training was difficult, but pleasant under the evening light](if:$dpos is 4)[Training was difficult and quiet under the moon's light].
(if:$train's 1st is 0)[(set:$party's 1st's 5th to it+1)(set:$train's 1st to 1)(set:$stamina to it-1)''> $playername raised his maximum stamina.''](else:)[$playername has already learned everything he could in the Stratmore Practice Ring.](display:"Action Code")
(display:"separator")
[[↩️ Go back to Stratmore->Stratmore City]]
|title>[$travel - Archery Range]
<==>
(if:$train's 2nd is 0)[The adventurers spent most of the (print:$daypart's $dpos)'s time at the archery range. Guards and hunters come here to practice with bows and crossbows. Lasir, a veteran ranger, taught them to draw longbows and hit large targets at 300 paces.
(set:$party's 1st's 5th to it+1)(set:$train's 2nd to 1)(set:$stamina to it-1)(display:"Action Code")\
\''> $playername raised his maximum stamina.''](else:)[$playername has already learned everything from here. He just watched archers practice on targets.]
(if:$party contains $lasir)[](else:)[
(t8n:"dissolve")+(link:"> Invite a veteran ranger to the party")["Keep practicing. You get used to it." The veteran ranger says with a smirk. He's a tall dark man with normal build but slightly more muscled on his right arm. His armor is light and is completed by an orange tabard with a black falcon emblazoned. His longbow is decorated with birds and plants and it is almost as big as the man. On the ground, near a bag, there's a pristine cittern with 12 strings.
"Have you been doing this for long?" $playername asks.
"For about 6 years." He replies and wipes the sweat off his forehead. "I'm Lasir, by the way."
"I'm $playername."
"So, what are you hunting?" Lasir looks to the other adventurers and throws a discreet smile at Berga.
"We're looking for a large group of demons that have been ravaging the countryside. Do you want to join the party? We could use some ranged specialist."
"Demons sound as good as any other target to me. I'll join if you have the coin."
"Ah, and you're a poet too." Berga says.
|q1>[(if:$gold is >49)[(t8n:"dissolve")+(link:"1. Hire Lasir (50 Gold)")[(replace:?q1)[(show:?hire)]]](else:)[1. Hire Lasir (50 Gold)]
(t8n:"dissolve")+(link:"2. Maybe some other time")[(replace:?q1)[(show:?nohire)]]]\
\
|hire)[> "You're in!"
(set:$gold to it-50)(set:$party to it+(a:$lasir))(set:$partylasir to true)(replace:?footertext)[(display:"Update footer")]''> (print:$lasir's 8th) has been added to the adventurer party.''
"Welcome!" Berga says with a wink. "We're going to have so much fun together."
$partyingo["Welcome to the party! Let's drink to our friendship!" Jemon says.]]\
\
\|nohire)[> "Maybe some other time," $playername decides.
"All right, you know where to find me." Lasir replies and draws his longbow to continue training.]]]
(display:"separator")
[[↩️ Go back to Witchcliff->Witchcliff]]
''(if:$date's day is 1 and $date's month is 1)[New Year's Day, (print:$date's year)](else:)[(print:$date's day)/(print:$monthlist's ($date's month))/(print:$date's year) ((print:$daypart's $dpos)) (if:$dpos is <3)[☀️](else-if:$dpos is 3)[⛅️](else-if:$dpos is 4)[🌙]]'' | \
\
\''Gold'': (if:$gold is <=0)[(color:red)[(print:$gold)]](else:)[(color:white)[(print:$gold)]] | \
\
\''Stamina'' (if:$stamina is 0)[(color: red)[(print:$stamina)/(print:$party's 1st's 5th)]](else:)[(color:white)[(print:$stamina)/(print:$party's 1st's 5th)]] | \
\
\''Mana'': (if:$party's 1st's 7th is 0)[(color: red)[(print:$party's 1st's 7th)]](else:)[(color: white)[(print:$party's 1st's 7th)]] | \
\
\''Armor'': (print:$party's 1st's 3rd) | \
\
\''Attack'': (print:$party's 1st's 4th) | \
\
\''Speech'': (print:$speech)=><=
»»---------------¤---------------««(if:$whores is not 0)[\
(if:$rest is "Willden")[\
(for: each _whore, ...$whores)[\
(either:"A tavern patron","A villager","A merchant")\
fucked (print:$party's (_whore)'s 8th)\
(either:"in the tavern","in a barn","on the road","behind the tavern")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Hovel")[\
\(for: each _whore, ...$whores)[Roldun\
fucked (print:$party's (_whore)'s 8th)\
(either:"on his bedroll","behind his Hovel","in the forest")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Stratmore City")[\
(for: each _whore, ...$whores)[\
(either:"A patron","A villager","A merchant","A gang","A knight","A blacksmith", "Lord Kivan","Innkeeper Nali", "A guard","A witch")\
fucked (print:$party's (_whore)'s 8th)\
(either:"at the Big Jewels Inn","in an alleyway","at a low life tavern","at the palace gardens","at the guard house")\
(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Gor City")[\
(for: each _whore, ...$whores)[\
(either:"An inn patron","A homeless man","A group of guards","A rich banker", "A gang")\
fucked (print:$party's (_whore)'s 8th)\
(either:"at the Unnamed Inn","in an alleyway","in a villa","in the palace gardens","in the guard house")\
(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Locklear")[\
(for: each _whore, ...$whores)[\
(either:"A patron","A peasant","Jalel")\
fucked (print:$party's (_whore)'s 8th)\
(either:"at the Two Bites Inn","at the lake's pier","outside in a field")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Muridge")[\
(for: each _whore, ...$whores)[\
(either:"A wolfen fucked ","A group of wolfens fucked ","Larissa Rider used ")(print:$party's (_whore)'s 8th) (either:"in Larissa's house","at the gold mine")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Witchcliff")[\
(for: each _whore, ...$whores)[\
(either:"A patron","A villager","Lord Sirius","A wealthy merchant","An artist","An Ishtarian priest","A mage","A ranger","A guard","A witch")\
fucked (print:$party's (_whore)'s 8th)\
(either:"at the Alchemist's Corner Tavern","in an alley", "at the guard house","in an abandoned hovel")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Ishtar Temple")[\
(for: each _whore, ...$whores)[\
(either:"A pilgrim","A patron","Priest Thirteen","An Ishtarian priest","Ishtarian priestesses")\
fucked (print:$party's (_whore)'s 8th)\
(either:"in a room","in a ritual at the top room", "in the main hall","in the library", "in the kitchen","outside near a well")\
(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Teria")[\
(for: each _whore, ...$whores)[\
(either:"A pilgrim","A patron","A Jeevist priest","An Ishtarian priest","A knight","A mage","A thief","A gang of bandits","A guard","A hunter","A merchant") fucked (print:$party's (_whore)'s 8th)\
(either:"in a room","in his house", "at a local inn","at a tavern", "in an alleyway","at the soldier barracks")\
(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ](else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Monastery")[\
(for: each _whore, ...$whores)[\
(either:"A pilgrim","A shady priest","A passing merchant") fucked (print:$party's (_whore)'s 8th)\
(either:"in his carriage","in his tent")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ](else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Crossroads")[\
(for: each _whore, ...$whores)[\
(either:"A passing merchant","A traveler","A brute","A knight", "A mage") fucked (print:$party's (_whore)'s 8th)\
(either:"in his carriage","in his tent","behind a tree","against a signpost")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ](else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "Bandit Camp" or "Bandit Camp 2")[
(for: each _whore, ...$whores)[\
(either:"A passing adventurer","A brute") fucked (print:$party's (_whore)'s 8th)\
\(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ](else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]\
\
\(if:$rest is "demons Camp")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"in the barracks","in the forest", "in the training ring", "near a campfire inside the camp","in a watchtower")\
(set:_payment to (random:0,5))(if:_payment is 0)[ and did not pay. ](else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]]\
\
\(if:$rest is "Xern City")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","The Warlock","A tauron lieutenant","demoness Gorana", "A hellspawn gang","A shadow demon","Zugzur","Torgon")\
fucked(print:$party's (_whore)'s 8th)\
(either:"in the main hall","on the walls","in the dining hall","in the Warlock's lab","in the treasure hall","in the dungeon","in the middle of a hallway","in a room")(set:_payment to (random:0,10))(if:_payment is 0)[ and did not pay. ]\
(else:)[ and paid ''_payment Gold''.(set:$gold to it+_payment) ]]]]\
\
\(if:$rest is "Willden Attacked")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"in a field","in the village", "in the tavern") and did not pay. ]]]\
\
\(if:$rest is "Locklear Attacked")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"near the lake","in the Two Bites Inn", "in the swamp") and did not pay. ]]]\
\
\(if:$rest is "Stratmore Attacked")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"at the city market", "in the street", "in an alleyway", "in Stratmore palace", "at the Big Jewels Inn") and did not pay. ]]]\
\
\(if:$rest is "Witchcliff Attacked")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"at the city market", "in the street", "in an alleyway", "in the Witchcliff Castle", "at the Alchemist's Corner") and did not pay. ]]]\
\
\(if:$rest is "Teria Attacked")[\
(if:$faction is 2)[\
(for: each _whore, ...$whores)[\
(either:"A hellspawn","A group of gargoyles","A tauron","A warlock","A tauron lieutenant","A demoness", "A hellspawn gang") fucked (print:$party's (_whore)'s 8th)\
(either:"at the city market","in the street","in an alleyway","at the Queen's Palace","at the Flying Spirits tavern","at the Grand Bunny Inn") and did not pay. ]]]](set:$rest to "PlayerVillage")(set:$travel to "$villagename")(set:$upkeep to 0)(set:$ontent to true)(display:"Location Header")(set:$safe to (a:0,0,0,0))
<==>
(t8n:"dissolve")+(link:"> Look around")[Deep inside Stratmore forest lay the remains of $villagename. The embers of buildings are cold and the fires spread to a few trees, but didn't reach the forest. The only thing still standing is the stone water well in the center.]
"There's nothing left." $playername says.
There is junk all around the village, broken furniture, broken doors and broken pig pens. The ground is mostly made of dried mud and blood. $playername's house is completely burned down and there's nothing left but ashes. It's impossible to recover anything from it. (if:visits is 1)[ A couple pouches of gold lie near a cart, left behind by the attackers.
(click:"pouches of gold")[(t8n:"dissolve")[
(set:$gold to it+10)(replace:?footertext)[(display:"Update footer")]''> $playername got 10 Gold.''
]]
There are also some dead bodies, but they are all burned and unrecognizable.
"Damn." $playername says, "I couldn't identify my parents even if I wanted to."
Following a bunch of large foot tracks, the adventurers find the body of a demon.
"They are real." $playername says, kneeling over the dead horned creature. (click:"dead horned creature")[(t8n:"dissolve")["It looks just like a man, ugly as fuck too."
The demon's body has a thick leathery skin with a deep red tone. Black chitinous plates abound in the shoulders, elbows and knees. Its long straight horns are also black. $playername opens its eyelid and finds eyes entirely black, without a pupil or iris. His crude black iron armor is broken and the deep hit of an axe killed him.]]
$partyingo[
"I've never seen one of these." Ingo approaches, "and I've seen and heard about quite a few monsters."
]
"I've only heard stories about them." Berga says. "People call them hellspawns and they pillage and rape everything."
"It's almost two meters tall." $playername says, "and look at this arm, it's almost as wide as my torso. We need to get stronger to face them."]\
\
\(else:)[
There's not much to see in this burnt down village, but, in addition to the burnt houses and human bodies, there are debris and the decomposing body of a demon.
]
(if:$aiaquest is 1)[> Aia stops in front of a house made of stone base. Only the roof came down and the stone is darkened.
"This is it." Aia says.
"Oh boy." $playername scratches his head, "this will take a whole day."
(if:$stamina is >0)[(t8n:"dissolve")+(link:"> Spend a day clearing out Aia's house (stamina)")[(display:"Action Code")(display:"Action Code")(display:"Action Code")(display:"Action Code")> Even burned, some of the wooden beams were heavy. Slowly, the adventurers removed them and then cleaned the house. At the end of the day, everyone is exhausted.
"Oof..." $playername looks around. Wood, ashes and rubble came out of that house and ended up in a pile of trash. "So, where is this safe?
"I think," Aia enters the open space of the house, "my father made a secret compartment under my parents bed." Aia looks down and brushes her long black hair aside. "Which should be right here."
Berga cleans the darkened stone floor with a broom and reveals a square shape in the stone. In the center there's an iron ring.
"Hmm." Berga kneels over the ring. "$playername, give me a rope."
With a quick nautical knot, the adventurers all lined up to use their full strength and pull the rope.
The heavy stone lid opens a small compartment on the ground. Inside there is a metal safe and something wrapped in raw leather. Aia takes the leather and moves her fingers across it to feel its texture.
"I wonder what this is." She says and unrolls it. Inside there are some old papers. After a quick look at it, she smiles. "It's a deed! For a plot of land in Teria."
"Wow!" $playername exclaims, "that must be worth a fortune."
"We haven't even opened the safe yet."
The adventurers pull the safe out of the compartment and take a look at it. There are four dials that show a number "0000". They can be rolled to set the opening combination and then there's a lever to open the safe.
"Do you know the combination?" $playername asks.
"I have no idea."
(t8n:"dissolve")+(link:"> Look for clues")[> Among the objects taken from the house, there is a wooden beam, two forks, an iron sculpture, a sword, a bed frame and an axe.
(click:"wooden beam")[(t8n:"dissolve")[The wooden beam supported the roof, but although burnt, it has resisted. There are no marks on it.]]
(click:"forks")[(t8n:"dissolve")[the metal forks have evaded the flames, these aren't special except that they have five tines instead of three.]]
(click:"iron sculpture")[(t8n:"dissolve")[This sculpture is a crude and abstract representation of a horse galloping on top of a base. Turning it around, reveals a 17 etched on it.
"I think this is it, at least in part."]]
(click:"a sword")[(t8n:"dissolve")[This short sword has nothing extraordinary. The grip has burned and only a black blade and guard remain.]]
(click:"a bed frame")[(t8n:"dissolve")[The frame of Aia's parents bed. No marks or anything else.]]
(click:"an axe")[(t8n:"dissolve")[This double axe has a long grip and at the end has a "V" etched on it.
"A V or a roman 5..." Berga says, looking over $playername's shoulder.
"Not much to go on here, but let's try with what we have."]]]
(t8n:"dissolve")+(link:"> Try opening the safe")[|dials>[(link-repeat:"Turn the first dial")[(if:$safe's 1st is <9)[(set:$safe's 1st to it+1)](else:)[(set:$safe's 1st to 0)]]
(link-repeat:"Turn the second dial")[(if:$safe's 2nd is <9)[(set:$safe's 2nd to it+1)](else:)[(set:$safe's 2nd to 0)]]
(link-repeat:"Turn the third dial")[(if:$safe's 3rd is <9)[(set:$safe's 3rd to it+1)](else:)[(set:$safe's 3rd to 0)]]
(link-repeat:"Turn the fourth dial")[(if:$safe's 4th is <9)[(set:$safe's 4th to it+1)](else:)[(set:$safe's 4th to 0)]]
(live:0.2)[Current combination: (print:$safe's 1st) (print:$safe's 2nd) (print:$safe's 3rd) (print:$safe's 4th) ]]
|lever>[(t8n:"dissolve")+(link-repeat:"> Turn lever")[(if:$safe is (a:1,7,5,5))[(replace:?dials)[](replace:?wrong)[](replace:?lever)[(show:?correct)]]\
\
\(else:)[(show:?wrong)]]]
|correct)[(stop:)> "Click!" The safe opens and Aia smiles. Inside, the adventurers find a dozen golden ingots.
"Whoa!" $playername, "by the weight, these should be worth above 2000 gold pieces."
"I knew it!" Aia raises her hands, barely containing her excitement, and kisses $playername's mouth. She picks up one of the ingots and moves her finger over an etched lion.
"The seal of the Feron house. The Queen will surely accept this."
"Don't forget about me now." $playername chuckles.
"I'll never forget you, $playername. Here's an ingot for your trouble."
(set:$gold to it+200)(set:$aiaquest to 2)(replace:?footertext)[(display:"Update footer")]''> $playername got 200 Gold.''
"Thank you so much."
"Don't forget about me either," Aia says, rolling her finger on her hair, "come visit me in Stratmore some time... if that's all right with your girlfriend."
"Berga?" $playername looks at both women, "she's not exactly my girlfriend..."
"What did you say?" Berga slaps $playername's shoulder, "just kidding, I'm... I don't know what I am..."
"Berga is," $playername continues, "she's the party slut." Everyone bursts out laughing.
"I like girls too," Berga adds, "join our party, Aia, we could go on adventures together."
"I have to refuse again," Aia replies, "I'm not the adventuring type, but my door will be always open for you." Then the survivor reaches up and steals a long kiss from $playername's mouth.]\
\
\|wrong)[> "Clank!" The safe makes a dry sound but it stay shut.]]]]\
\
\(else:)[Berga puts down her backpack and sword, "maybe it's better if we get some rest first."
> Spend the day clearing out Aia's house (no stamina)]]
(display:"separator")
(link-goto: "⛺️ Rest", "Rest")
(if:$stamina >0)[(link-reveal-goto:"⬆️ Travel North to Roldun's Hovel", "Hovel")[(set:$stamina to it-1)(display:"Action Code")]]\
\
\(else:)[⬆️ Travel North to Roldun's Hovel (no stamina)]
|title>[Solitudinis Plains]
<==>
(t8n:"dissolve")+(link:"> Look around")[> The road south of Stratmore City goes through Stratmore forest and then southeast through the vast empty plains of Solitudinis. It was once stage for very large battles but is now calm as a cemetery. Skeletons can still be found in the willderness. The high, chaotic weed and the empty dirty plains makes it for a very desolate and windy place. It takes several days to cross and it is advised by everyone to not stray from the road, although no one really knows why.]
(set:$dpos to 4)(display:"Action Code")(display:"Action Code")(display:"Action Code")$playername hired a carriage to take the adventurers through Solitudinis. The plains extend as far as the eye can see and on they only saw a living soul on the way. After a day, the driver stops to let the horses and everyone else have some rest.
The evening air is cool and a breeze runs through the plains at all times. There are strange noises coming from the wilderness, as if a dozen animals whisper in the distance. Besides the road, there's a large cragged rock.
(link:"> Inspect the area around the rock")[> Behind the rock there a dip in the terrain where it is damp, muddy and the rock is moist. Between the rock and the ground, nothing grows except a couple of black mushrooms that seem to be surrounded by a cloud of black spores.
(if:$bmushrooms is < 2)[(click:"black mushrooms")[(set:$bmushrooms to it+2)''> $playername got 2 black mushrooms.'']]]
(if:$gold > 499 and $bergaquest is 1)["This is a bad place," the driver says, stoking the campfire, "we depart just before sunrise."
"It's chilly!" Berga says and everyone falls to silence for a few moments.
(link:"> Chat a little")[> "So," $playername finally reopens the conversation, "what is Kostos' sister name?"
"It's Darina." Berga replies with a smile, while adjusting her ponytail, "She must be about 20 years old by now. Kostos told me she was never a home girl and got in trouble with bullies often. He taught her to fight."
"Can't wait to meet her."
"Sure. Let's get some sleep. I want to be fresh in the morning."]
(t8n:"dissolve")+(link:"> Go to sleep")[> The adventurers get in their tents for a night's sleep. $playername's mind drifted from awake into dreams and then into the feeling of a strange presence moving about, whispering.
(t8n:"dissolve")+(link:"> Wake up")[> $playername opens his eyes to see a stranger turned away and rummaging through $playername's backpack.
"Wha--" $playername says, then grabs his (print:$playerweapon's name). "Thief! Thief!" he shouts.
The adventurers jumped outside their tents and ran after the group of three bandits. Only one stayed behind to get trespassed by Berga's sword, but the others ran away. They spurred their horses and galloped away, it was too late to catch them.
"Did you see their faces?" Berga asks.
"No," $playername replies and then examines the dead bandit, "he's wearing ragged clothes. Definitely poor."
$partyingo[
Ingo and Jemon remove the saddle and reins from the bandit's horse and slap its side to release it into the wild. "We can't feed you, sorry."
]
Berga cleans her sword and says to the driver. "Let's go before they return with more bandits."
"Oh no." $playername says looking inside his backpack.
"What?"
"I'm missing 250 gold pieces."(set:$gold to it-250)(replace:?footertext)[(display:"Update footer")]
"Shit."
"We've come too far to turn back now." $playername says.
"You're right. Let's go!"
(display:"separator")
(link-reveal-goto: "⬇️ Travel South to Gor City", "Gor City")[(set:$stamina to it-1)(display:"Action Code")]]]]\
\
\(else:)[(display:"separator")
(link-reveal-goto: "⬆️ Travel North to Stratmore City", "Stratmore City")[(display:"Action Code")]
(link-reveal-goto: "⬇️ Travel South to Gor City", "Gor City")[(display:"Action Code")]]
(set:$rest to "Gor City")(set:$travel to "Gor City")(set:$upkeep to 3)(set:$ontent to false)(display:"Location Header")
<==>
(link:"> Look around")[> Gor city is surrounded by ancient crumbling walls. Most of the wooden buildings near the wall are abandoned and decaying. Gor was once one of the biggest cities of the Roman states but now is a shadow of its glory.
However, at the very center, massive stone buildings look pristine and most of the population is concentrated here. Besides the banks and King Telurius' palace, there is the Academy of Magic, unique in the world.]
The adventurers leave the carriage and cross the open gates of the city. It is very old and only has a ragged red banner on top of it. There is no one to greet them but dozens of poor people living in tents and shanties. Side by side with these hand-made constructions there are empty buildings.
(if:$bergaquest is 1)[Finally they see two city guards walking down a cobbled street. They are wearing plate armor with a dusty red tabard.
"Salve the undying Gor city!" one of them greets.
|q1>[(link:"1. Huh, hi?")[(replace:?q1)[(show:?hi)]]
(link:"2. Salve!")[(replace:?q1)[(show:?salve)]]]\
\
\|hi)[(t8n:"dissolve")[> "Huh, hi?" $playername says.
"Cazzo! An outsider." The guard's instinct forces his hand to grab his sword's grip. "What are you doing here?"
"Just passing through." $playername replies. "We are visiting a friend."
"Is that so?" The other guard says and spits on the ground. "We will be watching you. Get the fuck out of my sight."(show:?continue)]]\
\
\|salve)[(t8n:"dissolve")[> "Salve!" $playername replies.
"Ah, you know the customs of our city." The guard replies and spits on the ground.
"You don't fool us, pezzo de merda." The other guard says. "We can smell outsiders from the king's palace."
"What are you doing here?" The first guard comes even closer to $playername with his hand on the sword's grip.
"We are just visiting a friend." $playername replies.
"Is that so? We will be watching you. Get the fuck out of my sight."(show:?continue)]]
|continue)[(t8n:"dissolve")[With the warning in mind, the adventurers continued to walk through the cobbled streets until Berga stops in front of an old wooden building.
"It looks abandoned too." $playername says.
"Darina?" Berga shouts and knocks on the door.
The door opens slowly, but the lock seems fine. Everything is in disarray. The only occupant is an old man that is trying to fry a rat in the kitchen's oven. He's dressed in rags and has an old blanket around his shoulder.
"I... I..." the old man stutters, surprised, "I was just leaven melord. Please don report meself to his highness."
"Where is Darina?" Berga asks.
"Who?"
"How long have you been here?"
"A day..." He grabs the skewer with a rat and hurries to leave.
"Great." Berga throws down her arms and sighs, then puts down her sword scabbard, "let's look around for some clues."
"We have to find her now, she could be in serious trouble."
|q2>[(link:"> Search the living room")[(t8n:"dissolve")[> $playername carefully looks around the living room. There's a cupboard and other objects on the floor.
(click:"cupboard")[(t8n:"dissolve")[
The cupboard has plates, cutlery and a broken wooden cup. It seems too empty for its size, maybe someone looted the house or Darina left with the rest.
]](click:"other objects")[(t8n:"dissolve")[
On the floor there's a broom, a bucket and the dining table is turned to the side. Next to it there seems to be a wide trail where there's no dust.
"Darina has been abducted." $playername concludes.
"Really?" Berga shrugs.
"These marks. A body has been dragged here from the room.
]]]]
(link:"> Search the rooms")[Both rooms have been turned upside down and there's nothing of value in them. In one of them the bed blanket is on the floor. $playername peeks under it and reveals a wooden blackjack.
"Hmm." $playername looks around some more and finds a couple of papers on the floor. They seem to be of low quality, but they contain Darina's last diary entries.
(align:"<==>")+(box:"=XXX=")["Two oranges, a bread and vegetables for a soup. That is how much I have been able to buy yesterday. The summer weather is so good but I cannot appreciate it. I'm afraid to fall homeless like the rest of them. I met charming Marius Flavius at the city center. He has a beautiful house in front of the royal palace. He seems wealthy. Cheer up, future me, there is yet hope.]]
"Damn, that's some pretty dry prose," $playername says out loud, "she met someone, he's named Marius Flavius and lives in the city center. Let's go!"
"Wait for me!" Berga grabs her sword and sheats it in a hurry.(set:$bergaquest to 2)
[[> Go to the city center->Gor Center 1]]]]]]]\
\
\(else:)[$playername stops to appreciate the widespread poverty and general destitution of the once great Gor city. A couple of guards walk by a homeless man.
[[🏰 Go to the city center->Gor Center 1]]
[[🏩 Go to an inn->Gor Inn]]]
(display:"separator")
(if:$stamina >0 and $bergaquest is >1)[(link-reveal-goto: "⬆️ Travel North to Stratmore City", "Solitudinis Plains")[(set:$stamina to it-1)(display:"Action Code")]](else:)[⬆️ Travel North to Stratmore City (1 stamina)]
|title>[$travel - Center]
<==>
(link:"> Look around")[Gor's center has a very large Academy of Magic. The thousand years old cylindrical columns are decorated with sculptures of people and are a relic from the ancient Angu empire.
The Royal Palace is also built in this fashion and the central plaza has a pristine marble statue of King Telurius. Around these, there are two well guarded banks that furnish all the roman city states with gold.]
$playername turns around another corner, a group of blue doves fly away and he sees the city center. It's easy to spot as the building quality changes abruptly from old wood to expensive masonry. The center is like another completely different city.
Around the central buildings, there are houses, villas, inns and restaurants. Few people walk around, but in every corner there are guards in segmented plate armor and red tabards.
(if:$bergaquest is 2)["Excuse me," $playername turns to the guard that is brushing the dust off his red tabard, "where can I find Marius Flavius?"
"Lictor Flavius lives in that villa." The guard points to a few blocks away, "but what would you want with him?"
(link:"> I'm looking for a woman, Darina")[> "I'm looking for a woman, Darina."
"Oh, women..." the guard looks away and rests his hands on his belt, "here between us, I'd advise you to drop the matter immediately, but... you're allowed to be stupid." both guards chuckle, "you wouldn't be the first and you won't be the last."]
(link:"> You called him Lictor, what's that?")[> "You called him Lictor, what's that?"
"Lictor is the head of the king's bodyguards. That's why Flavius has a nice house and we don't."]
(link:"> Knock on Marius Flavius' front door")[> The adventurers take a walk to Flavius' villa. $playername pounds the door with three strong knocks. The heavy wood barely resounds. Still, a guard heard it and opens the peek hole.
"Fuck you want?" The guard barks.
"We're looking for Darina." $playername replies and the guard closes the peek hole without a word. "Everyone is so grumpy in this town."]
(link:"> Look for a quiet way in")[> $playername takes a look around the villa. In an alleyway, the wall seems lower.
"Hoist me up." $playername says to Berga. "I'm going to take a look."
"Alone?"
"Yes. I'll be right back."
Berga shrugs and helps $playername reach the top of the wall. Up there, he sees the lush courtyard with a pool of water and a garden full of ferns brought from the tropics.
$playername jumps down and quietly hides behind a column supporting the roof of the villa. The coast seems clear and he crosses an open door into a kitchen. A chef is hunched over, stirring a cauldron. $playername sneaks into the hallway and sees a young woman in one of the rooms. He enters it and closes the door.
"Darina?" He whispers. She turns around, surprised. She has black hair and eyes and is quite frail. The expression on her beautiful triangular face is of a trapped fox. Her hands are shackled with leather cuffs.
"Who? Who are you?" Darina asks.
"I'm a friend of Kostos."
"Kostos? Is he all right?"
"Not really, no time to explain, we have to go now."
"I can't, you're making a mistake."
"What? It looks like you have been kidnapped."
"More or less, but I was starving in my home and..."
At that moment, a man enters the room. His head is shaved and his armor is full of segmented steel plates in pristine condition.
"Flavius!" Darina says.
"And who is this?!" Marius Flavius unsheathes his sword.
"So you're Flavius." $playername says, his $playereyecolor eyes focused on Flavius' every move. "Release Darina immediately."
Flavius brows assume an aggressive stance, "who the fuck do you think you are? Darina is the king's property, you have no business here."
"Flavius, wait..." Darina says, "he's a friend of my brother."
"I don't care."
$playername raises his (print:$playerweapon's name), but Flavius holds (print:$playerweapon's name) with one hand and with the other, hits $playername's head with his sword's pommel. Darina gasps as $playername falls on the floor. Flavius just hits him again on the back of his head.
"(link-reveal-goto:"> Lights out, prince charming","Gor Center 2")[(set:$bergaquest to 3)]."]]\
\
\(else:)[A guard in a pristine steel armor approaches $playername. "Who are you? You have no business here."
"I'm at the service of Queen Sana of Teria."
"That bitch has no business here either. Get lost, outsider."
"You dare call the Que--" $playername was going to escalate but Berga and the adventurers pull him back.
"I'm sorry sir," Berga apologizes and pulls $playername back by the wrist, "he's a little hot headed. We're just here to see the sights and then we will be off."]
(display:"separator")
[[↩️ Go back to Gor City->Gor City]]
|title>[ $travel - Unnamed Inn]
<==>
(if:visits is 1)[After wandering through Gor, $playername finds a signboard that simply says "Inn".
"As good as any other." $playername says. "Let's have some rest."
As soon as he crosses the open double doors, he looks around, unsure if he's in the right place. There are cobwebs and dust everywhere. The innkeeper, an old man in a dusty black suit ignores him. On the counter there is a lit oil lantern.
"Excuse me..." $playername introduces.
"It will be three gold per person for one room." The innkeeper extends a rusty key without looking at $playername. His shriveled hands tremble.
"Aren't you going to show me the room?" $playername says, still looking around.
The innkeeper finally looks at him as if he said something really stupid. "It's room five, through the hallway."
"Oh, all right."
The room is quite large, but it has just one bed and the fireplace's bricks seem broken as if someone tried to take it down with a sledgehammer.
Berga sighs. "This will have to do for the night."]\
\
\(else:)[$playername enters the unnamed Inn. "Greetings... huh... what was your name again?"
The old man ignores the adventurers and just extends the room key. "3 gold... per person." he says without looking at them.]
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
(link-goto:"❤️ Party's women","Fuckables")
[[↩️ Go back to Gor City->Gor City]]|title>[$travel - Center]
<==>
$playername comes back to his senses with a mean headache. He's on the floor with his hands tied to his back by a strong rope. As he sits, he notices the intricate details on the expensive rug under him. Around him, Berga and his companions are tied too.
"Welcome back, master sneaker." Berga rolls her eyes.
$playername turns around and sees that he's in King Telurius' throne hall. Throughout the throne hall there are at least twenty guards, all furnished with full steel armors and short swords.
The king himself is sitting on a long red couch besides his throne. He looks he's past his best years, but he still looks regal wearing a long white dress adorned with golden belts. Around his shoulders he wears a cape made of real Wolfen fur and on his head sits an elaborate crown of solid gold.
Telurius has a victorious smirk and is surrounded by the daughters of the destitute citizens of his city. The girls seem comfortable in their position, dressed in expensive and silky multicolored dresses. One of the king's hands is around the shoulder of a thin teenage woman, while the other is in the inner thigh of an older woman with a curvy voluptuous shape. Her breasts overflow through the sides of her skimpy red dress.
Darina is on the edge of the couch, slightly less comfortable, with her legs closed and her hands clasped together at her pelvis. They removed her cuffs and dressed her in white silk and crowned her with a wreath of flowers and roses.
|q1>[(link:"1. Hey King, how's it going?")[(replace:?q1)[(show:?hey)]]
(link:"2. You bastard! Queen Sana will hear of this!")[(replace:?q1)[(show:?bastard)]]
(if:$spellbook's 2nd is >1 and $party's 1st's 7th is >0)[(link:"3. Use the fire spell to burn the ropes and fight (1 mana)")[(replace:?q1)[(show:?fire)]]](else:)[3. Use the fire spell to burn the ropes and fight (1 mana and Leatherbound spellbook)]]\
\
\|hey)[> "Hey King, how's it going?" $playername greets with an unassuming pose.
"Tch!" Telurius sneers. "You're facing death and you still persist in your stupidity."
"We are here to help Darina and you're in the way."
"Does she look like she needs your help?" Telurius gestures towards Darina. "Poor girl was starving alone."
"We brought some money for her because her brother died." $playername and Darina gasps softly. "I'm sorry Darina, I didn't tell you earlier."
"Bwahahah!" Telurius throws his head back in a loud laughter. "You're Pathetic. Darina will live a life of pure comfort in my palace now. You are just distressing her."
Berga looks at Darina with sadness, but they say nothing. Telurius then gestures to some guards. "Take some of their money and send them on their way. You can keep your life, peasants, but don't show your face here ever again." (set:$gold to it-250)(replace:?footertext)[(display:"Update footer")]
The guards immediately execute their orders, take 250 gold from Berga's backpack and push the adventurers towards the exit. They cross the luxurious palace through marble halls, columns and gardens until they are outside where Flavius awaits.(show:?continue)]\
\
\|bastard)[> "You bastard! Queen Sana will hear of this!"
"Tch!" Telurius sneers. "Sana doesn't rule here, besides, I am going to marry her daughter."
"We're just here to help Darina."
"Does she look like she needs your help?" Telurius gestures towards Darina. "Poor girl was starving alone."
"We brought some money for her because her brother died." $playername and Darina gasps softly. "I'm sorry Darina, I didn't tell you earlier."
"Bwahahah!" Telurius throws his head back in a loud laughter. "You're Pathetic. Darina will live a life of pure comfort in my palace now. You are just distressing her."
Berga looks at Darina with sadness, but they say nothing. Telurius then gestures to some guards. "Since I don't want any trouble with Sana, I will let you keep your money and your life, as a gesture of good will." Telurius says, "but I will send her a letter telling her that if you show your face here ever again, I will kill you."
The guards immediately push the adventurers towards the exit. They cross the luxurious palace through marble halls, columns and gardens until they are outside where Flavius awaits.(show:?continue)]\
\
\|fire)[> "You will never catch me alive, motherfucker!" $playername burns his ropes with magic and shouts "Dehkon!". As he extends his arms forward a large fireball shoots in the direction of Telurius. The King's eyes widen and he only has time to tilt his head.
The fire burns half his face and the monarch screams in pain while the women run away.
"What the fuck, $playername?!" Berga shouts, knowing that it's their death.
The guards immediately run to help King Telurius douse the magical flames in his burning face. Marius Flavius himself buries his short sword through $playername's clavicle and kills the rabid adventurer instantly.
(display:"separator")
''GAME OVER 11: Roman Tragedy''
(link-goto:">Start Over","Begin")
(t8n:"dissolve")+(link:"> Load Last Save")[(set:_gametoload to "FQ-"+$playername)(if:$saves contains _gametoload)[(load-game:_gametoload)](else:)[''> Slot not found. Game not loaded!'']]]
|continue)["Off you go." Flavius says and pushes $playername forward. The adventurers start walking, visibly defeated, towards the poorer outskirts of the city.
"You know, $playername," Berga says, "you're a good person. You were willing to come with me to this cursed city and part with money to help a stranger."
"It was an absolute disaster." $playername says, but Berga just chuckles and then kisses $playername's cheek.
"We will be all right." Berga says. "It's been cold... did you know that we can share bedrolls?"
"Haha," $playername chuckles and slaps Berga's ass, "you're such a slut."
"Oh, are you complaining?"
"No, I need that warmth." $playername grabs Berga's wrist to stop her. He gives her a kiss and grabs her firm round ass.(set:$bergaquest to 3)
"Hmmm!"
[[↩️ Leave the City Center->Gor City]]]
|title>[$travel - Two Bites Inn]
<==>
(display:"Action Code")> $partyingo[Ingo lays down on his bed with his sword at the side. ]The moon rises and illuminates a little square on the floor. The high pitched moans seem to have stopped and the adventurers fall into a slumber deep enough to dull their senses. Then, loud wood creaking wakes up $playername. Several shadowy figures are already in the room and another is climbing through the window.
"Shit!" $playername exclaims, still sleepy.
The room invaders hiss and fight with their bare hands. Their skin is very pale with a blueish glint. Their irises glow orange and their canine teeth are long and well developed.
"Velcome to ze Two Fites Inn." One of them says. "Ve are going to fake fery good care of you..."
|q2>[(if:$silverdust is >0)[(link:"1. Throw silver dust (1 silver dust)")[(replace:?q2)[(show:?t3)(show:?silver)]]](else:)[1. Throw silver dust (1 silver dust)]
(link:"2. Grab the (print:$playerweapon's name)")[(replace:?q2)[(show:?t3)(show:?nosilver)]]]\
\
\|t3)[|silver)[{(set:$enemyparty to (a:$vampire,$vampire,$vampire))(display: "COMBAT")}]|nosilver)[{(set:$enemyparty to (a:$vampire,$vampire,$vampire,$vampire))(display: "COMBAT")}]\
\
\|lossL)[(t8n:"dissolve")[==The adventurers jump out of the beds and fight the vicious vampires.|silver)[ $playername throws silver dust at one of them, which becomes very disoriented, and painful white boils start to show up on his skin.] The survivor of $villagename wastes no time, |slashing)[swings his (print:$playerweapon's name) in a wide movement, fast and strong enough to decapitate the first vampire]|blunt)[brings down his (print:$playerweapon's name) with enough force to kill the first vampire]|ranged)[loads and arrow in his (print:$playerweapon's name) and with a fast, precise movement, aims and lets it loose to pierce the head of the first vampire]. However, the other adventurers fail to do any decent damage to the others in that short decisive moment.(display:"ShowWeaponText")
"Arrgh!" Berga exclaims, thrusting her sword with all her effort. A vampire slashes her gambeson, which completely opens and exposes her breasts. The vampire that came through the window grabs Berga from behind and bites her neck. $partyingo[Jemon pulls a vampire away from Ingo, but is bitten before he could kill the monster. Ingo attempts to kill him, but he rolls away and does an acrobatic pirouette. Ingo then throws silver dust, but fails to hit the vampire, which not only dodges but bites Ingo too.]
$playername attempts to save his party from certain death, but is surprised by another vampire that came through the door. This undead beast grabs his neck and bites him. He [[loses consciousness->Locklear Game Over]]]\
\
\|victoryL)[(t8n:"dissolve")[==(set:$locklearstate to 2)"I knew it!" says Berga thrusting her sword. A vampire slashes her gambeson, which completely opens and exposes her breasts.
The adventurers jump out of the beds and fight the vicious vampires.|silver)[ $playername throws silver dust at one of them, who becomes very disoriented, white boils start to show up on his pale skin.] The survivor of $villagename wastes no time, |slashing)[swings his (print:$playerweapon's name) in a wide movement, fast and strong enough to decapitate the first vampire]|blunt)[brings down his (print:$playerweapon's name) with enough force to kill the first vampire]|ranged)[loads and arrow in his (print:$playerweapon's name) and with a fast, precise movement, aims and lets it loose to pierce the head of the first vampire].$partyingo[ Ingo opens a pouch and throws silver dust at the room invaders and then starts cutting the coughing vampires into pieces.]
A vampire uses a bed to jump on top of $playername but he goes for a well timed |slashing)[overhead slash]|blunt)[overhead strike]|ranged)[shot]. The |slashing)[sword almost cuts the undead creature in half]|blunt)[hammer almost turns the undead creature into a pulp]|ranged)[arrow almost decapitates the undead creature]. No blood comes out and his insides appear to be mummified. The vampire still manages to move, trying to claw the adventurer. A clean decapitation put the creature to rest. The fight lasted longer than usual, but the adventurers made it in one piece and killed all of them.
"Next time listen to us." Berga says, brandishing her finger.
"Relax, it went well. We hardly broke a sweat." $playername boasts with a weak smile and wipes the sweat off his forehead. "Fuck, that was close," he whispers.
"Wait... do you hear that?" $playername asks. "Footsteps."
The adventurers walk out the room and find the pale innkeeper charging at them. Like the others, his eyes are glowing orange and his claws are out. Berga thrusts her sword into him and then spins around to swing at his neck. The vampire Innkeeper's head flies away and the body falls in place.
"He never fooled me!"(display:"ShowWeaponText")
$partyingo[
"Maybe we should check up on the girl." Ingo says.
]
$playername opens the next room's door slowly. It creaks and creaks. They see a pale slender elf girl laying on a mattress on the floor. Her arms and long legs are open. Her pussy and ass are leaking cum. She raises her head. Her light blue eyes are puzzled to see strangers. Her short pointy ears stick out. A rope of cum crosses her face and there's some more cum in her short brown hair. Her neck has two point wounds from which springs two lines of dried blood.
"Oh my lord, are you ok, girl?" $playername questions, "are you even old enough for this?"
"I'm ok." she replies, and then sits on the mattress. She has a flat body and small perky breasts and her nipples are pink and thick. Her limbs are stick thin, her thigh gap is wide and her pussy is tight but her wet labia are fat and aroused. "I'm 18 years old."
$partyingo[
"Elves are all like this," Ingo says, "they live 200 or 300 years and stay young for longer than us."
Jemon smiles like a pervert, but Ingo slaps the back of his head.
]
Suddenly, there are loud thuds on another door of the hallway. The adventurers try to open it, but it's locked, so they kick it down. Inside this room there's a male elf, much older than the girl but he's also slender. His beard is long and uncared for.
"Thank the Goddess you came!" He says, "I had lost hope that we were ever going to get out of here. How is my daughter?"
"She looks... okay-ish." $playername shrugs. The girl enters the room and hugs her father.
"I'm Jalel." The elf replies, "and this is my daughter, Ellin."
"I'm $playername, a pleasure to meet you. Is this your inn?"
"Yes! I am a fisherman and built my house here, later I extended it to make an inn."
"How did the vampires came here?"
"I don't know, I've seen some before, but they are generally happy with biting off traders in night camps, but one day they just showed up during the day when I was fishing." Jalel explains while covering Ellin with a big towel. The girl cleans herself as if she just came out of a bath.
$partyingo[
"That's very odd." Ingo says. "Vampires usually keep to themselves and attack at night."
]
"Look, I want to reward you, but I have nothing, so I'm thinking..." Jalel looks at his daughter, "Ellin will be safer with you, at least until I rebuild my Inn."
"Whoa, that's a big reward!" $playername says.
$partyingo[
"I'd accept..." Jemon comments with a wide smile.
]
"Jalel, don't you have any money?" $playername asks, "You could go anywhere. Live somewhere else."
"I have absolutely nothing else and nowhere else to go. I've always lived here."
"Yes daddy!" Ellin exclaims excited. "I wanna go on more adventures! It's a shame the handsome vampires didn't stay longer."
"Eheh!" Jalel chuckles with an awkward smile, "what can I say, she grew up too fast."
|q3>[(link:"1. Accept Ellin as reward")[(replace:?q3)[(show:?t4)]]
(link:"2. Decline")[(replace:?q3)[(show:?t5)]]]]\
\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?lossL)](else-if:$victory is 2)[(show:?victoryL)]]]\
\
\|t4)[(t8n:"dissolve")[=="Ellin can come with us," $playername agrees, "I'm sure we will find many uses for her."
"Yey!" Ellin celebrates, lets go of her towel and jumps on $playername and hugs him.
(set:$party to it+(a:$ellin))(set:$partyellin to true)''> (print:$ellin's 8th) has been added to the adventurer party.''
"We will visit when we can and maybe help you with the inn."
"Please do!" Jalel says with a big smile. The adventurers can finally get back to bed to get some restful sleep.
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
[[↩️ Go back to Locklear->Locklear]]]\
\
\|t5)[(t8n:"dissolve")[=="That's very kind of you, but I must refuse." $playername says, "Ellin's place is with her father. Besides she can help you repair the inn."
"Awww!" Ellin moans disappointed.
"You are truly the best people I have ever encountered on this god forsaken land." Jalel says. "You have my eternal gratitude."
"Thank you. We will visit when we can."
"Please do!" Jalel says with a big smile. The adventurers can finally get back to bed to get some proper sleep.
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
[[↩️ Go back to Locklear->Locklear]]]
|title>[$travel - Two Bites Inn]
<==>
The adventurers decide to check up on what is going on the other room. The door is locked so $playername just kicks it. The lock splinters and the door is blasted open.
Inside, three pale bald vampires are surrounding a teenage elf girl. Her dress is ripped and one of the vampires has his hand all over her wet pussy. The others are holding her arms and hiss at the adventurers. As they hiss, their overdeveloped canines show.
"Velcome to ze Two Fites Inn." One of them says.
|q2>[(if:$silverdust is >0)[(link:"1. Throw silver dust and attack (1 silver dust)")[(replace:?q2)[(show:?t3)(show:?silver)]]](else:)[1. Throw silver dust (1 silver dust)]
(link:"2. Attack")[(replace:?q2)[(show:?t3)(show:?nosilver)]]]\
\
\|t3)[|silver)[{(set:$enemyparty to (a:$vampire,$vampire,$vampire))(display: "COMBAT")}]|nosilver)[{(set:$enemyparty to (a:$vampire,$vampire,$vampire,$vampire))(display: "COMBAT")}]\
\
\|lossL)[(t8n:"dissolve")[==The adventurers start attacking the vampires.|silver)[ $playername throws silver dust at one of them, which becomes very disoriented, white boils start to show up on his blueish skin.] The survivor of $villagename wastes no time, swings his weapon in a wide movement, fast and strong enough to decapitate his first vampire. However, the other adventurers fail to do any decent damage. Hearing the commotion, more vampires enter the room and join the fight.
"Arrgh!" Berga exclaims, thrusting her sword with all her effort. A vampire slashes her gambeson, which completely opens and exposes her breasts. The other vampire grabs Berga from behind and bites her neck. $partyingo[Jemon pulls a vampire away from Ingo, but is bitten before he could kill the monster. Ingo attempts to kill him, but he rolls away and does an acrobatic pirouette. Ingo then throws silver dust, but fails to hit the vampire, which not only dodges but bites Ingo too.]
$playername attempts to save his party from certain death, but is surprised by another vampire that came through the door. This undead beast grabs his neck and bites him. Everyone [[loses consciousness->Locklear Game Over]]]\
\
\|victoryL)[(t8n:"dissolve")[==(set:$locklearstate to 2)"I knew it!" says Berga thrusting her sword. A vampire slashes her gambeson, which completely opens and exposes her breasts. Hearing the commotion, more vampires enter the room and join the fight.
The adventurers jump at the vicious vampires.|silver)[ $playername throws silver dust at one of them, who becomes very disoriented, white boils start to show up on his blue skin.] The survivor of $villagename wastes no time, swings his weapon in a wide movement and cleanly decapitates his first vampire.$partyingo[ Ingo opens a pouch and throws silver dust at the room invaders and then starts slashing vampires into pieces.]
A vampire uses a bed to jump on top of $playername but he goes for a well timed overhead slash. The sword almost cut the undead creature in half, although no blood comes out and his insides appear to be mummified. The vampire still manages to move, trying to claw the adventurer. A clean decapitation put the creature to rest. The fight lasted longer than usual, but the adventurers made it in one piece and killed all of them.
"Next time listen to us." Berga says, annoyed.
"Relax, it went well. We hardly broke a sweat." $playername boasts with a weak smile and wipes the sweat off his forehead.
"Wait... do you hear that?" $playername asks. "It's nothing. Total silence."
The adventurers walk out the room and find the Innkeeper charging at them. Like the others, his eyes are glowing orange and his claws are out. $playername thrusts his (print:$playerweapon's name) into him and then swings at his neck. The vampire Innkeeper's head flies away and the body falls down.
"Another problem solved!"
$playername then looks at the girl, hugging herself in a corner. She's a pale slender girl. Her arms and long legs are open. She raises her head. Her light blue eyes are puzzled to see strangers. Her pointy ears are pulled down in fear. Her neck has two point wounds with dried blood closing them.
"Oh my lord, are you ok? Are you even old enough for this?" $playername questions.
"I'm ok." she replies, and then sits on the floor. She has a flat body and small perky breasts and her nipples are pink and thick. Her limbs are stick thin, her thigh gap is wide and her pussy is tight but her wet labia are fat and aroused. "I'm 18 years old."
$partyingo[
"Elves are all like this," Ingo says, "they live 200 or 300 years and stay young for longer than us."
Jemon smiles like a pervert, but Ingo slaps the back of his head.
]
Suddenly, there are loud thuds on another door of the hallway. The adventurers try to open it, but it's locked, so they kick it down. Inside this room there's a male elf, much older than the girl but he's also slender. His beard is long and unkempt for.
"Thank the Goddess you came!" He says, "I had lost hope that we were ever going to get out of here. How is my daughter?"
"She looks... okay-ish." $playername shrugs. The girl enters the room and hugs her father.
"I'm Jalel" says the male elf, "and this is Ellin."
"I'm $playername, a pleasure to meet you. Is this your inn?"
"Yes! I am a fisherman and built my house here, later I extended it to make an inn."
"How did the vampires came here?"
"I don't know, I've seen some before, but they are generally happy with biting off traders in night camps, but one day they showed up during the day when I was fishing." Jalel explains while covering Ellin with a big towel.
$partyingo[
"That's very odd." Ingo says. "Vampires usually keep to themselves and attack at night."
]
"Look, I want to reward you, but I have nothing, so I'm thinking..." Jalel looks at his daughter, "Ellin will be safer with you, at least until I rebuild my Inn."
"Whoa, that's a big reward!" $playername says.
$partyingo[
"I'd accept..." Jemon says, rubbing his hands.
]
"Don't you have any money, Jalel? You could go anywhere. Live somewhere else."
"I have absolutely nothing else and nowhere else to go. I've always lived here."
"Yes daddy!" Ellin exclaims excited. "I wanna go on more adventures! It's a shame the handsome vampires didn't stay longer."
"What can I say," Jalel says with an embarrassed chuckle, "She grew up too fast."
|q3>[(link:"1. Accept Ellin as reward")[(replace:?q3)[(show:?t4)]]
(link:"2. Decline")[(replace:?q3)[(show:?t5)]]]]\
\
\(event:when $victory is not 0)[(if:$victory is 1)[(show:?lossL)](else-if:$victory is 2)[(show:?victoryL)]]]\
\
\|t4)[(t8n:"dissolve")[=="Ellin can come with us," $playername agrees, "I'm sure we will find many uses for her."
"Yey!" Ellin celebrates, lets go of her towel and jumps on $playername and hugs him.
(set:$party to it+(a:$ellin))(set:$partyellin to true)''> (print:$ellin's 8th) has been added to the adventurer party.''
"We will visit when we can and maybe help you with the inn."
"Please do!" Jalel says with a big smile.
The inn is clear of enemies and the adventurers can finally get back to bed to get some deep restful sleep.
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
[[↩️ Go back to Locklear->Locklear]]]\
\
\|t5)[(t8n:"dissolve")[=="That's very kind of you, but I must refuse." $playername says, "Ellin's place is besides her father and she can help you repair the inn."
"Awww!" Ellin moans disappointed.
"You are truly the best people I have ever encountered on this god forsaken land." Jalel says. "You have my eternal gratitude."
"Thank you. We will visit when we can."
"Please do!"
The inn is clear of enemies and the adventurers can finally get back to bed to get some proper sleep.
(display:"separator")
(link-goto: "🛌 Rest", "Rest")
[[↩️ Go back to Locklear->Locklear]]]
(show:(hooks-named:$playerweapon's type))(hidden:)[(if:$playerweapon's type is "slashing")[(show:?slashing)](else-if:$playerweapon's type is "blunt")[(show:?blunt)](else-if:$playerweapon's type is "ranged")[(show:?ranged)](else:)[PLAYERWEAPON TYPE ERROR]](t8n:"dissolve")+(link:"> Load Game")[(set:$savedgames to (saved-games:))(set:$saveslots to (datanames:$savedgames))(if:$saveslots's length is 0)[> No saved games found]\
\
\(else:)[''⏯ Load Game:''
(for: each _slot,...$saveslots)[ > (link:"(print:_slot)")[(load-game:_slot)]
]]]|title>[''Game tips:'']
Thank you for playing FQuest, here are some tips:
🏰 In Fucking Quest you start as a peasant survivor of a demon attack. You must acquire party members and equipment to stay alive and defend the kingdom of Teria... or conquer it.
➡️ Most actions, like traveling, costs stamina. Rest to restore maximum stamina. Resting can be done at Inns and Camps throughout the world.
💪 Go to city training camps to raise the maximum available stamina once for each camp.
❤️ Having sex exchanges stamina for mana. Mana can be used to do spells in dialogue.
👄 Some dialogue options award points to the speech ability which serves to make certain other dialogue options available later.
☀️ Some actions or quest follow-ups may not be available during some parts of the day. ex: Markets are closed at night.
❤️ The lust spell impacts the party's women's behavior during rest hours. it can be set to "party wife" or "whore". Whores can earn money.
⚔️ Combat relies on the total attack and defense of the adventurer party. It can only be modified by adding party members or buying better equipment.
🛌 Games are saved on every Rest. Resting will restore your maximum stamina, subtract the upkeep cost in the current location and if the lust spell has been used on female party members, a random description will show up.
> Dialogue options with a ">" chevron are information and all options can be selected in any order. Options with "1." numbers are exclusive and selecting each may have different consequences. Some options may cost stamina, mana or check for speech.
> There are three main endings related to the fate of the entire kingdom. Some of these endings have a number of variations related to the fate of the main character
> The many game overs after failed combat describe the fate of the party's women in case the main character dies or loses a fight. If the player wants to force losing conditions, change to lower quality equipment.
> Main Character names are tied to save game slots, choosing the same name for another playthrough will rewrite that slot.
> Cleaning the browser's offline data will delete your saved games.
> The POV is in third person because it aids in narrative flexibility and it helps the text feel like it comes from a book that the player is co-writing with his choices.
> Clicking the Undo button on the sidebar will take you to the last page and will undo any action, allowing the player to redo a choice.
(display:"separator")
[[> Continue->Begin]]
|title>[''Update notes:'']
> Fixed a dialogue bug in Ginna's tavern
> Fixed several conditional bugs
> Reverted the text jumping fix to previous state because it was messing text formatting
> Fixed Lust spell. It was taking double mana
> Added one more mutant in Angu ruins, making it easier to lose if playing didn't pick up the rusty sword in Ginna's attic
> General quality of life improvements: formatting, proofreading and balancing
''Funded by patrons at www.patreon.com/triplehex with my thanks to:''
Umbral Bunny
`jeova_sanctus_unus`
Konstantine
Marcelo
Mekalekahi
The Quintessential
Bo Blackstar
NOD Goblin Nico
Badgermushroom
SnapSnap
Tobi
Alfred
John Smith
Ryan
BlazingSquirrel
Mat
bbjoo
Yuriegh
Kalebon
Grumpy
Eric
Joppin
Gabriel
John
Trekkie Monster
TheCrazyCanukEH
Arkngthunch-Sturdumz
Mideru Medieval
Maya
Atticdweller
fxxkthatshitout
GoodGuy
Shenlong
TheReal Zeemaster
John Smith
Christian
Thank you to the developers of Twine and Harlowe without which it would have been impossible to create FQuest
(display:"separator")
[[> Continue->Begin]]
|title>[''Inventory'']
$playername opens his bag and finds:
> A canteen with $favdrink
> A Royal Terian Bank note with the value "$gold in Gold"\
\(if:$bmushrooms is >1)[
> $bmushrooms Black mushrooms](else-if:$bmushrooms is 1)[
> $bmushrooms Black mushroom](else:)[]\
\(if:$wmushrooms is >1)[
> $wmushrooms White mushrooms](else-if:$wmushrooms is 1)[
> $wmushrooms White mushroom](else:)[]\
\(if:$bflowers is >1)[
> $bflowers Blue flowers](else-if:$bflowers is 1)[> $bflowers Blue flower](else:)[]\
\(if:$oflowers is >1)[
> $oflowers Orange flowers](else-if:$oflowers is 1)[
> $oflowers Orange flower](else:)[]\
\(if:$pflowers is >1)[
> $pflowers Pink flowers](else-if:$pflowers is 1)[
> $pflowers Pink flower](else:)[]\
\(if:$wflowers is >1)[
> $wflowers White flowers](else-if:$wflowers is 1)[
> $wflowers White flower](else:)[]\
\(if:$skulls is >1)[
> $skulls skulls](else-if:$skulls is 1)[
> $skulls skull](else:)[]\
\(if:$silverdust is >1)[
> $silverdust pouches of silver dust](else-if:$silverdust is 1)[
> $silverdust pouch of silver dust](else:)[]\
\(if:$monkkey is true)[
> A monk's key for a library shelf]\
\(if:$jock is true)[
> A necklace with a falcon engraved]\
\(if:$fishingnet is true)[
> A fishing net]\
\(if:$chaincutter is true)[
> A chain cutter]\
\(if:$gurmmap is true)[
> Gurm's map with the way to the Demon camp]\
\(if:$jug is true)[
> A mysterious ceramic jug]
(display:"separator")
(link-goto: "↩️ Continue", $rest)
|title>[$travel - Right Hall]
<==>
(set:$party's 1st's 7th to it-1)(replace:?footertext)[(display:"Update footer")]> $playername opens his spellbook, extends his closed fist and reads from the Fireball spell: "Dehkon!" His hand bursts into flames and a small fireball is lobbed in the general direction of the mutants.
The fireball hits a mutant and explodes in a fiery mess. Everyone disperses while the mutant screams and flails his arms. While everyone is surprised, the mutant falls on the floor, completely charred and smoking. The mutant on the column just keeps fucking the slave woman.
"Who goes there?!" the hooded mage asks, extremely unsettled. He pulls his hood down and prepares to fight. His white eyes and small pupils inspect the people that entered the hall. Just like the mutants, he has blue veins.
$playername is still trying to douse the fire on his fist.
"Sorry about that mister mage." Berga starts, "my name is Berga and we're just here to ask some questions."
"Attack!!" The mage screams and then pulls the mutant from the slave woman and pushes him towards the adventurers, "Stop fucking and fight, you idiot."
(link:"> Fight the remaining mutants")[(t8n:"dissolve")[={(set:$enemyparty to (a:$mutant,$mutant,$mutant,$mutant,$mutant,$mutant,$mutant))(display: "COMBAT")}\
\
\|loss1)[The mutants throw themselves at the party and viciously punch them. They don't even flinch from the sword attacks. Ingo skillfully decapitates one of them. Berga manages to be thrown to the floor and lose her sword. A mutant jumps on top of her and rips her gambeson open to expose her boobs. The party ends up being overwhelmed by the mutants. [[$playername loses consciousness->Ruins Game Over]] with a hit to the head.]\
\
\|victory1)[The mutants throw themselves at the party and viciously punch them. Ingo skillfully decapitates one of them, while Jemon kicks and shield bashes to control the crowd. Berga successfully slashes some of the leg muscles on a mutant and then goes in for the kill when he can't move anymore. |slashing)[$playername goes for power slashes and cuts one down on his first strike]|blunt)[$playername goes for overhead smacks and downs one on his first strike]|ranged)[$playername shoots one down on his first arrow], all while moving around in order to not get flanked. The party makes short work of these mutants and in a few moments all of them are down.(display:"ShowWeaponText")
(set:$gold to it+4)(replace:?footertext)[(display:"Update footer")]''$playername got 4 Gold.''
"Fuck!" the mage mumbles.
(link:"> And that's how it's done!")[(show:?continue)]]\
\(event: when $victory is not 0)[(if:$victory is 1)[(show:?loss1)](if:$victory is 2)[(show:?victory1)]]]\
\
\|continue)[(set:$ruinstate to 1)> "And that's how it's done!" $playername says triumphant, but as soon as he finishes celebrating, looks at the slave woman strapped to the stone column.
The slave is a beautiful teenage girl with long curly brown hair and brown eyes. Her body is thin and a bit bony and her skin is pale as alabaster. Her dress is in rags, barely covering her chest and she's drenched in dry and wet cum. There's a distinct circle tattoo on her belly. She raises her head and recognizes her friend.
"$playername?!" She smiles for the first time in quite a while.
"Aia?!" $playername recognizes.
"HO! ho ho!" The pale mage chuckles. "You two know each other? You're too late, white knight. My minions have been pumping cum into this bitch since yesterday."
"You bastard." $playername barks, "it was you who attacked my village."
"By the way, my name is Sothar, and I did no such thing."
"Then who did?! Answer me!"
"I just purchased your Aia from the demons, and I sold them my last slave. That other one was pretty banged up and I needed new pussy for my... uh... sexmancing experiments. But Aia's cherry was already popped when I got to her."
"Fucker! Where do I find them?" $playername raises his (print:$playerweapon's name) to Sothar's neck.
"How should I know?" Sothar replies, flustered, "they just come here and trade, but I think they come from the north, maybe near Teria City."
"Now," Berga starts, "you're going to die."
"Bout time!" Jemon barks.
"Well, about that..." Sothar grimaces with his white eyes wide open.
Berga quickly swings her sword towards Sothar, but he turns to dust, leaving only his robe to fall on the floor.
"I'm going to give you a parting gift." Sothar's disembodied voice says and then he whispers a spell. The mage materializes again behind the adventurers. He's floating naked and has a grin on the corner of his mouth.
"That's enough naked men for one day!" Berga shouts, but suddenly stops. She moans, her cheeks flush red and her legs close in shame. She gasps for air.
"Uh," Ingo says, "did I ever tell you how hot you are, Berga?"
"What's happen--" $playername feels a raging hard on in his pants.
"Fucking mages!" Jemon swings his sword at the floating mage.
Sothar disappears again and leaves long drawn out laughs in the air.
"Awwn! Hnng, I need," Berga only moans, "I need cock..."
(display:"separator")
[[> Go to the left path->Angu Ruins Left]]
(link-reveal-goto:"> Rescue Aia and go back to the camp","Angu Ruins Victory")[(display:"Action Code")]]
|title>[$travel - Right Hall]
<==>
{(set:$enemyparty to (a:$mutant,$mutant,$mutant,$mutant,$mutant,$mutant,$mutant,$mutant))(display: "COMBAT")}\
\
\|loss2)[The mutants throw themselves at the party and viciously punch them. They don't even flinch from the sword attacks. Ingo skillfully decapitates one of them. Berga manages to be thrown to the floor and lose her sword. A mutant jumps on top of her and rips her gambeson open to expose her boobs. The party ends up being overwhelmed by the mutants. [[$playername loses consciousness->Ruins Game Over]]]\
\
\|victory2)[The mutants throw themselves at the party and viciously punch them. Ingo skillfully decapitates one of them, while Jemon kicks and shield bashes to control the crowd. Berga successfully slashes some of the leg muscles on a mutant and then goes in for the kill when he can't move anymore. |slashing)[$playername goes for power slashes and cuts one down on his first strike]|blunt)[$playername goes for overhead smacks and downs one on his first strike]|ranged)[$playername shoots one down on his first arrow], all while moving around in order to not get flanked. The party makes short work of these mutants and in a few moments all of them are down.
(set:$gold to it+5)(replace:?footertext)[(display:"Update footer")]''$playername got 5 Gold.''
"Fuck!" the mage says. (display:"ShowWeaponText")
(link:"> And that's how it's done!")[(show:?continue)]]\
\(event: when $victory is not 0)[(if:$victory is 1)[(show:?loss2)](if:$victory is 2)[(show:?victory2)]]\
\
\|continue)[(t8n:"dissolve")[=(set:$ruinstate to 1)> "And that's how it's done!" $playername says triumphant, but as soon as he finishes celebrating, looks at the slave woman strapped to the stone column.
The slave is a beautiful teenage girl with long curly brown hair and brown eyes. Her body is thin and a bit bony and her skin is pale as alabaster. Her dress is in rags, barely covering her chest and she's drenched in dry and wet cum. There's a distinct circle tattoo on her belly. She raises her head and recognizes her friend.
"$playername?!" She smiles for the first time in quite a while.
"Aia?!" $playername recognizes.
"HO! ho ho!" The pale mage chuckles. "You two know each other? You're too late, white knight. My minions have been pumping cum into this bitch since yesterday."
"You bastard." $playername barks, "it was you who attacked my village."
"By the way, my name is Sothar, and I did no such thing."
"Then who did?! Answer me!"
"I just purchased your Aia from the demons, and I sold them my last slave. That other one was pretty banged up and I needed new pussy for my... uh... sexmancing experiments. But Aia's cherry was already popped when I got to her."
"Fucker! Where do I find them?" $playername raises his (print:$playerweapon's name) to Sothar's neck.
"How should I know?" Sothar replies, flustered, "they just come here and trade, but I think they come from the north, maybe near Teria City."
"Now," Berga starts, "you're going to die."
"Bout time!" Jemon barks.
"Well, about that..." Sothar grimaces with his white eyes wide open.
Berga quickly swings her sword towards Sothar, but he turns to dust, leaving only his robe to fall on the floor.
"I'm going to give you a parting gift." Sothar's disembodied voice says and then he whispers a spell. The mage materializes again behind the adventurers. He's floating naked and has a grin on the corner of his mouth.
"That's enough naked men for one day!" Berga shouts, but suddenly stops. She moans, her cheeks flush red and her legs close in shame. She gasps for air.
"Uh," Ingo says, "did I ever tell you how hot you are, Berga?"
"What's happen--" $playername feels a raging hard on in his pants.
"Fucking mages!" Jemon swings his sword at the floating mage.
Sothar disappears again and leaves long drawn out laughs in the air.
"Awwn! Hnng, I need," Berga only moans, "I need cock..."
(display:"separator")
[[> Go to the left path->Angu Ruins Left]]
(link-reveal-goto:"> Rescue Aia and go back to the camp","Angu Ruins Victory")[(display:"Action Code")]]